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A unique base stat system

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Total Votes : 7

A unique base stat system

Post by Hakai Hozuki on Fri Aug 24, 2012 4:36 pm

stats???? Blah they suck and I want them lit on fire and burned. <--- The average naruto rper, I personally tend to feel the same way.

BUT stats are important and ever sucessful naruto rp has some stats. So here is a simple system that I think people won't mind. Here are a few key points.

1.) YOU CAN NOT INCREASE STATS, you cannot train them.. or buy higher stats.
-->Why? Because sites that require massive amounts of training are lame. It defeats the point of rping as a ninja you don't only do training, you grow from your experiences on mission and with other characters.

2.)WHY THESE STAT CATEGORIES
-->I have read and watch the anime for a long time. I would say I understand how the ninja world works and how characters are able to do certain things. So I have chosen these to allow people to make custom and unique characters. Using canon example to show at what level each stat is at.

Body Speed - This is your movement speed of you body, how fast you can run from place to place. This is a character like Minato who is able to move at extreme speeds. The 4th hokage had amazing movement speed that he used in combination with his close range ninjutsu to dominate his opponents. While his punches and kicks were seriously lacking. Or deidara who was extremely fast and able to out run naruto despite being a long range user.

Limb Speed - This is the speed of how fast one can move their arms and legs. Kisame is a great example of this, his body speed was around or below average for a ninja of his caliber. But up close as a swords mean he was able to keep up with assaults from Gai, Lee, Ten Ten and neji. Hinata is fast by any means necessary, while she has great speed in close range taijutsu. This can also increase your hand seal speed, such as itachi. Note: Ninjutsu must be main to have hand seal increase.

Intelligence - How smart your character is.... This is a stat often neglected on sites unless it offers some training reductions. I want to change that intelligence on here if high enough will allow you to get information on your opponent. This will also allow you to control you memory. Basically you will be able to know any ninja that has made a splash in the ninja world. A useful stat in a fight and can help your village in a tough mission or invasion. As some NPCs you won't have characters apps to read, you are going to need someone who can figure it out. Examples: Kakashi amazing at determining how skills works, or the Nara clan as a whole.

Chakra level - This is how much raw chakra has, a personal who is able to release a mass of ninjutsu and just smile at you. These are obvious examples like Naruto (Not counting his biju chakra), 4th Raikage and Kisame. If this was dragon ball z their power level would be OVER 9000!

Chakra Control - This is the ability people possess to preform specialized ninja arts, such as: Puppetry, Genjutsu, Medical ninjutsu and Sealing arts. Without appropriate chakra control one can not hope to master any of these. This is also a require stat to have chakra enhanced strength. There have been many examples of this such as, Tsunde, Sasori, Kurenai and even Sakura.

Physical Strength - How physically strong you are, how much damage a basic attack can do. Someone who is a master of this stat can head butt a boulder shattering it to pieces. Ex: Gai, Lee, A(4th Raikage)


STAT AMOUNT[/]
60 stat points: genin D rank

100 stat points: chunin C rank

150 stat points: Special jounin B rank

200 stat points:Jounin A rank

220 Stat points: Anbu A rank

300 Stat points: S rank Sanin/Anbu leader/Akatsuki

320 Stat points: S rank Kage/Rouge Leader

[b]STAT LEVELS


0-10 Non-Shinobi Civilian level stat


Last edited by Hakai Hozuki on Tue Aug 28, 2012 12:29 am; edited 2 times in total
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Re: A unique base stat system

Post by Hakai Hozuki on Fri Aug 24, 2012 4:57 pm

post what you think
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Re: A unique base stat system

Post by Rizuma Jigoku on Fri Aug 24, 2012 11:30 pm

I know this isn't an app but...

APPROVED

I think this is a really thought out plan and i actually like stat systems like this, the more free and simple stats.

I disapprove of the the ones that require a college degree to understand. Major over-exaggeration, but yeah. I feel like ranting about how every Naruto site that involves stats make it a huge complex mathematical system all over it.... I can tell you i didn't register for them.........


Last edited by Rizuma Jigoku on Sat Aug 25, 2012 6:11 am; edited 2 times in total
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Re: A unique base stat system

Post by Levi on Sat Aug 25, 2012 5:11 am

Hmmmmmmmm... Can't decide whether I like it or not. But here's my input anyways Flareon OMG!

I'm not to big on the splitting of body speed and limb speed. I always preferred that there is just overall speed that governs how fast you move and that's it. But wait!! before u hate me for not agreeing with it.

I think I like it! I like where its heading. Just because your fast doesn't mean your handseals are just as fast to i agree with that.

But the Kisame example he attained that from being a kenjutsu user . Hinata being a taijutsu user. They got that kind of fast limb movement from being specialist in their said type.

So would limb speed also count as higher skill in close combat? Again idk if I love or hate it yet. lol.

On to other questions what do u mean we cant train or buy higher stats? So the only way to improve them is through rp? Im not a BIG fan on training topics but they have their pros here and there. But if i do a mission earn some points can i not improve any of my stats?

So I like where this stat system is going for now, just some things i don't really agree with.

What i believe motivates a person to actually RP more is growth of character. If we let everyone start off S rank, they won't have anything to do, they are already powerful already have a ton of jutsu's just like everyone else. In my eyes it only leads to dead sites. We have to limit the users, without limiting them...LOL.

Just wanna throw something out there. We join these forums sites to essentially be in a world like it. Naruto sites, everyone loves to hate the highly successful manga/anime. Deep down we love it! we love the abilities the jutsu's the overall ideas of training and getting stronger and getting a name for yourself. That's why we are here, to be in that world so to say. The same thing goes for Bleach, FMA, Pokemon, Avatar, Fairy tail, One piece, etc.

So in regards to that I would love to make a Naruto site where u can feel and be in that ninja like world. (Sounds stupid I know, just bare with me. I think i know where im heading)

Lets not limit whether someone can make a training thread to get a new jutsu or hit harder and run faster, cuz they do that in the series. All the time. Have a genin level ninja learn an A rank jutsu of course from a master. Example Nartuo and Jiraiya he was a genin when he learned rasengan.

Its gunna things like that that motivate people to rp.

Earlier like a said training threads have there usage from time to time. But lets also add that with points u can get from just regular posting and doing missions winning events etc. Training threads do push people to rp especially when they have to do it together. and so do point systems that to me have yet to fail when done correctly.

In the series just because your a A rank or even S rank ninja doesn't mean u get to have like 3 elements even having 2 is sort of rare sometimes. Sites that let just about everyone start with three elements don't provoke an uniqueness within characters, everyone at the bottom line are making very similar types of ninja. Everyone is going to have the same raiton jutsu, the same water jutsu and so on and so forth.

So what i mean by limiting them without limiting them...lol. Is to say that everyone starts with one element but through rp and can buy or earn another if u really want them. With this we are not only encouraging more rp, character interaction, and more active people. We are giving them motivation to rp more, and creating a uniqueness between characters.

Sorry that was alot, I just want to let everyone here know where my head is at. And my general ideas and other stuff. I have more but I'll leave it at this for now. Also to anyone who hates point systems because of the math, don't worry i doubt u hate math more then me XD. The point systems (which i will attempt to try and introduce) is nothing but a collections of points that u just add and subtract. Add when u complete a mission subtract when u want to buy a new jutsu. Short, sweet and simple.

I hope we can all work together to create a amazing stat/growth system. That will motivate people into rping. XD
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Re: A unique base stat system

Post by Rizuma Jigoku on Sat Aug 25, 2012 6:11 am

It's not the point system of the math stats that i hate, it's the stats that require algebraic equations [I.E. C (chakra)^2+N (ninjutsu) / CC (chakra control)^2+D (Defense) = damage taken] to understand. If I want to do all that i'll just go to math class. and sometimes they ends up with totally stupid numbers.

Senario:
"If fireball justu hits, it's gonna hurt." "That's not what the numbers say." "I don't care what the numbers say, I hit him in the face with a frikken fireball!" and then member lost.


Name: Jigokugan [Cancer Hell]
Rank: C
Type: Kekkei Genkai
Description: Raises the perception of the user allowing them to see clearer and react 5% faster. Also allows the user to use their Nether chakra. this is only on one eye and the image in the eye will never leave, whether the Jigokugan's abilities are active or not. The user can also mimic the handsigns of the opponent only, not the jutsu.

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Re: A unique base stat system

Post by MelMel on Sat Aug 25, 2012 7:16 am

I was going to post earlier, but I wanted some time to think through my voice on this idea beforehand. And sad to say, I still haven't completely thought of my contribution to this. But, I still have thought through quite a bit of it, and can give a fairly good opinion.

Firstly, allow me to point out that I think you stole my idea, lol. I don't mean that offensively. But what i'm saying is that (omg) I had the exact same thoughts when I was thinking of a unique stat system. Of course though mines wasn't complete since it made my head hurt a bit. =( But, I thank you for thinking of this so that I don't have to think so much (<3 Hakai).

Now, as stated, I love the idea. I particularly like how its different. The problem with most Naruto RP sites is that they're all so similar that I get bored with them easily. This is especially towards sites with training. I really hate those with a passion. I mean, I know quite a bit of people who hate having to sit down and write about a 1000 words to get a jutsu. You may be saying, "If I loved RPing I would love to write 1000 words," but that's not the case. Because writing these 1000 words lack any sort of excitement to me. I can make the training into a social threat, true. But in the end, it still is a training thread where you actually have to describe you trying and failing over and over again to the point where you just feel annoyed. It's even worst since many RP sites now are restricting you from making training threads too social-like. Soooo, overall if I wanted to sit and write, "I formed hand seals and exhaled, but no fired came out," over and over again I rather stay weak with only one or two D rank jutsus.

Soooo, we should definitely kill training topics. Yes, they're apart of the actual feeling of Naruto, but they're boring as hell. Another note to convince the removal of training topics is that, while I myself is a dedicated role player, or you yourself is, you might find it fun to sit down and write these 1000 words. But, what about lesser dedicated role players? I have many friends who I have tried to get to RP with me so much to the point that I told them if they did I would do a rated M topic with them (don't mind that, lol), but they always say they don't have time specifically because of training topics. Your probably saying that: they're not dedicated so we don't want them if that;s the case. But regardless if they're not dedicated, they at least want to do it which is good, as such we should try to motivate them to get into it.

Next topic: I LOVE the stats first off. They're more defining that the stats on most sites. We should keep it. But I'm still pondering whether we should make the stats physically stats or instead ninja arts stats like ninjutsu, genjutsu. As such, I'm curious to find out what you intend to do for those Hakai <3. I particularly came up with the thought of separating ninjutsu and genjutsu etc by using SC for them. People will buy SCs which will allow them to use X rank of jutsu of that art. I'll think about it more. ^^

I also like the idea of not training stats. I think that maybe we could use the SCs I mentioned above as the only way to raise stats. Everyone will start of probably a base amount of stats, regardless of rank. The reason I say regardless of rank is because I sort of dislike how most sites emphasize on rank as it it's definite. As such, every SC will increase a stat when bought. The main advantage to this is that it will emphasis on one things : SCs. Most stats try to emphasize on so many things. I think by making SCs increase both rank of jutsu a person can use, as well as stats, it will make people feel like they're actually going somewhere fast, when they're actually progressing quite slowly. It's sort of reverse psychology ^^ (secret evil face). if they by the D rank SC then they'll be able to now sue D rank, as well, they'll receive a slight increase in chakra. The trick though is that while they get a small chakra increase, it would actually be so small compared to what they can get from the chakra increase SC that its hardly noticeable.

To gain these SCs my best suggestion is a system I love very much and have never grown bored off. It's a point system, but its more unique since I particularly like the idea of rewarding players for overall activity. If a person post in a RP thread they get a point to increase their SCs and all that other stuff with. As such ti rewards people for simply just RP. Not every time someone grows it has to be some mission or training topic or something. A person should get rewarded for simply rewarded. I like to expand it though. Why should they only get points for RPing. Players will feel more better for getting rewarded for simply being active. Whether it be that they get rewarded for posting about there favorite anime or whatever. of course they'll get only a small portion of points by doing these, but its another form of reverse psychology ^^. The main points will still come from missions, events, etc.

And as Levi said, the main problem with RP sites is that they don't motivate RPers to continue RPing. Either most times the person starts of so high in rank there is nothing more to get that would interest them, or the site simply requires too much work to be bothered with - something I'm faced with a lot now, I feel too tired to go through the work of RPing. Of course, the main remedy for this is a lot of events though. And by events I don't mean events like some site wide arc where someone is attacking a village. But fun events. Fun events that are almost OOC or is OOC, that way characters can feel relieved for usual "The Akatsuki needs to be destroyed" serious aura. Something like a day at the beach, a sleep over that include every character, a funtournament. Hell, we can have a nude day thread (perverted face). Anything that isn't too seriously tensed that you feel bored every post because someone is trying to kill you or something like that. Overall, there should probably be about at least three events a month, or like a variety of events to choose from. One of which can be serious threads and others can be just fun threads. I mean Naruto has its OOC episodes, like with Lee's thingy.

Either way, I have other stuff I would like to say, but I have't fully thought them out and can't fully remember them. I know, total knuckle head moment on my behalf. But, that is still my current two cents, and I want them back if you don't like them =P. Oh, something else: as Rizuma said, stats shouldn't completely base a character's capability, obviously. Particularly, we should not have endurance as a stat. I really hate when it is. I sort of prefer that endurance be a personal choice like thingy (yes I said thingy, lol). By that, I mean that we should decide how much damage a person can take dependent on their age and overall character choices. But I don't think much people would like that, so my second choice is to make it a small SC. I mean its really not a stat to discuss in RP. If someone was to get a hit through the heart or have their head shattered, the point is that they're going to die.

Either way, I'm sorry if my last suggestion about endurance didn't make much sense, or my entire suggestions didn't make sense. But, thats all I have. Sad Kirby!


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Re: A unique base stat system

Post by SUN on Sat Aug 25, 2012 8:37 am

Honestly I'm not for this. As I basically feel that the SC's cover this.
I hate stats. They make shit complicated, and then. I don't see why it's necessary, and we already have people saying they are 30% faster in this than other ninja of or ect. Number wise, and stats I'm not feeling it. Secondly, it should just be about the rp skills imo. I mean in my experience. Every Naruto site that has had a stat system has failed and died. If, I fight happens, and shit goes down no one really want to go through all this shit about stats. Just keep the SCs.
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Re: A unique base stat system

Post by Levi on Sat Aug 25, 2012 12:58 pm

Amazing. Your two cents are happily appreciated to me lol. (Looks forward to working with Melmel in the future) :3

But i have to disagree on the complete abolishing of training threads. While u have a very very valid point that I do agree with. I feel training threads should still be a usable option. Why? There are people out there that love the idea of training threads, and like i said it has its pros of actual rp and character interaction. And with us taking them out completely we are limiting the amount of rpers that we could potentially have as a whole. So why not keep training threads as a option along with the added point system that we will encourage the rpers to use. Giving them more options, and people love their options.
My last two cents on the training threads XD



umm...i had other stuff but i forgot. XP
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Re: A unique base stat system

Post by SUN on Sat Aug 25, 2012 1:35 pm

The problem with that at times is how people RP. I myself am not a long para rper. You need 1000 words of this to get this or that. Can be very annoying. I'm not hating on anyone who can bs 1000 words, but writing one thousand or 5k words to get shit isn't for everyone. You can have nearly a whole page of something and the only thing your character did was open a door, but before that he thought about opening the door, what could be behind ect. So, it has to come down to away beside the people who can type the most.

As for the stat system I'm still against it for the most part, because they seem like SCs to me already, but if we are implementing stats (more than likely do to majority)

I'd like to see it as possibly a PERK SYSTEM. I'm sure people who've Played a COD game get where I'm going.

Like shit would fall under different categories. They could work to unlock the pro version or maybe it could have like a sub class or some shit

Ninjutsu Perk.
Users of this Perk would be granted x extra elements.
Ninjutsu Pro
Option 1-Users Handsign Speed can't be followed by the opponent (The Poster does not have to put their jutsu in a spoiler thread)

Example of how to unlock this -The user must witness a total of 50 different jutsu.

Option 2- User is able to preform Jutsu with one hand. (The user is able to preform 2 more jutsu in their post)

Example to how to unlock this.- In order to Unlock this pro Perk the Shinobi must preform a total of 50 jutsu.

That's just an idea, but if need a ranking for them. It would go like this.
  • Ninjutsu Perk=Average
  • Ninjutsu Perk + 1 Pro Ninjutsu Perk=Elite
  • Ninjutsu Perk +2 Pro Ninjutsu Perks = Mastery


I myself would probably limit the amount of Pro Perks a person could get though. But anyway that's just an idea. Don't pay attention to it if you don't care for it.


Last edited by Climax on Sat Aug 25, 2012 2:42 pm; edited 1 time in total
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Re: A unique base stat system

Post by MelMel on Sat Aug 25, 2012 2:34 pm

I like both of your new suggestions. and Levi you made a good point of removing the training system might be limited some Rpers. And I actually thought of adding both since it welcomes options for different kind of people enjoyment. So I think that keeping both would be a good idea. <3 u for thinking past my thoughts.

Climax, I have played COD, but I've never really taken a strong interest in it unless my guy friends really beg me to... or force me to. But I does look like a nice idea. ^^


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Re: A unique base stat system

Post by Hakai Hozuki on Sat Aug 25, 2012 3:22 pm

Alright lot to read, but for now. Please just focus on discussion on stats not specialties and elements. As that will be discussed in "special characteristics" and other systems. For now just focus on stats.

@levi

Training threads are still required for jutsu and ranking up. So you misunderstand that point Also for stats its not just all S rank, each level has a standard stats level. As they rank up in RP they go to the next stat level.

Also the idea that people don't Rp at high rank because there is nothing to do is flawed. Look at shippuden do the characters stop living and going on with their lives because they are done with the chunin exam? Or the kage, they still live and are controlled characters. I know a lot of people that ONLY rp at high levels.

@MelMel SC system is going to be different than it is now. The ninja specialties are going to be pretty unique. As we will be using a system that utilizing all characteristics to allow our character to be EXACTLY like if they were in the ninja world. The system will be up after we finish the stat discussion.

@climax The largest naruto sites that have been around for years all us very complex stat systems. Also the Extra/Flaws system has some problems as every single app does it wrong. I have to explain to them what to fix and they still don't get it. With Stats its basically makes your character 100% unique. If you want to be 30% faster than have 30% more stats points. Its just as simple except we don't make everyone clones in strength, speed, chakra, etc. As if the SC system assumes that everyone at every rank is the same unless they have a stat saying they are fast. If you want that you can put it in your stats.

@OVERALL: It seems the majority of you like the stats, just a discussion on the training. As such I going to alter the stats a little bit. If I missed anything on replies that was stat relevant, my bad.
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Re: A unique base stat system

Post by Levi on Sat Aug 25, 2012 11:05 pm

Hmmm. Not to much to say then lol. Just a couple of new questions and ones that weren't answered from before.

So (bare with my slowness sometimes) the only way we are increasing the stats is through rank up? I didn't read anything else that said. otherwise or I can be overlooking it.

My question from before-->
But the Kisame example he attained that from being a kenjutsu user . Hinata being a taijutsu user. They got that kind of fast limb movement from being specialist in their said type.

So if I use a kenjtsu character with a fast slashing tech with low limb speed. how would that come into play with a non kenjutsu user with a higher limb speed. Is he blocking it?

I just wanna make sure im correct on that, its the kind of thing that run by me when i see a split in speed stats.

Also I don't think my statement on people starting at a higher rank is flawed. Now don't misinterpret what I'm saying, I am NOT saying that we should abolish all S and A rank. that would be stupid lmao. But idk in my personal experience when everyone was starting with S ranks and all powerful they had no where to go in rp. UNLESS they were actually dedicated to the story line or just liked the site through and through. Like u said u know people that ONLY rp higher rank I know some too.

But to compare this to the series in general isn't the way to go. The series doesn't really rely on people being active and posting like a forum does O_o. Its all written by the writer so of course they are gunna have stuff to do he's writing it all its his job along with the others that work on the series.

But anyways I feel if we promote starting at lower rank such as genin or chunin allowing them acquire more chakra or jutsu if they actually reach new ranks through rp, motivating them to RP more. It can tie into the stat system as well. if I rank up from genin to chunin i could maybe increase my stats higher then an already existing chunin who started at the rank. because I actually put the work in through rp. That would motivate alot of people to rp more and start at lower ranks. Just an idea i had.

At the end of the day my main and only goal is to motivate people to RP more.
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Re: A unique base stat system

Post by Rizuma Jigoku on Sun Aug 26, 2012 1:33 am

I'm sorry if i sound nit-picky or rude but I think you mean Kinjutsu. Kisame uses Kinjutsu, that would be the reason for higher limb speed.

Kinjutsu is like swords and stuff, (like the SSM and Darui use) Flame beheading jutsu and stuff, and Kenjutsu is forbidden jutsu (like what Orochimaru and Kabuto use) Edo tensei and Dead soul jutsu.

Sorry again if i sound rude or nit-picky, I just don't want anyone to get confused.



EDIT: O///O *facepalms* Totally sorry. Spacing today. XD


Last edited by Rizuma Jigoku on Sun Aug 26, 2012 5:11 am; edited 2 times in total
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Re: A unique base stat system

Post by Neo on Sun Aug 26, 2012 5:04 am

*Facepalms* Riz that's backwards Homie Kenjutsu Is swords, Kinjutsu is forbidden Techniques Juss sayin.
I'm not going to go into a full blown speech I don't think i'm up to that (Props to Levi and Mel) but I shall comment in a smaller version if i may


Not hatin on the stats but I too am sorta against it but I shall roll with it I do however approve of a chakra system
Levi wrote:I'm not to big on the splitting of body speed and limb speed. I always preferred that there is just overall speed that governs how fast you move and that's it.
In my own opinion i don't like the idea of splitting limb speed Either. also Limb speed and body speed don't seem all so different if Body allows us to run faster and what not how would limb speed affect the legs does that mean we get twice as much speed?

Limb Speed - This is the speed of how fast one can move their arms and legs.
Body Speed - This is your movement speed of you body, how fast you can run from place to place.

I'll see if i can clarify, Wouldn't body speed require your legs to be fast in order to move fast? Minato was pretty fast but he was only the fastest due to FTD which was a jutsu and not just his own physical speed.


Anyway idek if i making sense to myself let alone to you guys so ill just do this

Chakra Stats- DO it
Other Stats- Whatevs
Riz- *Facepalm*

Thank you for your time
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Re: A unique base stat system

Post by SUN on Sun Aug 26, 2012 7:12 am

The Limb Speed and Body speed is very easy.

Example
Rock Lee. Very fast Fighter Moving from point A to B
Neji: Very fast Striker using multiple blows.
There

And I hope you see Levi. That's the reason I didn't put out a full blown expination as my stat thing was basically ignored except by you and mel.
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Re: A unique base stat system

Post by The Akiha on Sun Aug 26, 2012 1:04 pm

Wouldn't limb speed be reflexes....? I hate stats. They ruin most rp'ing for me. Writing is where it's at, not numbers. If you can't write for isht but you have good stats, you should NOT be able to overcome the better writer. In my opinion. Also I'll edit this post later because I'm too bloody tired to read that whole thing.


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Re: A unique base stat system

Post by Hakai Hozuki on Sun Aug 26, 2012 5:51 pm

The Akiha wrote:Wouldn't limb speed be reflexes....? I hate stats. They ruin most rp'ing for me. Writing is where it's at, not numbers. If you can't write for isht but you have good stats, you should NOT be able to overcome the better writer. In my opinion. Also I'll edit this post later because I'm too bloody tired to read that whole thing.

Well like I said you can't increase stats. EVERYONE at the same rank has the same stats points. Its up to the RPer to divide them up to best fit their character and rp style. But I believe that S rank character should be able to wreck post genin and chunin. As that is how it is in the series. Higher levels should be able to just wreck lower level shinobi. But at the same rank it will come down to character style and rping skill not stats.
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Re: A unique base stat system

Post by MelMel on Sun Aug 26, 2012 5:59 pm

As I said, I'm not against stats. I'm very easy to please. But if we are using stats then please don't make it from 1-100 or something. Instead split them by tiers or whatever instead. I hate to see all these numbers, which makes definitions and battling often harder. So probably like 5 tiers of each stat or such.


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Re: A unique base stat system

Post by Levi on Mon Aug 27, 2012 1:16 am

mhhmm i hope tiers is the way it goes for this stat system i hate numbers aswell (unless there is a point system too)

Neo makes a valid point about the speed topic.

Neo wrote:I'll see if i can clarify, Wouldn't body speed require your legs to be fast in order to move fast? Minato was pretty fast but he was only the fastest due to FTD which was a jutsu and not just his own physical speed.


Anyway idek if i making sense to myself let alone to you guys so ill just do this

But i also acknowledge Climax's (O_o change that name bro XD) point on the neji and rock lee difference. The only thing i can say to that is rock lee was a pretty fast striker too i mean he wasn't a jyuken user, but he could throw punches mighty fast along with Guy.

To me i feel as if the limb speed isn't entirely needed. Again Kisame and Hinata and Neji all attained that from their training in kenjutsu/(kinjutsu) (lmfao at Riz its all cool man!) and taijutsu. Plus one can make it a SC to have fast hand seal speed. And the question that i askled earlier would get asked alot. I just think leaving it to one speed stat would be alot simpler. But what happens happens.

*Levi is desperately trying to not make this into a long speech post XD.

Gaaarrrhhhh in regards to just the stat system I am done.
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Re: A unique base stat system

Post by Hakai Hozuki on Mon Aug 27, 2012 2:30 am

Levi wrote:mhhmm i hope tiers is the way it goes for this stat system i hate numbers aswell (unless there is a point system too)

Neo makes a valid point about the speed topic.

Neo wrote:I'll see if i can clarify, Wouldn't body speed require your legs to be fast in order to move fast? Minato was pretty fast but he was only the fastest due to FTD which was a jutsu and not just his own physical speed.


Anyway idek if i making sense to myself let alone to you guys so ill just do this

But i also acknowledge Climax's (O_o change that name bro XD) point on the neji and rock lee difference. The only thing i can say to that is rock lee was a pretty fast striker too i mean he wasn't a jyuken user, but he could throw punches mighty fast along with Guy.

To me i feel as if the limb speed isn't entirely needed. Again Kisame and Hinata and Neji all attained that from their training in kenjutsu/(kinjutsu) (lmfao at Riz its all cool man!) and taijutsu. Plus one can make it a SC to have fast hand seal speed. And the question that i askled earlier would get asked alot. I just think leaving it to one speed stat would be alot simpler. But what happens happens.

*Levi is desperately trying to not make this into a long speech post XD.

Gaaarrrhhhh in regards to just the stat system I am done.

@neos comment Sorry I meant to replay I am a little scatter brained doing so many different things. The 4th Hokage was AMAZINGLY FAST he was able to snatch naruto out of the air. Even tobi/marada/orbito/whoever the mask man was shocked by how fast he could move. His base speed is amazing and was able to dodge Bee in cloak without FTG and apply a seal on to him. Now yes with FTG he was the fastest shinobi in the world and its the only technique faster than Lightning Armor. But body speed stat can never get you that fast even if you max it only jutsu can do it.

@The limb speed comments: Lee had both body speed and limb speed, while his chakra/chakra control/intelligence stats suffered. Neji and most hyuugas have great limb speed and their movement speed would average. As they would focus on chakra control to make their gentle fist techniques stronger. Most taijutsu people will use body limb speed and movement speed so that they can properly use their techniques. But characters can be made without this to make different style of combat, such as strong arm.

@kenjutsu: Someone made a kenjutsu comment about limb speed effecting kenjutsu techniques. Well for starters canon all kenjutsu techniques aren't just slashes or parries. They are a chakra infused jutsu utilizing swords as a means to release the technique. Through RPing people have turned forms and basic fighting with swords, into kenjutsu techniques. Limb speed will decide how fast you are able to release any and all Kenjutsu techniques.

@Hand seals ideas with ninjutsu... idea.
I agree I think "Limb speed" is a little to broad. I will write a side note in there that depending on your ninja specialties will utilize which aspects of hand seals, etc.
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Re: A unique base stat system

Post by The Akiha on Mon Aug 27, 2012 2:34 am

I can dig on the stats being plain and to the point. What I'm not quite digging on is that everyone is on the same level and you can't level up. One isn't just born with amazing reflexes, they are learned. Once they are learned, they are honed and fine tuned to be at their maximum. That's what a ninja does. They constantly take what strengths they have, and push them to be better.

An example is when team Gai had to fight copies of themselves. They had to push themselves to be BETTER than they were. Faster, smarter, stronger, quicker, and so forth. So that is one aspect that I don't feel is realistic when it comes to shinobi especially. If you're exactly as fast when you're an ANBU as when you were a genin...you're a crap ninja because that would mean you didn't improve. To me, this aspect is illogical and should be altered.

Also. NYAO!


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Re: A unique base stat system

Post by Hakai Hozuki on Mon Aug 27, 2012 3:54 am

The Akiha wrote:I can dig on the stats being plain and to the point. What I'm not quite digging on is that everyone is on the same level and you can't level up. One isn't just born with amazing reflexes, they are learned. Once they are learned, they are honed and fine tuned to be at their maximum. That's what a ninja does. They constantly take what strengths they have, and push them to be better.

An example is when team Gai had to fight copies of themselves. They had to push themselves to be BETTER than they were. Faster, smarter, stronger, quicker, and so forth. So that is one aspect that I don't feel is realistic when it comes to shinobi especially. If you're exactly as fast when you're an ANBU as when you were a genin...you're a crap ninja because that would mean you didn't improve. To me, this aspect is illogical and should be altered.

Also. NYAO!

I think you got confused, I never said genin and anbu will have the same stats. Not really sure where you got that idea but probably a failure to communicate on my part. But that was never the idea.


@everyone I am have altered the stats further and still altering them. Take a look.
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Re: A unique base stat system

Post by MelMel on Mon Aug 27, 2012 8:29 am

I've said mostly everything I want to say, I think. Just don't make it numbers like you have, and make them tiers instead. Once you do that I'm okay with whatever the stats are since the more the merrier. ^^
The SCs added can affect everything else.
These are the two main things really, so I'll leave it in your hands. I think I'll want to be event moderate when we are done. As I said, events can sometimes make or break a site. ^^


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Re: A unique base stat system

Post by Kazuho on Mon Aug 27, 2012 11:29 am

Ewww

Just ewwww
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Re: A unique base stat system

Post by Hakai Hozuki on Mon Aug 27, 2012 1:08 pm

Alright I will work on a tier system latter today.

@Kazuho Why Eww just eww? lol want to elaborate?
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Re: A unique base stat system

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