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Magure

Post by Aiden on Fri Dec 16, 2011 9:15 pm

Clan Name: Magure (まぐれ)

Kekkei Genkai:
Enshi (遠視) : This ability typically means far sight and is a passive ability that can be used as will. This is the primary ability for members of this clan. The ability known as Enshi entails those members of this clan can focus in and see incredible farther than the average human being. Members of this clan have eyes that can fix in on anything or things up to 1000 meters away (approximately as high as a jet plan can elevate) and see things in that area with clear vision. This clear vision works despite the conditions wither it be natural conditions or conditions caused by jutsu such as the hidden mist jutsu. This technique doesn’t necessarily mean that members of this clan have eye balls popping out of their heads, or that they can’t see anything close up. It simply means that they can extend their vision at well. Because of this ability, members of this clan have outstanding peripheral vision, allowing them 358 degree vision on everything that is 10 ft from them. When using Enshi’s ability of far sight, members of this clan will lose 1ft of their 10ft -358 peripheral vision for every 100 meters used. If they max out at 10k meters they will no longer be able to see anything coming from behind them or at the side of them, until they decrease their range in vision. This ability serves well in battle because users will be able to see attacks coming from in front, the sides, and from behind for up to 10 ft around them, but it is up to their own capabilities to spot attacks coming from above or underground. This technique helps them rp wise because they will be able to spot enemies from a far, as long as nothing is obstructing their view(such as trees or whatever).

Kanpekina shotto (完璧なショット): This technique roughly means “perfect shot”. This ability is the secondary ability for members of this clan and was said to have been one of goods only blessings to the hunters of this clan. This blessing is what we mostly refer to as luck or even dumb luck, but for the hunters of this clan, its known as a “perfect shot”. Members of this clan are known to be undoubtedly lucky all the time. People whom would follow up on members of this clan would note extremely lucky events such as a giant tree branch breaking from a tree and barely missing a member of this clan because that member had sneezed and buggers came out and while stringing the buggers out he/she moved a few steps and barely missed the falling branch. At first followers just thought that it was dumb luck, but as lucky situations kept happening, spectators judged this as divine help. This doesn’t necessarily mean that members of this clan will always dodge death or will never find themselves unfortunate. This just means that in their life time, members of this clan will have experienced more luck than the average human, and the one activity that members do in which their luck never falters is shooting. This ability has it that no matter what conditions are supposed upon a member of this clan, that as long as they can see their target and fire(throw things or shoot things), that the shot will always hit the target so long as the target is still there, even if it was a sloppy shot. The only exception being that the target was protected by some kind of force in which would prevent this hunter from making contact with the target, unless the hunter had taken precautions to see around that situation. Ex: Ninja 1 is in a rain storm, and spots a pig, this pig spots the Ninja, this ninja is startled and throws a shuriken aiming for the pig’s neck. Chances are the shot will miss because the ninja was startled and threw the weapon out of impulse and the winds of this storm are blowing hard, if the pig doesn’t completely move out of the way, the shuriken will definitely hit the designated spot. EX2: Same situation, but this time the pig uses wind repellent jutsu, that protects him from incoming projectiles, the shuriken will still go to the designated spot, but will not hit the pig because the pig was protected and the shuriken couldn’t go through. Now if he had enforced the shuriken with a wind cutting technique to keep wind element jutsu from being used as a shield, then the pig will be hit in the designated area if it doesn’t move out of the way completely in time. This technique does not mean that the target will be auto hit, this only means that the weapon will always go where it needs to go, so long as the person with this ability can see and fire at the opponent. Now if the opponent does nothing valid to counter, dodge, or repel this weapon then it will count as a hit, in the hunter’s next response post.

Magure Waltz: Members of the clan (MAGURE) are naturally faster than the average person. This pertains to their reflexes; which includes faster responsiveness in battle, quicker thinking, and the ability to be lighter on their feet.


Faster responsiveness: During battle, member of the clan has the privilege of having the capability of activating a rush of adrenaline to allow them to finish a technique before someone else.

Ex. Say a member of the clan and another Shinobi are battling; for the sake of the situation, let’s say the first two posts consist of them forming hand signs. By the third post, the clan member is able to release the attack spontaneously right after completion of the hand signs, as opposed to the other shinobi, who must naturally wait a second or two for their attack to unleash. However, this ability has a cool down period of 5 posts and cannot under any circumstance be used until that cool down session is complete.

Battle Ex: Player 2 being a Magure clan member
P1: Performs Hand seals
P2: Performs Hand seals as well
P1: Sees that player two is performing hand seals but while player two started his set of handseals, I had finished mine. “ High Speed Fire Ball Jutsu” , I shout as this fire ball speeds towards player two at such blinding speeds.
P2: Had started his hand seals later than player one, but due to the ability of the Magure walts he was able to complete his hand seals before his opponent and send forth his high speed fire ball jutsu before player 1 could finish his hand seals and complete the technique. This ability can not be used for another 5 posts after this one. Player 2 stands there a bit tired from the adrenaline rush, and readies himself for his opponent’s response.


Quicker Thinking: The ability to think rationally and quickly under extreme duress; greater analytical skills. The ability to have great perception of what is real and illusion

Common Ex. Allows the clan member to break out of a binding/paralysis technique. Can be used only when in a immobile state.
Lighter on their feet: Self-explanatory. This part of the Magure Waltz gives clan member the ability to be quicker and lighter on their feet. In result, allowing clan members to even glide/surf over surfaces (Water, magma, thorns, etc). Members of this clan can glide/surf over these surfaces with no damage done, so long as their feet is still moving, keeping them a few inches off of the surface, regardless of what kind of surface.

Ex.15% Increased speed, Gliding, Ice Skating like motion



Clan Symbol:

Clan Traits:None
Clan Traditions: Seasonal Hunting
Clan Jutsu:
Spoiler:


Name:: Magure Walts
Rank: E- S
Type: Clan
Element: ------
Range: Self
Description:

Magure Waltz: Members of the clan (MAGURE) are naturally faster than the average person. This technique does not require hand signs. pertains to their reflexes; which includes faster responsiveness in battle, quicker thinking, and the ability to be lighter on their feet.


Faster responsiveness: During battle, member of the clan has the privilege of having the capability of activating a rush of adrenaline to allow them to finish a technique before someone else.

Ex. Say a member of the clan and another Shinobi are battling; for the sake of the situation, let’s say the first two posts consist of them forming hand signs. By the third post, the clan member is able to release the attack spontaneously right after completion of the hand signs, as opposed to the other shinobi, who must naturally wait a second or two for their attack to unleash. However, this ability has a cool down period of 5 posts and cannot under any circumstance be used until that cool down session is complete.

Battle Ex: Player 2 being a Magure clan member
P1: Performs Hand seals
P2: Performs Hand seals as well
P1: Sees that player two is performing hand seals but while player two started his set of handseals, I had finished mine. “ High Speed Fire Ball Jutsu” , I shout as this fire ball speeds towards player two at such blinding speeds.
P2: Had started his hand seals later than player one, but due to the ability of the Magure walts he was able to complete his hand seals before his opponent and send forth his high speed fire ball jutsu before player 1 could finish his hand seals and complete the technique. This ability can not be used for another 5 posts after this one. Player 2 stands there a bit tired from the adrenaline rush, and readies himself for his opponent’s response.


Quicker Thinking: The ability to think rationally and quickly under extreme duress; greater analytical skills. The ability to have great perception of what is real and illusion

Common Ex. Allows the clan member to break out of a binding/paralysis technique. Can be used only when in a immobile state.
Lighter on their feet: Self-explanatory. This part of the Magure Waltz gives clan member the ability to be quicker and lighter on their feet. In result, allowing clan members to even glide/surf over surfaces (Water, magma, thorns, etc). Members of this clan can glide/surf over these surfaces with no damage done, so long as their feet is still moving, keeping them a few inches off of the surface, regardless of what kind of surface.

Ex.15% Increased speed, Gliding, Ice Skating like motion


Name: Saving Grace
Rank: E
Type: Clan
Element: -----
Range: Self
Description: This passive technique goes back to the fact that members of this clan are faster, but a bit more fragile than the average person. This allows the user to go into a hyper mode, in which can only be triggered when the clan member is in a state of danger that is life threatening or can cause severe damage to the user of this technique. This hyper mode increases all of the user’s capabilities and allows the user to completely dodge any and all attack that can prove fatal or critical so long as the technique itself isn’t something inescapable (like a technique that blows up an entire island), and/or rescue someone else from a similar situation. This technique does not require hand signs but has a cool down of ten posts. This technique is said to be the lucky part of being a Magure clan member. Opponents whom have had the privilege of seeing such luck say that it wasn’t luck but a giant angelic spirit that had engulfed their body and spared them.

Name: Hand Speed
Rank: E
Type: Clan
Element:-----
Range: Self
Description: This technique utilizes the Magure Walts’ ability of fast responsiveness to grant the user the ability to perform a handseal, complete it and use its corresponding technique in the same post. This means that Magure clan members will not have to wait for their next post for their jutsu to activate. This technique can only be used if Fast responsiveness is ready to be used(meaning not in a cool down state) and will increase the cool down for Fast responsiveness to 8 posts every time this technique is used. This technique does not require hand signs to use, since it is a supplementary technique.


Name: Magure Predator Mode
Rank: E-S
Type: Clan
Element: Dependent on the users primary element
Range: Self
Description: The users skin pigmentation is changed into the color that is representative of their element (Light hue of orange for fire, light hue of blue for water, white for lightning, an earthly green for Earth, and a light hue of teal for wind) and patterns form on the users body (Wave like patterns for water, spiraled patterns for wind, blue cracks for lightning, thorn like patterns for Earth, and dark red tiger scratch patterns for fire.) This technique can be activated or canceled at will, lasts 5 posts, and has a cool down period of 10 posts
Techniques and disadvantages of Magure Predator Mode:
Main technique: User can infuse element with weapon
Disadvantage: Cannot infuse too much of the element into the weapon or it will destroy it and damage the user.

Fire) Techniques: Hot skin- Opponent can be burned when making contact with user’s skin
Heat tolerance- Can withstand intense levels of heat. Cannot withstand fire completely, but as the user grows stronger so does the tolerance
Can shoot fire from the palm of their hands- Heat damage is dependent on user’s level

Disadvantages: Higher intolerance to water: User receives significantly more damage to water than usual
Cannot create lava, only fire: User can only produce fire
Water) Techniques: Breathe underwater- Can breathe underwater as long as the user remains in this form
Tolerance to underwater pressure- Can withstand intense pressure underwater. Higher level = Higher tolerance
Water jutsus are increased two fold- Water jutsu power is doubled

Disadvantages: Higher intolerance to lightning: Lightning attacks do more damage to the user
Fragile: User is weaker to physical attacks


Lightning) Techniques: Thirty Percent Quicker Reflexes- Quicker evasion skills, and quicker reaction time
Paralysis- Can cause temporary immobility and numbness
Lightning rod- Can absorb lightning/lightning attacks and release it

Disadvantages: Lightning Jutsus require 20% more chakra- User is drained of more chakra when performing a jutsu
Fatigue: Causes one post of fatigue after use of lightning Magure


Earth) Techniques: Super strength- Users physical strength is tripled
High tolerance to physical damage- Physical damage done to the user is halved
Dig- User can burrow deeply into the earth
Can create walls of sediment and rock- User creates a shield by stomping the ground. Height, width, and strength of the wall are determined by the level of the user

Disadvantages: Takes higher Ninjutsu damage- Weak to Ninjutsu attacks
High intolerance to lightning, moderately intolerant to fire: Weak to lightning based attacks, moderately weak to fire based attacks
Slower: The user can only use half of their normal speed; body weight is doubled
Wind) Techniques: Heightened senses- Users sense of hearing are drastically heightened
Trajectory change- Can change the trajectory of projectile weapons

Can jump to great heights- User can jump very high and without harming themselves (E rank- 15 meters, D rank- 30 meters, C rank- 45 meters, B rank- 60 meters, A rank- 75 meters, S rank- 90 meters)

Wind blast- Can blast wind from hands and feet. Force is determined by level

Disadvantages: High fire damage- Very weak to fire
Weak to sound- Weak to sound based attacks due to heightened sense of hearing
Weak to physical attacks- Weak to Taijutsu based moves

Name: Spiritual Heat
Rank: E
Type: Clan
Element: ------
Range: Self
Description: This technique is a passive jutsu which uses the user’s chakra to keep their body temperature from reaching dangerous heights or dangerous lows. The only exception to this technique is if the user uses Magure Predator Mode.

Name: Curved shot
Rank: D
Type: Clan
Element: -------
Range: As far as the projectile is thrown
Description: This technique does not require hand signs and allows the user to curve projectile weapons at the last minute. This technique can be used to send a kunai that has already missed, curving back at the target up to 10 meters. This technique lasts one post and has a cool down of three.

Name: Ricocheting Weapons
Rank: C
Type: Clan
Element: -------
Range: As far as the weapon goes
Description: This technique does not require hand signs and allows the user to infuse weapons with a thin layer of chakra. This will then allow the weapon to gain enough force to break a tree, and /or once or many times ricochet off of any surface to hit the designated target at strange angles. This technique lasts one post and has a cool down of three.

Name: Dying Star
Rank: B
Type: Clan
Element: -----
Range: 50 meter radius
Description: Dying Star: User focuses and creates a dense mass of chakra with a strong gravitational pull, attracting any nearby debris and any lingering or projectile metallic objects. The ball then floats above the user, implodes, and then bursts in a fiery explosion of energy and debris. The attacks accuracy is dependent on the opponent’s natural gravitational force on their body, so if the opponent were to have unnatural gravitational force acting upon their body, the accuracy of the technique would be affected.

Name: Guardian Angel
Rank: A
Type: Ninjutsu
Element: -----
Range: Self
Description: User creates a barrier that takes the form of an Angel. The Angel covers the user and or designated person with its wings. This technique lasts three posts, but prevents the user from moving the entire time; has a cool down period of 5 posts


Name: Fallen Angel
Rank: S
Type: Clan
Element: ---------
Range: 0 -50 meters
Description: This technique requires hand seals. After completing the required seals, the user will have summoned his guardian angel, which will engulf the user and emanate of the user as a giant angel made of chakra. The user will then have the option of either keeping the monstrous angel around him or manifests the angels chakra into a weapon. There are three ways to execute this technique. One could be by making physical contact with the target; once physical contact is made the angel will instantly engulf the target and trap the target within its body. After doing such the angel will rise 70 meters above ground and then drop all the way to the bottom, upon hitting any surface this angel will explode with the target inside of it, causing a large 100 meter S ranked explosion. This technique can be done also with weapons, in which the weapon will have to make contact with the opponent to do the capture/explosion process. Finally this technique can be fired from the user’s body to grab the opponent. This can only go up to 50 meters, but cannot cause harm to those that they wish to protect. After using this technique, one will be very tired and unable to use any clan jutsu for five posts.

Clan History:

Magure clan members are descendants from two proud families from two proud countries. The Magure clan is the product of a farmer boy for the royal family of Spain named Heusen and a high ranked shinobi of the Blazing Moon clan, Yuzuki . Yuzuki was an elite shinobi whom was arranged to marry with the handsome warrior of her clan, but during an unusual mission to Spain she met the farmer boy who swept her off her feet. The two returned to japan, but didn’t return to her homeland, instead they ran away to start their own family. Yuzuki’s father wanted the bloodline of his clan to go one through her children and he believed that if the two best warriors have children, that their children are destined for greatness. In honor of her father she attempted to keep the bloodline moving along, but with Heusen, a man with no bloodline. Years later, trouble comes to paradise when Heusen fails his many attempts to get Yuzuki pregnant. Yuzuki contemplates going back to her father, and Heusen drops to his knees and prayed. A few tries later Yuzuki is pregnant, and all is well for a little while. 11 months later they had a beautiful baby boy and named him Kigoshi Hitake. On Kigoshi’s first birthday he fell seriously ill, and no matter what Yuzuki and Heusen did, Kigoshi was going to die. In desperation Heusen being a man of faith fell to his knees and offered his final prayer, and then he slit his own throat right in front of baby Kigoshi. A few hours later Yuzuki walks in to find her love lying on the floor lifeless. In tears she raged, as her judgement began to grow cloudy. She contemplated killing Kigoshi but for some reason , that seems strange to her, she didn’t. Yuzuki would then abandon Kigoshi in a house alone, with his severe illness. A day later Kigoshi is found by a Farmer lady, who had less experience than any medic. This farmer lady took Kigoshi and showered him in green herbs, and after two days under her care Kigoshi made a full recovery. Kigoshi grew up to be a strong and respected ninja of the mist village, but rumor has it that he is an extremely lucky man, but some of his enemies along with the farmer lady who raised him say that its his father Heusen serving as his guardian angel. Kigoshi fathered three children in his lifetime : Aiden, Kaizo, and Enoshi. He believes that his father watches over them as well.

Clan Village: Originated from members of the Hitake Family in Kirigakure. but can be found anywhere


Last edited by Aiden on Thu Dec 22, 2011 11:26 pm; edited 9 times in total
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Re: Magure

Post by Aiden on Mon Dec 19, 2011 5:32 am

Done


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Re: Magure

Post by The Blainiest on Mon Dec 19, 2011 7:13 am

This is three clans and some special characteristics rolled into one.



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Mon Dec 19, 2011 12:35 pm

Hey bro, Roxas gave the clan a look earlier and approved on the abilities but here is the clan in a nutshell


This clan is basically based on weapon fighting/shooting. By shooting i don't necessarily mean with a gun. Its first ability is a far sight ability which just allows you to see a bit farther and therefore have a good line of sight and not much more, then its second is to give you a good shot, and the last is just in case you have to defend yourself close up. These abilities are one in the same i just broke them up and named them for the sack of simplicity. Also the descriptions are very long because i did not want to have any confusion for anyone reading it yah know. The way i build this clan is so that you have pretty good benefits but cant become powerful just because your a member of this clan like the uchiha clan. So the abilities and jutsus are all pretty much like supplementary techniques. btw thanks for the patience i really appreciate you checking both my applications
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Re: Magure

Post by Suijin on Mon Dec 19, 2011 11:05 pm

Hey, sorry Blaine. If you see any issues with the clan, unapprove it, but I'm going to go ahead and approve it for now.
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Re: Magure

Post by The Blainiest on Tue Dec 20, 2011 12:00 am

Do all the speed abilities stack?



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Tue Dec 20, 2011 1:45 pm

We dont really have speed abilities besides being lighter on our fight with the slight ability to glide. The only other one i might think could be considered a speed ability is the lightning form of magure predator mode, but that isnt an increase in speed but an increase in reflexes. They can be used with other speed techniques, but this clan pretty much has none.


Aiden: King of Gold and Mischief
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Trouble is what you want, then you're going to get it.


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Re: Magure

Post by The Blainiest on Tue Dec 20, 2011 1:51 pm

Ex. Increased speed

But thats just fine but I need to know some percents on stuff like this.



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Tue Dec 20, 2011 1:58 pm

I didnt really think about it much. Probably 35% faster than the average person. The whole idea behind it is that when they start moving with the walts its like ice skating really fast. Its not blinding speed


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Re: Magure

Post by The Blainiest on Tue Dec 20, 2011 2:14 pm

Well I need percents added to the whole thing whenever something is heightened. And please refer to SCs for examples on the percents.



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Tue Dec 20, 2011 2:24 pm

Done bro.


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Trouble is what you want, then you're going to get it.


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Re: Magure

Post by The Blainiest on Tue Dec 20, 2011 2:42 pm

30% is the max for SCs so I think it should be that for clans since SCs also have flaws, and clans are just clan abilities. I also need you to change the wording to compared to a ninja their rank.



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Tue Dec 20, 2011 3:10 pm

Done


Aiden: King of Gold and Mischief
Spoiler:




Trouble is what you want, then you're going to get it.


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Re: Magure

Post by Aiden on Tue Dec 20, 2011 4:18 pm

This clan had already been approved, but i asked for it to be moved to this section because Aegeis(im sorry if i messed up your name bro) had found a sentence in one of my jutsus that could have been an unintentional problem, and so i fixed it for myself and the clan. Blaine had found the only problem that he had was with the reflex increase from the magure walts,but the rest of it was fine in his words. So i removed the reflex increase in the walts, and now this clan is ready for approval.


Aiden: King of Gold and Mischief
Spoiler:




Trouble is what you want, then you're going to get it.


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Re: Magure

Post by Suijin on Tue Dec 20, 2011 5:13 pm

Fine, fine. Approved.
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Re: Magure

Post by The Blainiest on Wed Dec 21, 2011 4:19 pm

Another person thinks like me, this clan has too much(jack of all trades things).
Not to mention I havent looked at the jutsu, Roxas didnt either.

UNAPPROVED



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Wed Dec 21, 2011 9:21 pm

Why exactly is this unapproved? No one has yet to given me any valid reasoning as to why this clan isn't approvable. "A jack of all trades", based on what ive been hearing in the tavern. People(oasis) believe that this clan is much like the byakugan and i think that is just silly. The Hyuuga clan in general have the ability to sense things from miles away, no matter what is obstructing their view, They are also able to see chakra points in the body, along with generate chakra through their finger tips to destroy chakra points.

My clan: does none of that. My clan has vision like a telescope, and cant see past things obstructing their view, such as a tree. We do not have the clan ability to sense things we literally just see far. I can tell any of you to explain the clan thoroughly to me and none would be able to do it, because we like to skim through things rather than truely understand them. Saying this clan is and i quote, "Byakugan on steroids" is like saying that humans are fish because we can both swim. Now i understand you guys think alike and i respect each of your views but neither one of you have reasoning besides your own personal preferences. You even said it yourself blaine, a guy thinks like you and thinks this clan is too much. Its silly because i work hard to explain every little detail so that you all can understand that these abilities are pretty much one in the same.


Like mentioned before i seperated these things because i wanted it to be easier to understand but this is pretty much my clan in a nutshell:


Great vision: a normal human being can see 1000 meters away, just they wont be able to see clearly like members of this clan could.


Great aim: We can hit anything with our shurikan if it stands still. Now you guys are thinking, ah man thats good mode, well guess what, you all could do that too, because when one states that in their post they throw a shurikan at their knee. iF NO ONE DOES ANYTHING ABOUT IT OR EVEN MOVE OUT THE WAY IT WILL HIT THEM ANYWAYS. and again a normal human being can do this.


Natural Speed: We are fast but not like lightning or anything that is undodgeable, we are slightly faster than the average ninja our rank. In result our bodies are more fragile, and the average ninja from this clan isnt as physically strong. This is much like real life, when one takes a liking to a sport they become more built for the sport.


Since no one will take the time to truly read my clan, and probably even read my post i will explain it to you guys: Imagine this clan if you will as being a clan of elite archers. Now as an archer you gain better sight since you learn to spot things from a far and focus in on it. You are much swifter because you have to adapt to chasing down animals, and you have great aim. There you have the magure clan, only with less icing, by icing i dont even mean that we added over powered stuff in it. Now i get it there are alot of people that try to sneak in over powered clans and stuff but i swear to you that this clan isnt one of them, if you sucked at rping before this clan isnt the clan that will help you the slightest, because all of our abilities and justus ultimately fall under the category of strategy. As humans we have a tendency to try and relate things with stuff that we already know, such as how some of you look at the ability to see far and say that its automatically byakugan. Guys im just trying to rp with you all as part of this clan, you guys say you support creativity but everytime someone even tries to do something different, you will insult it by relating it to something that is very different. I can prove my point to you all, point out an ability all explain it to you, and show you what we did to make sure that its fair.


Aiden: King of Gold and Mischief
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Trouble is what you want, then you're going to get it.


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Re: Magure

Post by Oasis on Wed Dec 21, 2011 9:45 pm

Okay my main issues with this are as follows:
~This clan has too many abilities, most clans in the world of naruto are lucky to get one, if that. Some just have exclusive jutsu.

The way i read it, you have:
-one free genjutsu break per fight
- 360 vision in a 10ft diameter
- able to auto lock a projectile from 1000 meters away
- can see 1000 meters away perfectly
- can skate across magma and thorns or water without taking any damage
- if doing a jutsu at the same time as someone else it will go off first

I feel that these are all very strong, game changing aspects and that you need to focus the clan's abilities one or two so that fights dont go so much in your favor that the opponent does not even stand a chance.
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Re: Magure

Post by Aiden on Wed Dec 21, 2011 10:32 pm

Spoiler:


~This clan has too many abilities, most clans in the world of naruto are lucky to get one, if that. Some just have exclusive jutsu.



This clan has 3 abilities. Two of them that barely make a difference but are bad ass for rping and one that changes the battle slightly. You said in the world of naruto clans are lucky to have one ability. Well i must respectifully tell you that this is untrue. I can name five off the top of my head that has at least three. The Hyuuga clan, the uchiha clan, the yuki clan, uzumaki clan, and the aburame clan(has more than three btw).

Deal is most clans in the naruto world has three very effective if not over powered abilities in their clan.


Spoiler:


The way i read it, you have:
-one free genjutsu break per fight
- 360 vision in a 10ft diameter
- able to auto lock a projectile from 1000 meters away
- can see 1000 meters away perfectly
- can skate across magma and thorns or water without taking any damage
- if doing a jutsu at the same time as someone else it will go off first


Everyone with kai gets one free break.

360 vision in 10 ft diameter isnt enough to dodge a move that they narutally cant dodge. just because you can see 360 doesnt entail that you can beat up a taijutsu user either. Humans can see 180, this doesnt mean we dodge or stop anything in our vision.


-true, but false. We can auto-lock a projectile but the projectile will never go father than we can through. Regadless if we auto- lock it from 2ft, if the person moves the weapon will go passed them. you make it sound a heat seeking missle. our ability to hit a target is nothing anyone on this site cant do already, the only cool part about it is that we can be falling while doing this.

-1000 meters away perfectly. the average human can do just the same but not perfectly, hence why its an ability for us.


-cause we dont touch it, its like water walking and tree walking. The only way this works is cause we never really touch it , for magma and thorns ,we would be hurt if we fell in it though, or get grabbed by it.

-this only happens once ever certain posts(we put a huge cool down on that as well), and that would make sense if your character is faster. iN A SENSE OF TIME, it will never be to the point that it will be too late to dodge. on top of that you still have to account for the jutsus' cool down itself


The clan is centered around one idea "The lucky archer". All these techniques that you have mentioned have been considered by the three creators of the clan. And we completely took our time structuring this so that none of these abilities would be overwhelming. We invite you guys to try and rp with this clan under the heavy restrictions we've placed on the abilities that seem even remotely cool, you will see that there really is no big deal. Sometimes we just over analyze something and forget that it is not much different from what we can already do. Repeating what you said about focusing the clan, well the clan focused, reading the history and the jutsus should tell you what. remember this : sight, accuracy, and speed.










Aiden: King of Gold and Mischief
Spoiler:




Trouble is what you want, then you're going to get it.


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Re: Magure

Post by Oasis on Thu Dec 22, 2011 3:37 am

Great aim: We can hit anything with our shurikan if it stands still. Now you guys are thinking, ah man thats good mode, well guess what, you all could do that too, because when one states that in their post they throw a shurikan at their knee. iF NO ONE DOES ANYTHING ABOUT IT OR EVEN MOVE OUT THE WAY IT WILL HIT THEM ANYWAYS. and again a normal human being can do this.


Since you put it that way you should just take it out as its already able to be done and does not need to be part of the clan. And as you stated in your next post that you can "be falling down when doing this" that further proves my point.

360 vision in 10 ft diameter isnt enough to dodge a move that they narutally cant dodge. just because you can see 360 doesnt entail that you can beat up a taijutsu user either. Humans can see 180, this doesnt mean we dodge or stop anything in our vision.


yes you can dodge it or block it, For example: An attacker throws a kunai to your back, you would be able to spin around and block it correct? Seeing as that would almost lethal to a normal person/

-cause we dont touch it, its like water walking and tree walking. The only way this works is cause we never really touch it , for magma and thorns ,we would be hurt if we fell in it though, or get grabbed by it.

Then make it a jutsu, it does not belong as a passive ability for your clan since it is so closely akin to waterwalking.

-this only happens once ever certain posts(we put a huge cool down on that as well), and that would make sense if your character is faster. iN A SENSE OF TIME, it will never be to the point that it will be too late to dodge. on top of that you still have to account for the jutsus' cool down itself
make this an SC

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Re: Magure

Post by Aiden on Thu Dec 22, 2011 5:43 am

Spoiler:


Since you put it that way you should just take it out as its already able to be done and does not need to be part of the clan. And as you stated in your next post that you can "be falling down when doing this" that further proves my point.


I never said that it couldn't auto lock. What you did there was take my first reply and try to merge it with my second reply, when my second reply pretty much made it clear to you. Your point last time was as following.

- able to auto lock a projectile from 1000 meters away : I said yes to this in the beginning because when you said auto lock i thought you meant aim. No by auto- lock you mean that it is fixed on the target to the point that the weapons will follow the target then, no. Like i said in my second reply post, its not a heat seeking missile so it wont follow the target, and this ability doesn't grant weapons capability to reach targets 1000 meters away because we can see it. Its safe to say no one can throw that far and this clan doesn't grant them that ability. You said that my statement in my second response post about being able to aim while falling proves your point. I don't see how that has anything to do with your point of auto-locking projectiles from 1000 meters away. Why not remove it? Because being able to aim and shoot perfectly in tough situations is my clan's thing and i like it. As basic and simple as it may seem, i like it.


Spoiler:


yes you can dodge it or block it, For example: An attacker throws a kunai to your back, you would be able to spin around and block it correct? Seeing as that would almost lethal to a normal person


I said a normal person sees 180, so yes assuming that we can see 360 makes our eye range better, which is the point of the whole technique. Hence why even though humans can see 1000 meters away, we are the ones who can see clearly. I do see your point though the fact that i see it i have the possibility of dodging it. But is that really so bad, i don't think i would even really bother with that or even consider it as one of the moves that "wouldn't give the opponent a chance", especially since its more defensive in this sense. Regardless my point still stands that just because i see doesn't mean i can dodge. Let me give you three easy examples:

1) Opponent linger in the bushes observing his opponent's ever move. The opponent had his back turned and decided that this was his chance. He pulls out a kunai and sends if flying towards the opponents back

Our rp reality: Was minding his bussiness when he heard a small movement in the bushes, as he looked over his shoulder to see who it is a kunai came flying at him, and he side steps the kunai. he pulls out his sword and asks "who's there"

[ this example is based on what we all do already. Lets be frank with each other sneak attacks such as the one you suggested doesn't work on ninjas because this is the typical reply anyways. If it wasn't then we would have kages being assassinated by lowly genins, whom no nothing about rping besides throwing a kunai from behind. but in this next example lets pretend that both rpers are a little better and they are using this technique].

1) Opponent linger in the bushes observing his opponent's ever move. The opponent had his back turned and decided that this was his chance. He pulls out a kunai and with the help of some jutsus, god knows what sends it flying towards the opponents back at 50 mph

Our rp reality: Was minding his business when he heard a small movement in the bushes, as he looked over the kunai was visible to him once it hit his ten feet perimeter he then attempts to side step the kunai but cant completely get out of the way because of the speed that it was thrown so he gets hit in the shoulder. he then pulls out his sword with his other arm and asks "who's there?"

[He couldnt dodge it because it was much faster than him, even if he already saw it coming. The only way that could happen was if he had heighten reflexes. Final example]


As human beings we see in 180. If someone beams a small ball at your body there is a 50/50 percent chance that it could hit you. and lets say it hit you in the face. before the ball made contact with your face you will have had atleast two seconds to get out the way, but more than half of the time, we dont react in time, but in the end we still saw it. A ball is thrown from your side, you still see it through your peripherals but same deal. This is pretty much just sight and sight does not entail that you can dodge any and everything.

Spoiler:

Then make it a jutsu, it does not belong as a passive ability for your clan since it is so closely akin to water-walking.

I rather not because its not really a problem as an ability either. You say it doesn't belong but it actually makes perfect since with the clan. This is part of the ability that makes members of this clan graceful and fragile. The going over surfaces the way they do is a showing of grace. You might say that its more of a characteristic, but its one that is pertaining to every member of the clan. As an ability or a jutsu it would not be god mod, it would just be different. I recon that it will be quite foolish for a clan member to actually attempt to lava walk, because there is no where in that technique does it say that wwe are immune to lava. It only keeps us from the scorching heat, but if it touches our skin we are done. I keep it as an ability because although it might not seem like it, it fits very well, and its my preference, just like making it a jutsu is your preference.

Spoiler:

-this only happens once ever certain posts(we put a huge cool down on that as well), and that would make sense if your character is faster. iN A SENSE OF TIME, it will never be to the point that it will be too late to dodge. on top of that you still have to account for the jutsus' cool down itself

This is in no way a Special Characteristic. Like the whole surface surfing thing it is part of the walts. the walts is a huge part of the clan, to make that a special characteristic would mean that i could remove that cool down and therefore being unfair. Staying this way shows you the "luck" aspect of members of the clan, hence why we make that sense of being able to tap into it, but not use it all the time. Its like knowing you have luck, but not pushing your luck, that's the whole idea behind it. Like i said this would definitely be no good as a special characteristic for one person. if you mean make it a clan special characteristic than possibly this could work, but it works fine with the walts. Honestly i like your views on it and they make much more sense than what i was told earlier. Please remember that none of this is out of disrespect and i appreciate you taking the time out. Btw i still believe it would be much nicer if you could read my clan.


Aiden: King of Gold and Mischief
Spoiler:




Trouble is what you want, then you're going to get it.


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Re: Magure

Post by Oasis on Thu Dec 22, 2011 6:18 am



~Waltz needs to be a jutsu

~ Genjutsu break needs to be removed as this, as you said, is a "hunter clan"

~360 vision and 1000m vision can stay as is



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Re: Magure

Post by The Blainiest on Thu Dec 22, 2011 7:02 am

I said a normal person sees 180, so yes assuming that we can see 360 makes our eye range better

They really don't and certainly not well. Its more of 160 without the outer sight doing anything.

So take out the 360 view I just see too many ways it can be abused and honestly its like an untrained byakugan on this site so just get one of those.



Cheshire Cat: Oh, by the way, if you'd really like to know, he went that way.
Alice: Who did?
Cheshire Cat: The White Rabbit.
Alice: He did?
Cheshire Cat: He did what?
Alice: Went that way.
Cheshire Cat: Who did?
Alice: The White Rabbit.
Cheshire Cat: What rabbit?
Alice: But didn't you just say - I mean - Oh, dear.
Cheshire Cat: Can you stand on your head?
Alice: Oh!

Spoiler:

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Re: Magure

Post by Aiden on Thu Dec 22, 2011 2:27 pm

Spoiler:

[05:15:10] @ Oasis : Aiden, The waltz needs to become a jutsu for your clan, the 360 vision and 1000m vision can stay however the genjutsu break needs to be removed because i feel it has no direct coorelation to your "Hunter Clan"



That was the deal.


Aiden: King of Gold and Mischief
Spoiler:




Trouble is what you want, then you're going to get it.


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Re: Magure

Post by Suijin on Thu Dec 22, 2011 4:13 pm

Just change 360 degree vision to 358 degree so you at least have a blind spot.
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Re: Magure

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