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Gambit ((done))

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Gambit ((done))

Post by Gambit on Sun Aug 05, 2012 1:05 pm


Name: Hideki, Shuzo
Nickname/Alias: Gambit
Age: 19
Gender: Male
Looks: http://images2.fanpop.com/images/photos/4200000/Anime-Boy-anime-guys-4218156-200-309.gif

Standing at a decent six feet tall Shuzo may seem somewhat scrawny when in reality he is very lean and well toned. His complexion is flawless thus making him seem slightly younger then he really is. He has sandy blond hair that is very shaggy but fits well with his figure. He has hazel green eyes that tend too have a look of innocence when stared into, though this is part of his ruse. All of these features give him the typical ‘pretty boy’ look making himself seem an easy target for thugs and gamblers.

Shuzo has always been one to dress a tad bit better than just casual wear. He is most often seen wearing a wide-collared white shirt with flower decals on the collar, covered by a black tuxedo with white cuffs which have a similar design to the collar. Most would wear a tuxedo almost completely buttoned up but Shuzo likes to leave around 1-2 extra buttons undone showing his toned chest. On his hands he wears solid black leather gloves that end slightly above his wrists.
Personality:At first glance one would think of Shuzo as a weak and harmless pretty boy who has no business being a ninja. Boy are they wrong. Shuzo is truly a completely heartless, self-centered jerk who will cause harm to anyone with no remorse. He is easily angered and when he is angry many things can go wrong, such as murder and destruction of property.

Shuzo is a very good actor and can make almost anyone believe he a kind and caring person. He will only show his true colors when in combat. When in front of people who he doesn’t know he will act like a perfectly normal and kind ninja by doing things like helping old ladies with tasks, or lifting a heavy object. But when he is alone with people who know his dark side then he will become completely cold and heartless. He will take any opportunity to improve his acting skills in order to keep up with his “kind’ Persona. When he acting with his fake personality he will continually smile and random passerby and make himself seem as weak as possible even going so far as letting himself be beat up to an extent.

Shuzo loves to fight and in public will randomly bump into large looking thugs and piss them off. Knowing that the thug will most likely pull him up by his collar he looks them in the eye and immediately changes to his true personality and asks them if they could take this to an alley where he can pummel them.
That being said Shuzo will take any opportunity to fight even if they enemy seems more powerful.

Ever since the incident of his best friends being killed by rogue ninja shuzo has had problems with trust. He hasn’t had any true friends since that incident and now will not leave anything important to him, to someone else.
One could say that Shuzo is slightly insane due to the somewhat sick games he enjoys. In fits of rage from losing in gambling he may very well just end up blowing the casino. That being said when Shuzo becomes enraged he completely destroys everything around him with any means necessary. That includes using explosives.
Likes & Dislikes: He hates people who have dreams and who are extremely kind.
Catch Phrase: N/A



Clan Name:Hideki
-Bloodline Description:N/A
Village: Kirigakure
Clan Symbol: N/A
Clan Traits: N/A
Secret Clan Jutsu: N/A
History: N/A




Village: Sunagakure
Title Rank: Jounin
Skill Rank: A




Skill Specialty:
Main: Taijutsu
Sub: Weaponry
Tertiary:
Kenjutsu
Elemental Affinity:Fire
Main: Fire
Sub: N/A
Tertiary: N/A

Special Characteristics:
Name: Increased strength
Rank: Super
Description: He is 15% stronger then an average Jouinin. Shuzo acquired this trait from his many years of taijutsu training.
Name: Professional Actor
Rank: Elite
Description: Shuzo can tell anyone a lie with a straight face and act almost any part to perfection. He acquired this through his years of faking a kind caring individual.
Name: Extreme Speed
Rank: Elite
Description: Shuzo is 30% faster then an average Jounin. He acquired this trait from many years of taijutsu training.

Flaws/Weaknesses:
Name: Element Lock
Rank: Elite
Description: Due to not training in ninjutsu Shuzo can only have one element

Name: Control
Rank: Super
Description: Due to not training ninjutsu shuzo's ability too control chakra is 15% less effective then someone of his same rank.

Name: Illusions
Rank:Elite
Description: Gambit is horribly susceptible too genjutsu meaning that he cannot escape any genjutsu.





Name: Exploding Dice
Amount: Around 20 at any given time.
Appearance: They look like clear red dice with white dots.
Rank: B
Special Abilities: Each dice can be activated to explode with a force of one explosive tag. Gambit carries two packs of 8 dice.
Origin: Gambit buys these dice from a shady dealer right outside of kirigakure.



Name: Explosive Cigarette
Amount: Pack of twenty
Appearance: Normal boxe of cigarettes
Rank: B
Special Abilities: When lit the cigarettes will explode after 20 seconds with an explosive force of one fourth of an explosive tag. They may also be activated from afar bye the owner.
Origin: Gambit buys these cigarettes from a shady dealer right outside of kirigakure.

Name: Throwing Card
Amount: 3 decks of 54
Appearance: Regular blue bicycle deck
Rank: C
Special Abilities: None, just metal playing cards. He carries three of these decks with 54 cards in each deck.
Origin: Gambit buys these dice from a shady dealer right outside of kirigakure.

Name Mist Knife
Rank: C
Appearance: http://i486.photobucket.com/albums/rr228/Alex_Ookami/Weapon%20concepts/A0242.jpg
Description:
A creative little weapon designed with a seal on the blade which activates when it hits a solid surface. Once making contact, this blade will release stored, color treated, hydrogen gas (red). The idea of this misty creation is to make a target think the gas is poisonous and thus stay clear of the mist. This can be used to cleverly have an opponent stay clear of an area to leave a needed trap or cover undisturbed. The mist will rise into the air (being hydrogen is lighter then earth's air) and will disappear after a few minutes, leaving no effects behind

Name Smoke Knife
Rank: C
Appearance: http://i486.photobucket.com/albums/rr228/Alex_Ookami/Weapon%20concepts/A0242.jpg
Description:
A sister weapon to the Mist knife designed with the same seal on the blade. Like the other, it activates upon contact with a solid surface and will release a cloud of color treated chlorine gas (red). Used cleverly with the first weapon type, once an enemy has managed to discover that the Hydrogen gas not to be lethally poisonous, they would assume this one to be the same. Of course, this is not true at all, and will quickly kill anyone who breathes it. Like the first this gas will rise into the air, and will disappear after a few minutes.

Spoiler:

Name Banejikake Meibutsu • Hinagata Ichi: Kanki no Kibaku Chou
Clockwork Speciality • Model One: Delight of the Exploding Butterfly
Rank: C Rank
Description: Approximately the size of a Shuriken itself, the Butterfly model weighs roughly half as much. The wings and body are light and durable, allowing flight when the wings are powered and still containing the clockwork mechanism which allows the model flight. Inscribed upon its wings themselves is the mark of an exploding tag, of which the item has the potential to release at the users command of equal power to the item. The wings themselves are thin however razor sharp and can easily cut through string and skin.
When released and the activation technique is performed, the item will flurry into life. The Chou model has the travelling ability of fourty meters before running out of energy however, it is much slower than a standard thrown weapon.

Name Banejikake Meibutsu • Hinagata Ni: Danpen Suzume
Clockwork Speciality • Model Two: Shrapnel Sparrow
Rank: C Rank
Description: Approximately the size of a Kunai or Knife (With wings closed) and equal to in weight, the Sparrow model is the larger evolution of the Butterfly model. With a larger body, more clockwork is required and as such it is much heavier than the Butterfly model. Its wings are of a light alloy and the body is in fact hollow, giving it a dual purpose. The beak is sharp and capable of piercing skin or wood on the bird. The body itself can be opened up from the underneath to allow for things to be inserted into the bird such as glass vials, ball bearings, shards of glass or other such pieces of dangerous shrapnel.
When the activation technique is performed, the Suzume model is capable of flying up to sixty meters in a straight line before running out of energy, although it travels at a speed just under that of a thrown weapon.


Name Banejikake Meibutsu • Hinagata San: Bakugekiki Nezumi
Clockwork Speciality • Model Three: Bomber Mouse
Rank: C Rank
Description: Approximately the size and weight of a larger knife, the Mouse model is one of the more characteristic and popular of the set. A three wheeled contraption, it is only capable of moving across flat or slightly raised surfaces. Its body is cone like in shape and the wheels are firmly hidden beneath the body itself.
Based loosely upon the Suzume model, it also has a hatch for storing items such as bearings and vials of poison, but it sacrifices the mobility of the wings to allow for a much larger explosion to the equivelant of three exploding tags.
After activation, the Nezumi model is capable of moving along the ground with a speed just short of a thrown weapon, and up to sixty meters.


Name Banejikake Meibutsu • Hinagata Shi: Osore Kumo
Clockwork Speciality • Model Four: Horror Spiders
Rank: C Rank
Description:Approximately just larger than a shuriken and equal to in weight, the spider model is one of the more unique of the set. With the motor being solely in the rear of the spider itself, it has eight legs which work in tandem to propel the spider at rapid speeds. If any of these legs become damaged however, it greately hinders the direction and mobility of the clockwork spider. On the bottom of each of the spiders "legs" are very tiny metallic hooks which, much like their real life counterparts, dig in and allow the creation to climb up surfaces. Although the Osore Kumo is only capable of moving forwards, it can most surfaces except for metal. Has the exploding strength of a standard exploding tag.
When activated, the Kumo model is capable of moving at a speed equal to a thrown object and climbing over a variety of items in its path up to forty meters away.


Name Banejikake Meibutsu • Shidou
Clockwork Speciality • Activation
Rank: E Rank
Type: Ninjutsu
Description: The activation technique for the Benejikake Meibutsu model set. A bundled jutsu which is included with the instructions to the items themselves, it is relatively simple and akin to that of the activation technique for the exploding tags. Each Benejikake Meibutsu has a series of gears inside in a clockwork fashion which respond to the users chakra. When this is done, they will give life to the bodyparts of the clockwork tool and allow it to move with the limbs it is designed with. The user does not have direct control over these however, instead they simply continue to shoot off in a forwards direction. This technique does not cause the exploding tag to be released, and it cannot be used on an item again without collecting it and recharging the chakra gears with the users own power.

Name Banejikake Meibutsu • Hinagata Go: Tamageru Harinezumi
Clockwork Speciality • Model Five: Startled Hedgehog
Rank: C Rank
Description:The Tamageru Harinezumi is unlike the others in the sense that it is designed more like a Mine. Using the same principles as a Mine Tag, once the Tag itself has been called into action, the Hedgehog will cease all movement. When a person, friendly or otherwise, comes within Two Meters of the device, it will explode and cause all of the Senbon acting as its spikes to shoot outwards in all directions around them.
The Hedgehog is designed with the Sparrow base, but the back is much more reinforced. Littering the back, there are dozens upon dozens of small holes to slot Senbon in, exposing only the top part of the needle itself. Each Tamageru Harinezumi carries forty Senbon in this fashion. Due to the amount, there is no area to insert additional items for further collateral damage. The Tamageru Harinezumi is capable of scaling some surfaces, though anything too dense like concrete is impossible. It moves at the speed of an average human walking. The explosive potential is the same as two Explosive Tags.

Name Banejikake Meibutsu • Hinagata Roku: Rensei Hachi
Clockwork Speciality • Model Six: Drilling Bee
Rank: C Rank
Description: The Rensei Hachi is used, primarily, as an anti-defence tool. It is unique in the Banejikake Meibutsu as the Bee contains dual sets of Chakra Gears, with the second only being able to be activated after the first.
The first set, stored in the thorax, power the wings of the Bee itself to enable it flight. This flight can continue for twenty meters before suddenly stopping, and travels roughly as fast as a Kunai or Shuriken does when thrown.
The second set, stored in the abdomen, powers the drill like exoskeleton around the rear of the Bee. When activated, it will flip the Bee so that it faces the opposite of what it used to, and engage the sharp drills motor. This is capable of burrowing through minerals up to rock strength for a depth of ten meters.
The explosive potential of the Rensei Hachi is equal to a single Explosive Tag.


Name Banejikake Meibutsu • Douteki Shidou
Clockwork Speciality • Dynamic Activation
Rank: C Rank
Type: Ninjutsu
Description: When used, this technique allows the user to control the creation directly, altering its movement path to their own design for a period of three seconds. After this point, they lose control and the Model will continue in the direction left in till the Chakra Gears run out.





Spoiler:

Name: Seikuken
Type: Taijutsu
Rank: C
Description: A technique based off of the scope. The user “shrinks” their scope to within 1 meter and doesn’t attack outside of it. They wait for any physical attack to enter there scope and then deflect it and counter attack. This centralization of ones focus to a short distance allows them to quickly deal with any incoming attacks and counter attack anything that enters their Seikuken.

(Side Notes: It can only block a Taijutsu attack up to the same level as the user: if the user is S rank or SS rank then it only blocks it to no higher than one rank lower than they are.

Secondly the technique only works for defending against one attack post, so if said someone attacks several times with taijutsu in one post it can block those but then has to be reused again to attack or counter attack. It must also be prepared before being attacked.)


Name: Ryusui Seikuken
Type: Taijutsu
Rank: A
Description: A technique where the scope is shrunk to a layer that runs just along the surface of the users entire body. They become like a rock in a river, strong and constantly enduring everything that comes towards it. In turn the user moves into every movement of the attacker, becomes one with it, and then imposes there own attack on their opponent. It is a devastating evasion attack that allows one to adapt instantly to any style of physical attack. In reality it relies on the reaction time and experience of the user, if he's going against a much more skilled opponent it most likely won't work as effectively as intended. It's also week against Genjutsu for obvious reasons and only effective against certain types of ninjutsu. (exspecting the user to use common sense)

Name: Korui Nuki
Type: Taijutsu
Rank: B
Description: a technique based off the principles of Balance, long jumping, observational gaps, it is a powerful kick , drawing all power directly from the legs and hips, that attacks at the strongest part of an opponents defense and shatters it. This is done by focusing all of ones attack power into that one specific area to overcome the defense of an opponent and find a gap in it. It can be compared to being rooted in the ground like a massive tree.
(able to break through any defense up to a B rank Character, but the technique has to hit for it to occur.)

Name: Shiraha Nagashi
Type: Taijutsu
Rank: C
Description: a technique designed to fight against armed opponents, but can be utilized in unarmed fighting as well. It works by turning the upturned face of the fist into the blade, or attack. Then neutralize it with a sudden twist and muscle pump, then focus the force of the rotation into the instant you connect with the target. It is an offensive and defensive technique at the same time

Name: Kushinada
Type: Taijutsu
Rank: C, B, A, S
Description: A technique that allows a person to instantly find someone’s or something’s center of gravity from any point, take full advantage of it and then lift them with anything from one finger to their entire body. After this they can toss them effortlessly in many ways such as straight down, up, or into a spinning motion to add momentum before throwing them to the ground.

C rank = 75 lb
B rank = 150 lb
A rank = 225 lb
S rank = 300 lb
Name: Koetsuji Mugen
Type: Taijutsu
Rank: B
Description: an attack that meaning infinite regenerating circle because if the user is grabbed, or can grab the opponent he can theoretically “infinitely” throw the user until he chooses to stop or the opponent some how releases himself, but will still result in being thrown at least once. The throw comes from a basic akido throw by shifting the top portion of the body out and the lower in, and then repeating the process until the opponent escape or finds a way to counter. However it has a max of five throws.

Name: Underwater Breathing
Type: Taijutsu
Rank: D
Requirements: None
Description: This is a simple taijutsu technique that allows for elongated stamina when underneath water. This increases the time that one can stay underwater. As one increases in rank, the time will increase as well. After Chuunin, strenuous activity can be done while under water without a huge loss of stamina.
Name: Phoenix Style: Flaming Blast
Type: Taijutsu
Rank: C
Requirements: Fire Element
Description: This taijutsu style is one that symbolizes the might of the mighty phoenix. This style was developed by a Missing-Nin that specialized in the use of katon jutsus. The shinobi focuses chakra into their fist and feet to cover those parts in fire. This allows them to burn their opponent and is as harmful as sticking your hand in a fire.

Name: Nige no Mai [Dance of Evasion]
Type: Taijutsu
Rank: C
Requirements: Above Average Agility
Description: The user focuses chakra throughout their entire body, similar to Shunshin no Jutsu but more controlled. Combined with natural agility, this allows the user to "dance" away from incoming attacks. It is by no means perfect, yet dodging becomes much easier, and what might normally be a killing blow might become a scratch with someone who has perfected the dance.

Name: Phoenix Style: Flaming Blast Extension
Type: Taijutsu
Rank: B
Requirements: Fire Element, Phoenix Style: Flaming Blast activated
Description: The shinobi focuses fire chakra into their arms and legs which allows them to be covered in fire. This is a much stronger version of Flaming Blast and causes burns with searing hot flames. You also don't have to hit the enemy to cause damage though if you make contact severe burning will be caused. Thrusting your arms and legs in their direction will now release fire, unlike with Flaming Blast where you have to make contact. These flames are considerably hotter and can easily burn the skin off the opponent.

Name:Outen [Roll]
Type:Taijutsu
Rank: D
This simple alternative to the Land technique provides its users with a safe landing option. When coming down out of a jump, the user will tuck his/her body and somersault to lower the impact of the landing. Typically, this is best performed by skilled users, as its simplicity is only superficial. While rolling, the user is more vulnerable than s/he would be when using the Land jutsu.


Name:Tobu [Jump]
Type:Taijutsu
Rank: D

The rudimentary technique of the High Style, Jump requires the user to first perform a single handseal, followed by focusing chakra into the feet. When the user jumps, be it at a standstill or with momentum, the chakra will release in a burst, sending him/her a distance that depends on the amount of chakra placed into the technique. This boost is purely in vertical distance; horizontal distance depends on the user's momentum when this technique is performed, meaning it causes higher jumps, not longer ones. The maximum height that can be gained using this technique, no matter that amount of chakra placed into it, is 30 feet, while the minimum is 5 feet. Each jump with this burst counts as a new use of this technique, and thus requires handseals to be reactivated.

Name:Takai Keru [High Kick]
Type:Taijutsu
Rank: D
This simple technique begins with the user approaching the opponent and leaping soon before overlapping. The moment the legs come off of the ground, one of the user's legs will stretch straight out to form a simple flying kick. Because the user of this technique is suddenly at a higher position in the air, this attack may surprise the opponent and go past his/her defenses.

Name:Kuuchuusasatsu [Aerial Inspection]
Type:Taijutsu
Rank: D
Prerequisite: Tobu [Jump]
This simple taijutsu helps users of this style to study their surroundings on the fly. While in the air, they will make a quick sweep of the area with their eyes, determining objects that can be used for jumping purposes. The higher the user is able to get in the air, the more area they can see utilizing this technique.

Name:Chakurikú Surú [Land]
Type:Taijutsu
Rank: D
Another of the cornerstone techniques of this style, the Land technique requires the user to perform a single handseal and then focus chakra into their feet. As the user lands, this chakra will disperse, balancing his/her weight in the process, and creating a landing with a greatly softened impact. This technique can be held dormant for a maximum of three (3) posts before it will dispel on its own.


Name:Haru [Stick]
Type:Taijutsu
Rank: C
This variation of the Land technique focuses on vertical surfaces. After forming the necessary handseals, focusing chakra into the feet, and jumping toward a wall or a similar, relatively flat vertical surface, the user will transcend into a position often achieved by using the Act of Tree Climbing technique to soften the impact of the contact. They will be 'stuck' to the vertical surface, clinging to it using the chakra in their feet. Users in this position often move quickly from this position into another jump. As such, Jump can be used while this technique is in use, but be aware that the momentum will be perpendicular to the surface the user is on. Any parallel momentum would have to be gained from speed prior to the jump.

Name:Hiku [Drag]
Type:Taijutsu
Rank: C
To perform this technique, the user will begin to sprint toward the opponent and then purposely jump past his/her position. As the user passes the target in the air, s/he will grab part of the opponent's attire (usually the shirt). The user will drag foes along the ground before heaving their body over his/her shoulder and slamming it into the ground as he/she comes down from the jump.. This technique can be used from any angle of approach, but is best used when coming at the opponent from the front at a diagonal.

Name:Ue Ni to Kouhou [Over and Behind]
Type:Taijutsu
Rank: C
To begin this technique, the user will sprint and jump over the opponent. As the user goes over the opponent's head, s/he will swing his/her foot backward, attempting to strike the opponent in the back of the head. This technique is mainly to disorient opponents and to gain the advantage of being positioned behind them without being entirely defenseless while getting there.
Name:Kata Keru [Shoulder Kick]
Type:Taijutsu
Rank: C
When performing this technique, the user will generally approach from the diagonal or from the side of the opponent's position. As the user approaches, s/he will jump behind the opponent, twisting his/her body to kick the opponent on the other side as s/he passes by. This has the advantage of making the opponent look to the right when the attack will come from the left, and vice versa. The most frequent area of contact while using this technique is the shoulder.

Name:Gachan Keru [Crash Kick]
Type:Taijutsu
Rank: C

This technique requires the user to be in a position that is significantly higher than the opponent. Once in this position, be it atop a building or from a tree, the user will leap down onto the target, leg extended, using gravity to intensify the force of the kick. This technique works best in ambush scenarios, as the opponent can easily move in the time it takes the user to reach the ground. If the kick were to miss, the user runs the risk of causing serious damage to his/her leg unless s/he is able to utilize the Roll or Land technique before making contact with the ground.

Name:Bai Chouyaku [Doubled Leap]
Type:Taijutsu
Rank: C
Prerequisite: Tobu [Jump]
This advanced form of the Jump technique presents the user with the ability to make a second jump while still in the air. After performing the necessary handseals and focusing chakra into the feet, the user will leap into the air. At the peak of the jump, the chakra will be released in a small burst, allowing the user to jump as though s/he were on solid ground. During this second jump, the user can change his/her direction while still airborne. Otherwise, this technique works much like the Jump technique, giving the user increased vertical height, while all horizontal range is determined on the amount of speed built up before jumping.

Name:Kakuu Soshi Surú [Aerial Interception]
Type:Taijutsu
Rank: B
Prerequisite: Hiku [Drag]
This technique differs from the Drag technique in only one way: it focuses on airborne targets. While the opponent is in the air, the user will attempt to jump higher than the target's current position, grabbing a piece of clothing as s/he passes by on the way up. The user will continue to hold onto the opponent for the duration of the jump, ending the technique by slamming the snagged target into the ground as they land.

Name:Kyokugeishi [Acrobat]
Type:Taijutsu
Rank: B
Prerequisite: Kuuchuusasatsu [Aerial Inspection]
After getting a grasp of the suitable objects in the environment, this technique becomes an effective tool for users of this style. By utilizing these objects to their advantage, users are able to swing and jump on anything that's suitable for the task. These acrobatic feats allow the user to stay on the move, in the air, and out of reach as long as there's a way to keep it up. While providing the opponent with a difficult-to-hit target, this technique tends to be a drain of stamina, as the user will constantly be running and jumping while they move about the field.

Name:Sandantobi [Hop, Step and Jump]
Type:Taijutsu
Rank: B
[i]Prerequisite: Tobu [Jump] and Chakurikú Surú [Land]
Also known as the Multi Leap technique, this jutsu uses a rapid succession of the Jump and Land techniques to soar to great heights. The user will begin by forming the necessary handseals and focusing an ample amount of chakra into his/her feet. The amount of chakra focused is a much greater amount than that used in the aforementioned techniques, as it is necessary to perform the quick transitioning between the two jutsu. Once the technique is prepared, the user will preferably gain momentum and then perform a jump that looks much like one used in the Jumpjutsu at its maximum. After doing so, the user will land and leap again, this time with greater vertical height (60 feet). The final jump repeats this process, giving the highest distance traveled of the three jumps at a whopping 120 feet. Generally, this technique is meant to get atop of high buildings and other tall objects and takes the entirety of one of the user's posts to perform.

Name: Reppuu
Rank: D
Type: Taijutsu
Element: -
Description: A counter attack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.

Name: Senpuu
Rank: D
Type: Taijutsu
Element: -
Description: A 360º spinning kick on the air in which the user will attempt to send an enemy flying.

Name: Shoufuu
Rank: C
Type: Taijutsu
Element: -
Description: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently.

Name: Kage Buyou
Rank: C
Type: Taijutsu
Element: -
Description: A technique often used after Shoufuu, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them no time to counter, allowing the user to proceed to strike with ease.

Name: Dei Senpuu
Rank: C
Type: Taijutsu
Element: -
Description: This jutsu is the evolution of the Senpuu, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpuu and better served to react to enemies.

Name: Dynamic • Action
Rank: C
Type: Taijutsu
Range: 5 m
Element: -
Description: Dynamic Action is a taijutsu technique. A ninja will launch themselves at an opponent and then use a barrage of strikes and kicks.

Name: Konoha Gouriki Senpuu
Rank: B
Type: Taijutsu
Element: -
Description: The final evolution of Senpuu, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.

Name: Konoha Raiken
Rank: B
Type: Taijutsu
Element: -
Description: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.


Name: Hayabusa Otoshi - Peregrine Falcon Drop
Rank: C
Type: Taijutsu
Element: -
Description: Hayabusa Otoshi is a Taijutsu technique. While at an elevated position, a ninja will grab his opponent from behind. Firmly locking himself to their back, they will lock his ankles to their neck to get their body rigid. They will then plant them head first into the ground. Essentially a belly to back piledriver, the move can provide a great concussion to their opponent's head.

Name: Kosa Ho
Rank: C-B
Type: Taijutsu
Element: -
Description: This technique is used to intercept an incoming leg attack by the opponent. By thrusting the knee up, and driving the elbow down at the same time, the user is able to capture the opponent's limb in between the elbow and knee, stopping the attack. The elbow is driven down with great force, able to effectively break bones. At B rank, this technique is faster, and can effectively shatter the bone.

Name: Seishun Furu Pawaa
Rank: A
Type: Taijutsu
Element: -
Description: The user will perform a full frontal assault on an enemy. Typically begun with Shofuu, the user will rise above an enemy in mid-air and gather a large quantity of chakra to their leg, raising upward before releasing it in a downward kick, which will send an enemy crushing to the ground in a great flash of light, making it a powerful attack.

Name: Raikou no Mai [Dance of Lightning]
Type: Taijutsu
Rank: A
Description: This dance combines aspects of taijutsu and ninjutsu both. Forming the seal associated with their element, the user forms that element of chakra around feet and hands. Their speed is increased to 1.5 times normal, and each strike causes a small burst of elemental chakra to be released. Gambit has the element of fire so these attacks burn. This effect is highly localized and weak, yet if it strikes a spot twice, it can be devastating. Lasts up to 3 posts. If used for a full 3 posts, the user's body begins to tire.
Sonikku sokudo zanzou - Sonic Speed Afterimage
Rank: B
Type:Taijutsu
A technique created in placement of the Bunshin no Jutsu, by applying the chakra in one's feet directly to pattern movement in one direction however at the last second switching it's path of movement, a Shinobi is able to literally escape their own line of motion causing a strongly visible afterimage of them to appear in all motions that were originally set. Because the motions of chakra are set in one motion of direction all actions the afterimage would take would need to have been performed by the Shinobi which is masked by their strong release of chakra. Upon switching their chakra patterns and leaving the after image, the image is able to go as far as even looking like it would attack an opponent however vanish in less than a minute revealing the false fighter.






[b]History:

Birth Ark: Shuzo was born as the only son of the Hideki household. The Hideki were the owners of one of the most successful casinos in kirigakure and were considered wealthy. He grew up watching games being played in casinos and quickly learned how to play them. Shuzo was mostly isolated from the outside world except for his childhood friend Kori. He and Kori spent a lot of their time playing poker and simple card and dice games; though once they both turned the age of 9 they were enrolled at the academy.

Academy Ark: As one born with naturally good looks Shuzo immediately became popular at the academy, excelling at almost all subjects. Kori was not as gifted as Shuzo and they gradually saw less and less of each other. At this time Shuzo was still a friendly talkative young boy though things would soon start to change. At the age of 12 both Shuzo and Kori graduated the academy and were put into the same squad as each other by request.

Genin Ark: As genin Kori and Shuzo were a great team, completing over 20 missions together. Though many of the missions were d rank they occasionally had C rank missions to partake in with a sensei. Everything seemed to be going wonderfully, Shuzo and Kori were becoming great ninja, his parents business was doing great. One night while shuzo was sleeping a small band of rogue ninja snuck into his house and murdered his parents. Though they were not the ninja’s only victims. Many different wealthy homes were attacked and robbed including Kori’s thus resulting in the death of the young ninja. Shuzo hearing the sounds woke up and slowly walked out of his room to see his parents lying dead on the floor, the rogue ninja surrounding them. Outraged Shuzo unleashed a horrendous display of his taijutsu prowess and killed all of the rogue ninja. The next morning Shuzo was found not moving at all as he had cried himself into a coma.

Chuunin/Transformation Ark: After a month Shuzo awoke from his coma. Though he seemed completely different, he wasn’t the sweet, friendly boy he was before. He was now cold and heartless. The amount of emotional trauma he had been through had been too great for him and had completely altered his personality. He slowly began to learn how to act as if he was a friendly, kind-hearted person even if it was only a ruse. All Shuzo focused on was training and nothing else. After a long year of hard training and injuries he was ready for the chuunin exams. He went to the chuunin exams and dominated them not losing a single match. He was quickly made a chuunin at only the age of 14.

Missing Ark: About a year after completing the chuunin exams Shuzo began to grow tired of his village as he considered most if not all of them weaklings. He was so reckless he even told his own kage he was leaving. The Mizukage attempted to stop him but Shuzo caught him off guard and knocked him out with a swift kick to the head. He then left without a trace.

Sand Ark: After 5 years of wandering the land Shuzo decided it would be nice to settle down for awhile. Due to the nearest village being sunagakure he decided that would be the best choice for him. He arrived and applied for citizenship. He was then tested on his ability to fight and was made a jounin.

RP Sample: As Hayato had ordered Gambit walked into the room with his typical bored expression, taking no time to listen the Hayato's ramblings he sat in his chair and leaned back. He always hated wearing the robe as it was very tacky and uncomfortable. He was the last one to arrive as usual, not that he really cared for that matter. Reaching his hand into his robe Gambit produced his Deck of Malice and began to play a game of solitaire. Knowing this would probably piss Hayato off Gambit readied himself for possible assault. He cause his area of focus to shrink to about one meter around him as he activated Seikuken. Seikuken was a very formidable, and ancient taijutsu that allowed him to block almost any technique that passed through his range of focus. The range of focus formed the shape of a hypothetical circle that surrounded him and as such acted as a kind of shield against violence.

Gambit did not really care for most of the members of this group for each of them irked him in different ways. Alarick for instances was a completely psychopathic freak bent on nothing but his own twisted goals. Mizu seemed a bit too kind to truly be in the group. Raina being a medical ninja, healed injuries, injuries most likely caused by weakness or stupidity. Hayato made everything so god damn cold that it actually hurt to move. They all were irritating but not enough for Gambit to want to cause harm to them.

As Gambit continued his game he ended up losing it due to poor placement of the cards. Slightly enraged he picked up his cards in a violent manner and placed them back within the deck box. Mizu being the happy-go-lucky fool that he was then said "So Boss... when are we springing into action? I'm getting alittle restless being left alone with my studies. I need abit of action to test my skills." "Pugnacious idiot" muttered Gambit under his breath.


Last edited by Gambit on Mon Aug 06, 2012 5:15 pm; edited 9 times in total
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Re: Gambit ((done))

Post by Nuitari Kouga on Sun Aug 05, 2012 2:23 pm

Name: Horrible Ninjutsu
Rank: Elite
Description: Shuzo is extremely bad at performing ninjutsu. As a result all of his ninjutsu are 30% less effective.
Ninjutsu isnt even one of your specialties. Replace this with a speciality you actually have.

Name: Shoulder pains
Rank: Super
Description: Shuzo once injured his shoulder while training taijutsu and as a result his right should is much more vulnerable when using any ability that is used to dodge and counter attack.(Also a blind spot)
Explain in further detail how this affects him in combat. Its a little vague.

Edit: Name: Deck of Malice
Amount: 1 deck of 54
Appearance:
http://i27.servimg.com/u/f27/15/47/01/88/arcane10.jp

Rank: S
Special Abilities:
At first look one would assume that these cards are of normal origin, though they are of great power. When an E rank amount of chakra is applied to a playing card they become as sharp and dangerous as a shuriken and are able to be thrown. If a D rank amount of chakra is applied to the cards then they gain an elemental bonus, in this case, fire. When a card has the elemental bonus of fire it has the ability to melt through weak metals such as iron and aluminum. Though with a C rank amount of chakra the elemental bonus becomes much more powerful and is able to melt through stronger metals such as steel. When a B rank amount of chakra is applied to the whole deck then the cards are able to be controlled mid flight and can be recalled and thrown without being touched. Only 8 of the cards can be controlled at a time using this method. When an A rank amount of chakra is applied to the deck the deck becomes a cloud of particals that covers three inches cubed for every card still in the deck. This cloud of dust can be controlled at will of the user and is really very tiny parts of the cards. The user can make the cloud as dense as they want though if the cloud is to spread out the efficiency will be not be great. For a D rank amount of chakra during this ability anything within the mist will be cut to shreds by the tiny peinces of cards. Damage depends on the density of the cloud. (( Use common sense)) Their are 54 cards within the deck
Origin: This weapon was acquired bye Shuzo shortly after leaving Kirigakure. He was once Challenged by a man he did not see as a threat though the man had a surprise for Shuzo. He used these cards to combat Shuzo though after a long battle he lost and Shuzo took the cards as a sign of victory
The B-rank ability is denied. Unless you have a means from clan ability of SC to do so, you cant control cards in this manner. Same goes for A.
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Re: Gambit ((done))

Post by Gambit on Sun Aug 05, 2012 2:42 pm

edited
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Re: Gambit ((done))

Post by Nuitari Kouga on Sun Aug 05, 2012 4:08 pm

Some of your jutsu are not in Template format. Please fix.
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Re: Gambit ((done))

Post by Gambit on Sun Aug 05, 2012 5:16 pm

Edited
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Re: Gambit ((done))

Post by Kaira on Sun Aug 05, 2012 6:59 pm

Name: 1000 Meter Punch
Rank: A
Type: Taijutsu/Medical Ninjutsu
Element: -
Description: The user focuses a large amount of chakra into their fist, then unleash it on the opponent. The force is enough to crack the earth, and send the opponent at least one kilometer(1000 meters) away.


this sound like the canon jutsu chakra enhanced stregth to be able to do what you put if this is custom lower there metres to like 50 metres top.


Name: Seishun Furu Pawaa
Rank: A
Type: Taijutsu
Element: -
Description:


nothing here finish it or remove it.

Name: Kabuki Sage Dance
Rank: B
Type: Taijutsu
Element: -
Description: The user repeatedly punches the opponent, hopping on one leg to gain momentum, then suddenly appear behind the opponent, and slams there palm, and the opponent along with it, into the ground, forming a very small crater.


you need to reword this sounds auto hitting so edit it and also how do you appear suddenly behind the enemy? this makes no sence sort it.

Name: Lion Combo
Rank: C
Type: Taijutsu
Element: -
Description: A simple taijutsu move used against an aerial opponent. Once the user gets behind the opponent in the air, they will strike them with three elbows, before throwing them into the ground, and striking them in the chest with a downward kick, most likely knocking them unconscious.


use leaf ninja or naruto wiki for the canon descrition.


Name: Leaf Burning Sky
Rank: B
Type: Taijutsu
Element: -
Description: The user will use this while in mid-air, once the enemy is sent high into the air. The user will then jump in the air, spinning rapidly, and will head butt the enemy with tremendous force, able to possibly rupture the stomach.

Name: Leaf Rising Wind
Rank: B
Type: Taijutsu
Element: -
Description: This jump uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

use the proper canon description from naruto wiki or leafninja but make sure when you do you dont use canon names

Name: Dynamic • Entry
Rank: C
Type: Taijutsu
Element: -
Description: Dynamic Entry is a taijutsu technique. A ninja will often throw a kunai to distract his targets attention (though not necessary), he will then use his/her speed and agility to quickly approach and attack his/her opponent from their blind side.

same as the above change these and ill check again











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Re: Gambit ((done))

Post by Gambit on Sun Aug 05, 2012 7:08 pm

edited
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Re: Gambit ((done))

Post by Hakai Hozuki on Mon Aug 06, 2012 3:55 am

Name: Weak sword Strikes
Rank: Elite
Description: Due too not training with a sword his sword strikes are 30% less powerful then normal.

Change to all physical strength is 30% less than an average shinobi.

Name: Shoulder pains
Rank: Super
Description: Shuzo once injured his shoulder while training taijutsu.Due to the fact that many of Shuzos move are made for counter attacks his left shoulder is unable too be protected when using any of those moves .(Also a blind spot)

If you have a problem with your shoulder, you need to state how it also hurt during battle. If you have a previous injury you left arm would hurt you when you use your taijutsu technique. So need more details than its just a blind spot... lol

Name: Illusions
Rank:Elite
Description: Gambit is horribly susceptible too genjutsu meaning that genjutsu is 30% more effective on him.

Change it to unable to counter all genjutsu, there is no 30% in these kinds of flaws.
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Re: Gambit ((done))

Post by Gambit on Mon Aug 06, 2012 2:20 pm

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Re: Gambit ((done))

Post by Kaira on Mon Aug 06, 2012 6:34 pm

Approval Item


Name: Blade Of White Lotus
Amount: 1
Appearance:
Spoiler:
The outer coating of steel on these blade is made with such a mix that it allows the sword to retain their sharpness and shape without regular maintenance, mixed with the villages knowledge and care of a katana it has made these blade able to cut through most materials known through the Shinobi world.

~Light Weight Core~
Having studied the various materials around the shinobi world, Shuzo has discovered the best choice for both strength and weight is not in fact steel, But the bone of the Kaguya. Seeking two bone Katanas from Rabbit, She shaved the bone down and coated it in metal to allow for a light weight and deadly core to his new blades.

~Sharpened Steel~
The special mix of steels combined by Shuzo himself has meant these blades when sharpened stay sharp and rarely have to be sharpened again. This means the cut created by these blades are unique, able to often cut through some of the strongest defences and even ignoring some of the natural protection some people have.

Rank: S
Special Abilities: Ths users elements are abled to be channeled through the blade and can be used on enemy's., the blade is extreamly durable because of how it was amde, and has very deep cutting edge on it, very sharp and very deadly.


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