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Special Characteristics Guide

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Special Characteristics Guide

Post by Nuitari Kouga on Sun Dec 25, 2011 2:26 pm

Special Characteristics Guide

What is Special Characteristics?
A special characteristic is a trait about your character that you have no control over. This can range from having a bad knee to literally having no knees at all. The purpose of a characteristic is provide an example of how your character differs from other characters, adding more personality or individualism to the character.

Why was my special characteristic denied?
If you are in position to where your application isn't being approved due to an issue with a special characteristic then it is likely because yours would fall in line with a personality trait. Keep in mind when you make special characteristics that the point is to make something that really cannot be changed through role-playing. A special characteristic would fall into a category of being a birth defect, meaning something you were born with or the result of something in your character's past like say a kunai to the knee. An example of a personality trait being used as a special characteristic would be something like; having a quick temper, always wanting to be alone, tendencies to find trouble easily, bloodlust, and so on. These are all things that can be controlled through role-playing (rping) and thus don't qualify as a special characteristic.

In this brief guide... you will be provided with the limitation certain special characteristics have, how they are ranked, and the amount you are allowed depending on he rank.

Special Characteristics Ranked
As some of you are very much aware, some special characteristics (SC) far outweigh others in terms of the power it allows. As such, here on Lost Dimension we have ranked each special characteristic in three simple classes. In order from highest to lowest they are as follow:

  • Elite - Considered to be the best ranked SC which usually consists of major boosts in physical abilities, and mastery over certain aspects of the character from clan skills or specialties that would come at a lower chakra cost. These can even go as far as extremely high senses. Those SC that are at this rank usually grant 20%-30% increases to any of their natural abilities. Those at this rank are usually reserved for A-ranked characters, though some exceptions may apply depending on the Admins approval.

  • Super - These two grant about the same increases though on a smaller scale than the Elite SC. These grant increase from 10%-20% and are granted to B-rank and higher characters, with some exceptions applying. This is also the starting point to where all chakra reduction based SC begin, meaning C-rank cannot have these sorts of SC until they reach B-rank.

  • Average - The basic of all SC are here which can range from being able to lie with an straight face, hold your breath for extended periods, being acrobatic, high I.Q, and so on. These traits, though obvious not common, are considered minor bonuses to a character. Also at this rank the SC natural effects can only range from 5%-10%.

Keep in mind that all increases are compared to shinobi equal to your current rank. This means no comparison to other Canon shinobi for example someone saying they are as fast as Minato Namikaze. If your 30% faster than your average S-rank then that means simply your 30% faster. Nothing more, nothing less. If you wish to be faster, make jutsu for that. There will be no applications where a characters average speed is compared to canon characters, it will be denied regardless of what you wish to argue about it.

Moving on... next I will explain how flaws work. This itself is a very simple thing to explain since a flaw is very self-explanatory. A flaw is similar to a SC in the fact it must be something you have no control over IC (In-Character) as far as rping. What I mean is any form of temper tantrums, bloodlust that must be sated through killing, or simply depressed all the time. These things are considered personality traits and thus have a chance of being controlled in role-playing. A proper flaw would fall in line with physical decreases (which follow the same Elite, Super, Average scale) as well as decreases to the senses. These are things your character can never change and thus is considered a flaw in the character. Any application that does not follow this concept will not be approved regardless of debate, some special exceptions may apply which again depends on the Administrator approving it not a Moderator. Also flaws must equal out to the number of SC that you have, what this means if you have 3 Elite SC it is expected to see 3 Elite flaws.

Some flaws can add up to be equal to SC. Though this can mean having more flaws, it also means having less impacting flaws on your character. Below is a simple scale to explain how ranks add into each other:

Elite = Two Super or Three Average
Super = Two Average
Average = One Average

Lastly... there are limitations as far as how many SC you can have depending on your rank. They are as Follow from Highest rank to Lowest:

**Keep in mind these are the max allowed, you do not have to use all of the SC. You have a choice to have no SC at all however, if you aren't approved with it then you lose the extra slots completely with no chance to get them later.**
  • S-rank
    Elite - 3
    Super - 3
    Average - 3

  • A-rank
    Elite - 2
    Super - 2
    Average - 3

  • B-rank
    Super - 2
    Average - 3

  • C-rank
    Super - 1
    Average - 2

Here is the format for the SC that needs to be in each application to show distinction between different SC.
Name: (What is the name of the SC)
Rank: (Elite, Super, or Average)
Description: (Provide details on what the SC grants as well as a reason why you even have it.)
[b]Name[/b]: (What is the name of the SC)
[b]Rank[/b]: (Elite, Super, or Average)
[b]Description[/b]: (Provide details on what the SC grants as well as a reason why you even have it.)

Last edited by Shishimaru on Wed Aug 01, 2012 6:29 pm; edited 1 time in total
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Re: Special Characteristics Guide

Post by Suijin on Mon Jul 30, 2012 3:56 am

System reapproved for NCOB! - 7/30/2012
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