Name: Adrenaline Shot (Set of 3)
Type: Item
Size: Tiny
Rank: B-Rank
Description: A liquid of unknown coloring sits inside a small, easy to use syringe. The needle is short yet thick, the syringe itself made of a white, biodegradable plastic so they aren't easy to break.
Function: The only means of injection is through the skin, the thick needle allowing it to pierce the skin through clothing and the likes.
Abilities:
- The person injected with this finds their bodies reacting and moving at an increased pace. This injection increases the person's adrenaline and allows them to move an extra 4 MPP for 3 posts.
- Although injections cannot be stacked to increase movement, they can be used to ignore the initial drawback of these injections, with limits. If a person uses this method and doesn't wait 3 posts before using a new injection, it is less effective. [i.e. 2 Posts only, then 1 post.] After a third injection without letting the body relax, there is no bonus.
Drawbacks:
- After the initial 3 posts have passed, the user's movement is decreased by 4MPP, their body feeling heavy and slow after the medication has worn off.
- A person can ignore the initial drawback of this injection by using another but this increases the drawback effect and causes it to stack. So, a person who uses 2 injections may have 5 turns of extra movement, but once the drawback happens, they will have minus 8 MPP for 5 turns.
Status: Open. Poison Crafting Required.
Related Items: Weak Adrenaline Shot
Type: Item
Size: Tiny
Rank: B-Rank
Description: A liquid of unknown coloring sits inside a small, easy to use syringe. The needle is short yet thick, the syringe itself made of a white, biodegradable plastic so they aren't easy to break.
Function: The only means of injection is through the skin, the thick needle allowing it to pierce the skin through clothing and the likes.
Abilities:
- The person injected with this finds their bodies reacting and moving at an increased pace. This injection increases the person's adrenaline and allows them to move an extra 4 MPP for 3 posts.
- Although injections cannot be stacked to increase movement, they can be used to ignore the initial drawback of these injections, with limits. If a person uses this method and doesn't wait 3 posts before using a new injection, it is less effective. [i.e. 2 Posts only, then 1 post.] After a third injection without letting the body relax, there is no bonus.
Drawbacks:
- After the initial 3 posts have passed, the user's movement is decreased by 4MPP, their body feeling heavy and slow after the medication has worn off.
- A person can ignore the initial drawback of this injection by using another but this increases the drawback effect and causes it to stack. So, a person who uses 2 injections may have 5 turns of extra movement, but once the drawback happens, they will have minus 8 MPP for 5 turns.
Status: Open. Poison Crafting Required.
Related Items: Weak Adrenaline Shot