Name: Tornado Kick Combo
Specialty: Taijutsu
Rank: C-Rank
Element: None
Cost: 15 SP
Range: From close to 3 meters
Duration: 1 post
Description: With this technique the shinobi will do a series of 5 kicks, they'll start by doing a hook kick, followed up by a spinning hook kick and a flying spinning hook kick, all without stopping the spin. Then the shinobi stops the motion and inverts it continuing with, a roundhouse kick, and a flying spinning roundhouse kick. The first motion creates a wind current that can move opponents just by the sheer force of the move, and the second cancels it and turns it around catching foes and sending them flying 1 meter away from the techniques range limit(3 meters). Each kick is stronger than the last thanks to the momentum gathered.
It can target everyone in a distance up to 3 meters with the wind generated this does little damage but can be used to send enemies flying away and crashing into other things or people. The real damage comes from direct contact with the kicks which are all aimed for the head, this will break a normal block after the first kick and a D-Rank Defensive jutsu after 3 leaving two kicks to connect if it's a technique of equal or greater grade it will block all of them, all of the kicks can be dodged.
Status: Open
Specialty: Taijutsu
Rank: C-Rank
Element: None
Cost: 15 SP
Range: From close to 3 meters
Duration: 1 post
Description: With this technique the shinobi will do a series of 5 kicks, they'll start by doing a hook kick, followed up by a spinning hook kick and a flying spinning hook kick, all without stopping the spin. Then the shinobi stops the motion and inverts it continuing with, a roundhouse kick, and a flying spinning roundhouse kick. The first motion creates a wind current that can move opponents just by the sheer force of the move, and the second cancels it and turns it around catching foes and sending them flying 1 meter away from the techniques range limit(3 meters). Each kick is stronger than the last thanks to the momentum gathered.
It can target everyone in a distance up to 3 meters with the wind generated this does little damage but can be used to send enemies flying away and crashing into other things or people. The real damage comes from direct contact with the kicks which are all aimed for the head, this will break a normal block after the first kick and a D-Rank Defensive jutsu after 3 leaving two kicks to connect if it's a technique of equal or greater grade it will block all of them, all of the kicks can be dodged.
Status: Open