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Jutsu System

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Jutsu System

Post by Suijin on Fri Apr 11, 2014 3:59 pm

Ranking System
Basically, it just takes some common sense and a little thought to rank your own techniques. Don't worry, if your ranking is a bit off the staff will let you know. First and foremost, E is the lowest rank. The weakest and most basic of techniques are 6 in rank. E-rank techniques do not typically utilize much chakra at all but can use up stamina. E-rank techniques are typically combo-moves and the such, very basic ones at that. D-rank moves are a little more powerful. They can utilize a bit of chakra but tend to not use up much. They can vary from enhanced punches, kicks, speed, or simple elemental attacks. Chakra techniques of D-rank quality are some of the weakest but still quite useful. Next in line are C-rank moves. They are relatively average and use standard chakra or stamina. They deal a bit more damage and tend to have more size and range when used as an elemental attack. B-rank moves are pretty powerful and can take the form of large elemental attacks or explosive strikes. A-rank moves are nearly always lethal and can be devastating in nature. S-rank moves are some of the most powerful and extremely detrimental to the user as well as their target. Not only are they taxing on the user's mana or stamina but they also can, at times, deal damage to the user as well. Most only carry a few S-ranks in their arsenal and rarely use them but when used, they can devastate large areas and towns within seconds. SS-rank moves are next but there is a limit of only two of these per character. They are literally the top of the top, the most powerful techniques one can have.

To determine what rank of technique your character is allowed to know, please refer to the specialty of the technique and which stat that it uses. This is all stated HERE. The stat that it uses will determine what rank you can know and use. For example, if the class uses strength, your strength stat will determine what rank of technique you can use of that specialty. For a more precise system, please refer below.

E Rank - 0-9 SP in required stat.
D Rank - 10-20 SP in required stat.
C Rank - 21-34 SP in required stat.
B Rank - 35-50 SP in required stat.
A Rank - 51-70 SP in required stat.
S Rank - 71-90 SP in required stat.
SS Rank - 91+ SP in required stat.

If a technique requires two specialties, then whether or not you are able to perform the technique will be dependent on whichever stat is higher.

Chakra/Stamina Costs
Chakra and Stamina costs are how much mana or stamina that it takes in order to perform the technique. This is almost solely dependant on the strength, concentration, and rank of the technique. That said, an E-rank move will typically not have a high stamina cost while an S-rank move will not have a low chakra cost. I bet you're wondering what the difference between stamina and chakra is though... Stamina is essentially the physical energy one possesses. The more physically straining the technique is, the more stamina it will consume. On the other hand, chakra is both physical and spiritual energy. Chakra is used in the conjuration of elements, enhanced physical attributes, and so on. An easy way to remember the difference is that stamina is more realistic, as in things you could do in real life with heavy training and makes sense logically, while chakra is fantastic. It will deplete when performing things that would never be possible in real life. And yes, some techniques may require both stamina and mana.

This uses the honor system and if you are found to be clearly using more chakra and stamina than you possess, you will be forced to pass out by staff in the topic you over-exerted yourself in.

Elemental Advantages
As in any case, there are always elemental advantages and disadvantages to consider. In this part of the system we will address which element has an advantage against what as well as what that means exactly. Fire beats wind, wind beats lightning, lightning beats earth, earth beats water, and water beats fire. It is a cycle. Any other elemental clashes are neutral, save for those that are outside of the basic elements such as ice. Naturally, fire has an advantage over ice and ice has an advantage over water. Things such as that. Other elements will take some common sense and, if necessary, staff intervention. Now, what does that mean? Well, it means that if both techniques of equal rank clash then the technique with the advantage wins. In the case of no elemental advantage, they will simply nullify each other unless there are circumstances that make one technique unnullifiable by the other technique. Now, what if they are different in rank? There's a one-rank rule here. For example, a B-rank water technique is equal to an A-rank fire technique. That means that a B-rank water technique can meet an A-rank fire technique toe-to-toe while a C-rank water technique can not.

Jutsu/Technique Points & Costs
On this site you do not have to train your techniques and jutsu but instead you purchase them with TP (technique points). The cost of the technique itself is dependent on its strength and thus its rank. Below you can find the costs for each rank of techniques/jutsu.
E Rank: 5 TP
D Rank: 8 TP
C Rank: 10 TP
B Rank: 20 TP
A Rank: 30 TP
S Rank: 50 TP
SS Rank: 65 TP
You can earn more technique points by training. For every 100 words you are granted 1 technique point. You start with 120 upon character creation.


If you have any questions regarding techniques, please refer to Admin.
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Suijin
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Re: Jutsu System

Post by Suijin on Tue Apr 15, 2014 11:49 pm

[Updated Jutsu TP Costs 4/15/2014]
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Suijin
Black Ops
Black Ops

Posts : 1122
Join date : 2011-02-25
Age : 21
Location : USA

Character Sheet
Ryo: 100
Chakra:
100/100  (100/100)

View user profile http://sg-rpg.forumotion.com/

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