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Summoning Guide 53-FOU1568673033

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    Summoning Guide

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    Summoning Guide Empty Summoning Guide

    Post by Admin Tue Jun 04, 2019 11:11 pm

    SG Guide | Summoning Guide

    Summoning Specialty Path

    -D-Rank Jutsu:
    Buying this skill point allows you to create, learn and use D-Rank Jutsu utilizing the Summoning specialty. Once this has been bought you may now create and use these jutsu in any future topic created after buying this skill point. You may buy this point at C-Rank or higher.

    -C-Rank Jutsu:
    Buying this skill point allows you to create, learn and use C-Rank Jutsu utilizing the Summoning specialty. Once this has been bought you may now create and use these jutsu in any future topic created after buying this skill point. You may buy this point at C-Rank or higher as long as you have purchased the points before this one.

    -Item Summoning:
    Buying this skill allows you to designate items to be summoned. This allows you to mark certain items with a tag, then leave that item somewhere else, such as at a home (not in the topic). You can then summon that item to you regardless of its location, allowing you to instantly obtain an item you might not have entered the battle field with. This allows you to use items without them needing to be in your starting load out.

    -B-Rank Jutsu:
    Buying this skill point allows you to create, learn and use B-Rank Jutsu utilizing the Summoning specialty. Once this has been bought you may now create and use these jutsu in any future topic created after buying this skill point. You may buy this point at C-Rank or higher as long as you have purchased the points before this one.

    -Second Contract:
    Buying this skill allows you to make a second contract. Normal summoners can only make a contract with one animal family, such as a toad or snake, however upon earning this skill you can sign a second contract with a separate animal family, allowing you to pull forth from two different species.

    -A-Rank Jutsu:
    Buying this skill point allows you to create, learn and use A-Rank Jutsu utilizing the Summoning specialty. Once this has been bought you may now create and use these jutsu in any future topic created after buying this skill point. You may buy this point at B-Rank or higher as long as you have purchased the points before this one.

    -Chakra Unity:
    Buying this skill allows you to share chakra with your summons. Each summon has its own chakra pool, some being small and some being large. This skill allows those who have mastered summoning to share their chakra pools with their summons, allowing them to give the animals more chakra, or even pull chakra from the summon to refill your pool.

    -S-Rank Jutsu:
    Buying this skill point allows you to create, learn and use S-Rank Jutsu utilizing the Summoning specialty. Once this has been bought you may now create and use these jutsu in any future topic created after buying this skill point. You may buy this point at A-Rank or higher as long as you have purchased the points before this one.

    -Sage Mode:
    Buying this skills gives you access to Sage Mode. Sage mode is a form that a shinobi can go into once they have reached the highest form of control over a contract. They can absorb natural chakra and take on the qualities of their contract, possessing unique and powerful abilities based on their contract.


    Summoning Items
    Item summoning is a simple process and while it may not seem overly powerful, it can be very helpful in the battle field. Based on the rank of the shinobi, they are allowed a certain amount of summoning tags. These tags can be placed on an item, weapon or piece of gear, then left alone in another place. The item does not need to be in the topic or even in the owners possession, as long as it still has the tag on it. The owner can use an action to summon that weapon to their person, no matter how far away it may be. The item is considered teleported, much like a fuinjutsu seal, and as such can not harm or cause damage while it is going to the owner.

    -C-Rank: Can have 1 item summoning tag
    -B-Rank: Can have 2 item summoning tags
    -A-Rank: Can have 3 item summoning tags
    -S-Rank: Can have 4 item summoning tags



    Contracts and Summons
    Upon buying your first skill point in summoning, you may sign a contract with an animal family. There are open contracts already established you may join, or may create a new contract to sign. Once signed you now can summon different types of creatures from that family. These creatures have their own ranks, as well as character sheets, jutsu, stamina and chakra. They operate on their own separate from the user, and are able to aid the user in combat with things such as jutsu or weapons. When you sign a contract it must be with a single animal family, meaning if you have signed with snakes, you can not summon lizards. The only exception to this rule is if you have purchased the multiple contract perk.

    You can only have one summon out at a time, however some single summons may include multiple creatures. All summons are to be considered like jutsu, where they are used as an action. While a summon is active, it will gain its own turn during your post. So you may move and take actions with both your personal character, and with the summon you have out at the moment. You do not share attributes with your summon, meaning they will have their own MPP, actions economy and set of abilities they can use. Below will be the guidelines and template for contracts and summons.

    Contracts:

    Contract Species: (simply place the name of the species here, such as toad, lizard or snake.)
    Signatures: (Each contract is allowed a certain amount of signatures, those who already have signed with the contract can be found here.
    -Name
    -Name
    -Name
    Sages: (Those who have become a sage of this contract can be found listed here.)
    -Name
    -Name
    -Name
    Status: (Is it open, village, or clan. Contracts can not be personal.)

    Code:
    [color=#003366][u][b]Contract Species:[/b][/u][/color]
    [color=#003366][u][b]Signatures:[/b][/u][/color]
    -Name
    -Name
    -Name
    [color=#003366][u][b]Sages:[/b][/u][/color]
    -Name
    -Name
    -Name
    [color=#003366][u][b]Status:[/b][/u][/color]


    Summon Sizes:
    Tiny: A tiny summon is just that, real tiny. It is anything under a foot. If it is a swarm summon, then the entire swarm can only be a meter in size.

    Small: A small summon is a small creature, about the size of a cat or dog. A small summon can be anywhere up to a max of a meter. If it is a swarm summon then the entire swarm can only be two meters in size.

    Medium: A medium summon can be anywhere up to three meters, and can take the size of a humanoid being. If it is a swarm summon then the entire swarm can only be four meters in size.

    Large: A large summon is anything bigger than your average human, and can reach up to 20 meters in size. A swarm summon can not be Large.

    Huge: A huge summon is reserved for just the boss summon, as they are the only ones that can be this size. A huge summon can be anywhere up to 40 meters in size.


    Summon Types:
    Summons can be broken down into different types depending on their function and use. The different types of summons come with their own set of stats and things that they can do. Each summon needs to fall under a specific type, and follow the guidelines of that type.

    -Boss Summon: Each contract can only have one boss summon, these are the strongest of the summon family and normally run the contract.

    Spoiler:
    Rank: Boss summons can only ever be S-Rank
    Size: Huge
    Elements: Can have two elements
    Actions: 2
    MPP: 12
    Hit Points: Can be hit by 2 S-rank attacks or 3 A-Rank attacks or 4 B-Rank attacks
    Chakra: 200
    Stamina 200
    Abilities: 3
    Jutsu: 12
    Items: Can go into battle with 4 Large items (or any combination of items to equal)
    Gear: Can go into battle with 2 Heavy Gear (or any combination of items to equal)


    -Normal Summon: Normal summons are the bread and butter of the contract, and most of the summons fall into this group. This can range from most kinds of creatures with most kinds of skills, and make up the bulk of a summoners tool kit. A normal summon will only ever produce 1 creature.

    Spoiler:
    Rank: Can be any rank
    Size:
    -D-Rank: Tiny
    -C-Rank: Small
    -B-Rank: Medium
    -A-Rank: Large
    -S-Rank: Large

    Elements: Can have one element at any rank
    Actions: 1
    MPP:
    -D-Rank: 3 MMP
    -C-Rank: 5 MMP
    -B-Rank: 7 MMP
    -A-Rank: 9 MMP
    -S-Rank: 11 MMP

    Hit Points:
    -D-Rank: Can be hit by 1 C-rank attack or 2 D-Rank attacks
    -C-Rank: Can be hit by 2 C-rank attacks or 4 D-Rank attacks
    -B-Rank: Can be hit by 2 B-rank attacks or 3 C-Rank attacks 6 D-Rank attacks
    -A-Rank: Can be hit by 2 A-rank attacks or 3 B-Rank attacks or 4 C-Rank attacks
    -S-Rank: Can be hit by 2 S-rank attacks or 3 A-Rank attacks or 4 B-Rank attacks

    Chakra:
    -D-Rank: has 25 Chakra
    -C-Rank: has 50 Chakra
    -B-Rank: has 100 Chakra
    -A-Rank: has 150 Chakra
    -S-Rank: has 200 Chakra

    Stamina
    -D-Rank: has 25 Stamina
    -C-Rank: has 50 Stamina
    -B-Rank: has 100 Stamina
    -A-Rank: has 150 Stamina
    -S-Rank: has 200 Stamina


    Abilities:
    -D-Rank: Can have 1 abilities
    -C-Rank: Can have 2 ability
    -B-Rank: Can have 2 ability
    -A-Rank: Can have 2 abilities
    -S-Rank: Can have 3 abilities

    Jutsu:
    -D-Rank: Can have 1 Jutsu
    -C-Rank: Can have 3 Jutsu
    -B-Rank: Can have 5 Jutsu
    -A-Rank: Can have 7 Jutsu
    -S-Rank: Can have 9 Jutsu


    Items:
    -D-Rank: Can no go into battle with any items
    -C-Rank: Can go into battle with 1 Large item (or any combination of items to equal)
    -B-Rank: Can go into battle with 2 Large items (or any combination of items to equal)
    -A-Rank: Can go into battle with 3 Large items (or any combination of items to equal)
    -S-Rank: Can go into battle with 4 Large items (or any combination of items to equal)

    Gear:
    -D-Rank: Can no go into battle with any Gear
    -C-Rank: Can go into battle with 1 Heavy Gear (or any combination of items to equal)
    -B-Rank: Can go into battle with 1 Heavy Gear (or any combination of items to equal)
    -A-Rank: Can go into battle with 2 Heavy Gear (or any combination of items to equal)
    -S-Rank: Can go into battle with 2 Heavy Gear (or any combination of items to equal)



    -Group Summon: A group summon is a small collection of summons that are now smarter and able to attack and move on their own. This can be a small pack of dogs, a collection of frogs or other animals that work together.

    Spoiler:
    Rank: Can be any rank
    Size:
    -D-Rank:
    2 tinycreatures

    -C-Rank:
    2 Small creatures

    -B-Rank:
    3 Small creatures or
    2 medium creatures

    -A-Rank:
    4 Small creatures or
    3 medium creatures

    -S-Rank:
    4 Small creatures or
    3 medium creatures or
    2 large creatures


    Elements: each creature can have one element at any rank (can each have their own element)
    Actions: The group as a whole gets 2 actions to split among themselves
    MPP:
    -D-Rank: The group as a whole can move 3 MMP split among themselves
    -C-Rank: The group as a whole can move 5 MMP split among themselves
    -B-Rank: The group as a whole can move 7 MMP split among themselves
    -A-Rank: The group as a whole can move 9 MMP split among themselves
    -S-Rank: The group as a whole can move 11 MMP split among themselves

    Hit Points:
    -D-Rank: Each creature can be hit by 1 D-rank attack
    -C-Rank: Each creature can be hit by 1 C-rank attack or 2 D-Rank attacks
    -B-Rank: Each creature can be hit by 1 B-rank attack or 2 C-Rank attacks or 4 D-Rank attacks
    -A-Rank: Each creature can be hit by 1 A-rank attack or 2 B-Rank attacks or 4 C-Rank attacks
    -S-Rank: Each creature can be hit by 1 S-rank attack or 2 A-Rank attacks or 4 B-Rank attacks

    Chakra:
    -D-Rank: Each creature has 10 Chakra
    -C-Rank: Each creature has 20 Chakra
    -B-Rank: Each creature has 40 Chakra
    -A-Rank: Each creature has 60 Chakra
    -S-Rank: each creature has 80 Chakra

    Stamina
    -D-Rank: Each creature has 10 Stamina
    -C-Rank: Each creature has 20 Stamina
    -B-Rank: Each creature has 40 Stamina
    -A-Rank: Each creature has 60 Stamina
    -S-Rank: each creature has 80 Stamina


    Abilities:
    -D-Rank: Can have 1 ability, must be the same ability
    -C-Rank: Can have 2 abilities, must be the same ability
    -B-Rank: Can have 2 abilities, must be the same ability
    -A-Rank: Can have 2 abilities, can be different abilities
    -S-Rank: Can have 3 abilities, can be different abilities

    Jutsu:
    -D-Rank: Can have 1 Jutsu (Shared among themselves)
    -C-Rank: Can have 3 Jutsu (Shared among themselves)
    -B-Rank: Can have 5 Jutsu (Shared among themselves)
    -A-Rank: Can have 7 Jutsu (Shared among themselves)
    -S-Rank: Can have 9 Jutsu (Shared among themselves)


    Items: (Shared among themselves)
    -D-Rank: Can no go into battle with any items
    -C-Rank: Can go into battle with 1 Large item (or any combination of items to equal)
    -B-Rank: Can go into battle with 2 Large items (or any combination of items to equal)
    -A-Rank: Can go into battle with 3 Large items (or any combination of items to equal)
    -S-Rank: Can go into battle with 4 Large items (or any combination of items to equal)

    Gear: (Shared among themselves)
    -D-Rank: Can no go into battle with any Gear
    -C-Rank: Can go into battle with 1 Heavy Gear (or any combination of items to equal)
    -B-Rank: Can go into battle with 1 Heavy Gear (or any combination of items to equal)
    -A-Rank: Can go into battle with 2 Heavy Gear (or any combination of items to equal)
    -S-Rank: Can go into battle with 2 Heavy Gear (or any combination of items to equal)


    -Swarm Summon: A swarm is a collection of more than one creature within the same summon, normally smaller and less intelligent versions of the creature. A swarm of tiny bees for example. Swarms can not perform jutsu or speak, and are just able to move together in hoards.

    Spoiler:
    Rank: Can be any rank
    Size:
    -D-Rank: Tiny
    -C-Rank: Small
    -B-Rank: Small
    -A-Rank: Medium
    -S-Rank: Medium


    Elements: A swarm can not have an element
    Actions: The swarm gets 1 action
    MPP:
    -D-Rank: The group as a whole can move 3 MMP together
    -C-Rank: The group as a whole can move 5 MMP together
    -B-Rank: The group as a whole can move 7 MMP together
    -A-Rank: The group as a whole can move 9 MMP together
    -S-Rank: The group as a whole can move 11 MMP together

    Hit Points:
    -D-Rank: The swarm can be hit by 1 D-rank attack
    -C-Rank: The swarm can be hit by 1 C-rank attack or 2 D-Rank attacks
    -B-Rank: The swarm can be hit by 1 B-rank attack or 2 C-Rank attacks or 4 D-Rank attacks
    -A-Rank: The swarm can be hit by 1 A-rank attack or 2 B-Rank attacks or 4 C-Rank attacks
    -S-Rank: The swarm can be hit by 1 S-rank attack or 2 A-Rank attacks or 4 B-Rank attacks

    Chakra:
    Swarms have no chakra

    Stamina
    Swarms have no stamina


    Abilities:
    -D-Rank: Can have 1 ability
    -C-Rank: Can have 2 abilities
    -B-Rank: Can have 2 abilities
    -A-Rank: Can have 2 abilities
    -S-Rank: Can have 3 abilities

    Jutsu:
    Can not preform jutsu


    Items: (Shared among themselves)
    Can not carry items

    Gear: (Shared among themselves)
    Can not wear gear

    Summons:

    Name: (The name of the summon, if it is a single summon, like a large toad, it can have a personal name, if it is a swarm, such as a bunch of tiny frogs, it can have a group name)
    Type:

    Size:

    Rank:

    Contract: (Which contract does this summon belong to.)
    Elements:

    Specialty: (Can your summon use a certain specialty. They are only allowed one regardless of rank and gain no benefits from the skill paths or other perks. )
    Meters per post:


    Hit Points: (Hit points determine how many times a summon can be hit by an attack before it is unsummoned. If they are struck equal amount of times to their HP, the the summon vanishes)


    Chakra: (How much chakra this summon has. There are guidelines about how much chakra a summon can have based on its rank, however these can be negotiated if it makes sense.)


    Stamina: (How much stamina this summon has. There are guidelines about how much stamina a summon can have based on its rank, however these can be negotiated if it makes sense.)


    Description: (Explain what the summon looks like, give details as far as appearance goes, and other important details.)
    Abilities: (Any special abilities or features of the creature that specifically belong to it. This can be things like flying for a winged creature, venom for a snake or night vision for a nocturnal creature. Summons can have a certain amount of abilities based on its rank.)


    Jutsu: (Any jutsu that this summon might know. All jutsu must belong to the same specialty and element as chosen above. Summons can have a limited amount of jutsu based on theri rank)


    Items: (Any items that this summon might know. All items must follow the weapon and item rules, including gear as well. Summons can have a certain amount of items based on their rank.)

    Gear:
    (Any items that this summon might know. All items must follow the weapon and item rules, including gear as well. Summons can have a certain amount of items based on their rank.)


    Chakra Unity
    Chakra unity is a unique feature that allows you to steal chakra from your summon or give a summon of yours some of your own chakra. This can be a powerful ability that allows you to use your summon to keep yourself in the battle, however it does come with some guidelines and rules.
    -You can only take or give chakra to a summon that is currently out, and it must be a normal or boss summon.
    -Once you take or give chakra to a summon, you can only continue to use that skill on that specific summon. You can not steal chakra from more than one summon per battle.
    -It requires an action to give or take chakra, and you can only give or take 50 chakra per post that you use it.
    -When a summon reaches 0 chakra, it will be unsummoned, ending the chakra unity.


    Sage Mode
    Sage Mode is a unique state that master of summoning can go into. This state allows them to bond with their summoning contract, giving them physical features of the animals they signed a contract with, and allows them to draw on natural energy, giving them access to a new type of chakra. Senjutsu, or sage chakra, is a unique chakra that allows the sage to utilize jutsu that are similar to their summons, and making them extremely powerful. However there are rules and guidelines when it comes to sage mode.

    -Someone can enter sage mode at anytime, however it requires an action during their post to go into sage mode.
    -While in sage mode, you have access to a new, separate chakra pool, known as the sage pool. This pool can hold up to 100 sage chakra.
    -You earn 10 sage chakra each post your character has remained still, meaning they did not use their movement action.
    -Once the sage chakra has been earned, it does not deplete unless used on jutsu,
    -Once earned, the sage chakra can be used on any jutsu, normal or sage jutsu.
    -Sage chakra not be shared with summons via the chakra unity perk, and is exclusive to the shinobi.

      Current date/time is Thu Jun 24, 2021 5:42 pm