^ Hover Over Text ^


^ Hover Over Text. ^
Latest topics
» A Rank Exam.
by Darksouls Wed Mar 22, 2017 3:00 pm

» SG | Role-Play Rules
by Suijin Wed Mar 22, 2017 1:43 pm

» Sharingan Bloodline.
by Darksouls Wed Mar 22, 2017 1:28 pm

» Scorch Release
by Yuri Inoue Wed Mar 22, 2017 12:42 pm

» Lightning's Position/Roster wip
by Nuitari Kouga Wed Mar 22, 2017 11:03 am

» Kouga Nuitari Shinobi Profile
by Nuitari Kouga Wed Mar 22, 2017 8:33 am

» Kouga Bloodline
by Nuitari Kouga Wed Mar 22, 2017 5:41 am

» The Major Villages
by Suijin Wed Mar 22, 2017 1:12 am

» Clan & Village System
by Suijin Wed Mar 22, 2017 12:09 am

» Essien
by Essien6th Tue Mar 21, 2017 11:58 pm


Sithis Monomyth

View previous topic View next topic Go down

Sithis Monomyth

Post by Uchiha Alexis on Tue Jul 31, 2012 3:05 pm


Name: (Sithis Monomyth)
Nickname/Alias: Black Rage, is also known as Mr. Sexy, and Unstoppable Taijutsu Grandmaster, As Well as the Blur.
Age: 120(Appears to be 40)
Gender: Male
Looks:
Spoiler:
Sithis stands Over 7 feet 12 inches he weighs over 670 pounds, and he is black. His skin is brown actually not black. His muscles could been seen even when he wears a shirt. He has white hair. On his head, due to his age of course. He does not however have any freakishness or wrinklies. His usually Appearance, is wearing his Jounin Clothing, Above his boxers. And He has ninja shoes, He has 6 Pouches on his Lower back, that have the standard ninja tools. Two Kunai Holsters on each side of the leg. And his Ga int Sword. On His lower back. On his left hand side of his back. He also Wears 5k Ankle, Leg, Wrists, and Arm Weights. Around his body.

Personality:
Spoiler:
Sithis is a short tempered little prick, his a hot headed person, His also cocky and full of himself. He would likely Literally cripple a ninja, if he dared to a attack him in mere Taijutsu. However he can be calm at times, at other times his just a raging whore, who just rages, and when he rages, he doesn't make any sense at all when he talks. He is known to make rash and risks takes during missions mostly due to his hot short temper.

He does have a shy weakness to him, girls that he thinks are pretty or might like him, He is very shy, or of a teenager shy. Like he doesn't know what to do rather then talk rubbish, and hopefully they will understand. He enjoys the company of women, in his time when his not on missions, or not doing anything. Mostly because they are gentle and sweet. Most of them are of course, and he doesn't like men, his also a Major Homophobic.

Men, how he acts with them. He hates them, while not hating himself. he hates other men, because he assumes they will go homosexually on him. There are however Exceptions, There are certain men, that Sithis has Befriended. And remains friends without going nuts, or Overreacting. He has never refused a fight he can't win. He always Accepted fights that he can win, there are few times when he knows he will lose, only then he would refuse the fight. Overall he likes the Challenges.

He is also a Wise man with Knowledge, even though he doesn't seem so. he really is.
Likes & Dislikes:
Likes.
Women
Training
Missions
Raging


Dislikes.
Men
Gay Men
Bisexually Men
Rabbits
Catch Phrase: Yo Dig




Clan Name: Hyuuga
-Bloodline Description: Byakugan
Village: Leaf
Clan Symbol: [Optional]
Clan Traits: [Optional]
Secret Clan Jutsu: [Optional]
History: [Optional]




Village: Leaf
Title Rank: Sannin
Skill Rank: S




Skill Specialty:
Main: Ninjutsu
Sub: Taijutsu
Tertiary: Medical Jutsu

Elemental Affinity:
Main: Lightning
Sub: Water
Tertiary: Wind

Special Characteristics: Name: Healing Factor
Rank: Elite
Description: Allows the User to Healer 30% Faster then an Avenge Human of his Rank. Allowing, to heal Minor Wounds Withing Seconds, Mediation Wounds within Minutes, and Major Wounds between 7-10 Hour Periods, Life Threaten Wounds take a Week to Fully Heal.





Flaws/Weaknesses:

Name:Fear of Spiders
Rank: Elite
Description: Major Weakness, If He sees a Huge Spider he freezes in to shock and will not be able to move, until he realizes the spiders are crap For 3 Posts. Which Is Highly Unlikely. Small To Medium Spiders, He screams and runs away from. He will freeze up if the spider is 12 feet long for 2 Posts, In order for him to overcome it, he needs to believe that Spiders are not a threat.

Name:Blind Spot
Rank: Elite
Description: The Hyuuga clan has a Blind spot when the Byakugan is Active, it is Located in a small area of the neck, it's a small blind point but efficient none the less.






Name: (Name of weapon or item)
Amount: (How many of this weapon you have.)
Appearance: (A pic or brief description of the object)
Rank: (What rank would this be classified as?)
Special Abilities: (What abilities does this have? It can be none)
Origin: (Where does this weapon come from? Why does your char have it?)



Lightning Ninjutsu:
Spoiler:

Name: Lightning Beast Running Technique
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: All ranges
Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.

Name: Lightning Release: False Darkness
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: All ranges
Description: Law emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.

Name: Lightning Release: Electromagnetic Murder
Origin: Canon
Rank: A
Type: Offensive
Class: Ninjutsu
Range: Short-range
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water technique.

Name: Lightning Release Shadow Clone
Origin: Canon
Rank: A
Type: Offensive, Supplementary
Class: Ninjutsu
Range: Self
Description: Raiton Kage Bunshin no Jutsu is a Ninjutsu that utilizes lightning to create a Kage Bunshin clone. Because it is a Kage Bunshin, the Raiton version shares the ability to interact with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. If the Raiton Kage Bunshin is injured, the clone will revert into its natural lightning state. Like in other Lightning Element attacks, should the target come into contact with the electricity, they will be momentarily stunned.

Wind Ninjutsu:
Spoiler:
Name: Daitoppa - Great Breakthrough
Origin: Canon
Rank: C
Type: Offensive
Class: Ninjustu
Range: Short-Mid
Description: Fuuton • Daitoppa is a Ninjutsu which utilizes the Wind Element. After bringing his hand to his mouth, SIthis will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame

Name: Wind Release: Vacuum Blade
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: Short-mid
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

Name: Wind Release: Jade-Storm Gale
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: Mid-range
Description:Fuuton • Suiranreppuu is a Ninjutsu utilizing the Wind Element. After forming the need hand seals, Sithis can manipulate his Wind infused knives while they are away from his body. Using the technique, he can hover the knife in the air and then rotate it. This grants him an alternate means of attack if he is imprisoned and his blades are left outside the enclosure. The power of the Wind Element is enough to penetrate some forms of Raiton defense.

Name: Wind Release: Wind Cutter Technique
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: Mid-range
Description: Fuuton • Kazekiri no Jutsu is a Ninjutsu utilizing the Wind Element. To utilize this technique, the ANBU member will form the needed hand seal. A large slicing wind will then be created which can cut through his opponent. This can be used to immobilize large summons. This will be the initial attack in an elemental trio used by the ANBU. It will be followed by Raiton • Shichuu Shibari to stun and trap the target and finally Doton • Otoshi Buta to imprison the summon in a gigantic sealed pot.

Name: Wind Release: Pressure Damage
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description:Fuuton • Atsugai is a Ninjutsu utilizing the Wind Element. After releasing his black Wind elemental from his body, Sithis will use the spirit to release a large wind blast.


Name: Beast Tearing Palm
Origin: Canon
Rank: B
Type: Offensive
Class: Ninjutsu
Range: Mid to Long range
Description: Juha: Shou is a Ninjutsu used by Law. Using his Wind nature, Law will create a blades of wind which he can launch towards his opponent. Sithis can control the path of the blades and because they are made of Wind chakra, they can easily cut through rock.

Name: Beast Tearing Gale Palm
Origin: Canon
Rank: A
Type: Offensive, Defensive
Class: Ninjutsu
Range: Short to Mid range
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

Name: Wind Release: Vacuum Sphere
Origin: Canon
Rank: A
Type: Offensive
Class: Ninjutsu
Range: Short to Mid range
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Name: Wind Release Slash
Origin: Canon
Rank: A
Type: Offensive
Class: Ninjutsu
Range: Short to Mid range
Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air. The technique was powerful enough to stop Susanoo's movements, but wasn't able to break through its defence..

Medcial Jutsu:
Spoiler:

Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.


Sansokyoukyuu (Oxygen Supply)
Rank: D
Skill: Ninjutsu
Effect: Widens the respiratory passages to allow a higher oxygen flow.
Special: --
Drawback: User must maintain for at two movements in order to make sure the passages remain fully open.
Description: The user focuses chakra out into their hands, creating a faint, green-white glow around the user’s hands. The chakra flows into the respiratory system, widening the passages and stimulating the flow of oxygen. After two movements, the flow is restored normally, clearing most obstructions via chakra.


Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four movements in a cured or healthy body will cause a fever to break out.


Ketsuki Gyouku (Blood Coagulation)
Rank: D, C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: ---
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.


Suji Rirakkusu (Muscle Relaxer)
Rank: D
Skill: Ninjutsu
Effect: Relaxes the muscles.
Special: ---
Drawback: If overused, can erase muscle memory.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles over a course of two movements. If used for four movements or longer, the user’s muscles will soften and their muscle memory will fade.

Seimei no Jutsu (Clean and Pure Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Cleans out a wound so that it can be bandaged and fixed properly.
Special: ---
Drawback: The technique is difficult to use on large wounds, requiring greater chakra precision to ensure a properly cleaned wound. Is not effective against poisons unless the technique is administered immediately on the area where the poison was entered, and only works on poisons which are placed upon items, and not poisons that are inhaled. Only removes Poisons D Rank or lower.
Description: As everyone within the medical profession is aware, in order to stimulate proper healing without fear of infection, a wound, before healing, should be properly cleaned. In order to save patients from experiencing a greater amount of pain, a medical genius invented this technique. By channeling chakra through the hands, a clear white light envelops them. Then, channeling this white chakra into the wound, the user removes impurities within the wound, such as dirt and grime. It also works to actively remove bacteria in the area of the wound. Once completed, the wound is clean and ready to heal. This technique, as a side effect, helps reduce the visibility of scarring as a result of injury. One movement for every six inches is required.

Chishio Tensou no Jutsu (Blood Transfusion Technique)
Rank: C
Skill: Ninjutsu
Effect: Thickens the blood of the receiver to compensate for blood loss.
Special: ---
Drawback: Dilutes the user’s blood.
Description: The user makes a small cut in the patient’s vein, then begins channeling chakra into it, creating a faint white glow. The user’s blood dilutes as the chakra increases the density of the patient’s blood, increasing the blood cell count of both red and white blood cells.

Hone Chiyu (Bone Healer)
Rank: C
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: ---
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four movements to fix a break and six movements to heal a fracture, minus one for every difficulty rank above D the user holds.


Chuusuusei Shikeikiden (Central Nervous System Shock)
Rank: C
Skill: Ninjutsu
Effect: The user temporarily disorients the patient’s nervous system.
Special: ---
Drawback: ---
Description: The user converts their chakra into an electric pulse and focuses it into their hands. They then tap the base of the patient’s spine, scrambling their nervous system temporarily. This confuses the brain and causes inverse limbs (i.e right leg and left arm) to respond when the patient attempts to move their body. This effect lasts for one round, after which the system remains still somewhat scrambled (i.e right leg to left leg) for another round.


Kossetsu no Jutsu (Bond Fracture Technique)
Rank: C
Skill: Ninjutsu
Effect: The user causes a fracture or break in the patient’s bone.
Special: ---
Drawback: ---
Description: The user focuses chakra into their hand, creating a faint white glow around it. They then press it to the patient’s bone, utilizing a chakra scalpel to partially slice the bone without breaking the skin. A second strike from this technique will most likely break the bone all the way through.


Zesshi Nensan (Fanged Tongue Acid)
Rank: C
Skill: Ninjutsu
Effect: The user expels a burst of corrosive acid from their mouth.
Special: ---
Drawback: The user may also be corroded by the acid if they enter the cloud. The cloud can be blown away with a Fuuton technique.
Description: The user focuses chakra into their lungs. They then release the chakra, expelling a cloud of acidic gas from their mouth. This acid forms a cloud with a diameter of four meters, centered about two meters away from the user. The user stands just outside the cloud. The cloud corrodes flesh, and will burn away the upper layer of skin in a single round. If the foe remains within the cloud for four rounds, on the fourth the acid will have corroded almost all the way through their flesh. The cloud dissipates after five rounds.


Kanetsu Kirikae (Heat Conversion)
Rank: C
Skill: Ninjutsu
Effect: Converts heat energy from a fever into healing energy.
Special: ---
Drawback: Causes extreme fatigue after three rounds of use.
Description: The user focuses chakra into the patient’s body, using it to convert heat energy and infuse it into the body’s white blood cells, reinvigorating them and helping them to fight off the fever.


Sen’eitaishu (Hidden Shadow Bandage Hands)
Rank: C
Skill: Ninjutsu
Effect: Wraps bandages around a patient or object.
Special: ---
Drawback: Must have a bandage source within the sleeve.
Description: The user thrusts their arm forward, releasing bandages from inside their sleeves towards the patient. These bandages are strong as ninja wire and fly forward at the speed of a kunai, wrapping around the target and immobilizing them. This technique has a range of five meters, plus five for every difficulty rank above D the user possesses.


Kenzan Metsuki (Seeing Eyes)
Rank: C
Skill: Ninjutsu
Effect: The user gains the ability to see inside small portions of the patient’s body.
Special: ---, Hold Rat Handseal
Drawback: The user must be stationary when performing this technique.
Description: The user forms the hand seal, holding the rat seal and holding it in between their eye. The user focuses chakra into a lens on either side, allowing them to see inside their patient’s body in a small area, one roughly six inches by four inches in area. The user can perceive the chakra circulatory system as well as the inner systems of the body when looking through this lens.


Osenjokyo no Jutsu (Decontamination Technique)
Rank: C
Skill: Ninjutsu
Effect: The user forms a bubble controlled by chakra and uses it to extract poisons from the patient’s body.
Special: ---
Drawback: Some poisons may be too powerful to cure. Requires a small water source. Takes a large amount of time, making it useless for battle.
Description: The user focuses their chakra into a small body of distilled water, forming it into a bubble-like structure. Guiding it with chakra, the user focuses the globe into the body of the patient, trapping the poison within the globe and removing it. This process is painful for the recipient and requires intense focus. The user may only cure poisons equal to two ranks above their own. So, a D rank user would be able to cure a B rank poison, while a B rank user can cure an S ranked poison. This technique requires one bubble of water and two posts per rank to extract a poison, meaning the removal of an A rank poison would require four sources of distilled water and eight posts to cure.


Satsugaite no Jutsu (Killing Hands Technique)
Rank: C, B
Skill: Ninjutsu
Effect: The user degenerates and kills cells in the patient’s body.
Special: ---
Drawback: ---
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, destroying a certain amount of cells around the area where contact was made. If the user possesses the C rank version of this technique, they can destroy cells in a two inch radius around the area of contact. If the user possesses the B rank version, they can destroy cells in a six inch radius around point of contact.


Dokutaika no Jutsu (Poison Degeneration Technique)
Rank: C, B, A, S
Skill: Ninjutsu
Effect: The user slows or stops the effect of a disease, toxin, or poison in the patient’s body.
Special: ---
Drawback: Strong poisons may be incurable or require large amounts of time to cure.
Description: The user focuses chakra into their hands, creating a strong white glow. They then focus chakra into the patient’s body, causing it to rapidly create new white blood cells in order to fight off the unnatural substances within the body. When the user learns the "C" rank version of this technique they are capable of removing the effects of anything that is common for the certain Region over the course of four movements. When the user learns the "B" Rank version of this technique they are capable of removing effects of anything that is uncommon for the certain region over the course of seven movements. When the user learns the "A" rank version of this technique they are capable of removing effects of anything that is rare for the certain region over the course of eleven movements. When the user learns the "S" Rank version of this technique they are capable of removing effects of anything that is very rare for the certain region over the course of sixteen movements. If the target poison is a mixture the user must confer to the commonness of the rarest ingredient of the mixture. Remove one movement for every rank of this technique the user possesses, as well as one for every difficulty rank above D the user possesses. If the user is unable to cure a poison with this technique, they may extend its duration by two rounds per rank of this technique they possess.



Kiseki Youtai no Jutsu (Miracle Animation Technique)
Rank: "C"
Skill: Ninjutsu
Effect: Allows the user to move nerve-dead limbs.
Special: ---
Drawback: Works for the legs only, and cannot perform Ninjutsu or Genjutsu while in operation. Lasts for 18 seconds (3 turns).
Description: Kiseki Youtai no Jutsu is a Ninjutsu that temporarily revitalizes the nerves in the legs of a normally paralyzed state. Once the needed hand seals have been formed, the user would channel chakra into the disabled legs that stimulate the nerves and allow electronic messages to be passed through into the muscles and joints, allowing for what would be considered normal mobility. This temporary usage of the legs would allow the user to carry out Taijutsu attacks, or stage escapes. Medics may also use this technique on another person in order to achieve the same effects. One simply has to form the hand seals and press a hand to the desired limb to activate the technique.


Juushi Kanwa (Stress Relief)
Rank: C-rank
Skill: Ninjutsu
Effect: Relaxes not the targets muscles, but the targets mind.
Special: ---
Drawback: Can cause temporary blackouts of past or fainting if overused or if chakra used is unbalanced and is sent to a different part of the brain. If used offensively this technique is almost impossible to use as it takes at least 10 seconds for blackouts to occur, and in this time, an opponent may easily escape.
Description: The user forms the required hand-seals, and with a sufficient, small amount of chakra, slides it up into on of their hands upon arrival turns into a faint mauve glow. The user then puts all his fingers down except his middle finger and pointing finger, tapping upon the middle of the target's forehead for about 5 seconds. This technique sends a signal to the brain, temporarily cutting off all fear able to be introduced to the current moment. This is used for calming any patients that may become hyper or afraid because of pain.


"Chakra Shirinji" (Chakra Syringe)
Rank: C-ranked
Skill: Ninjutsu (Medic)
Effect: Allows a medic to quickly create a needle made up of chakra, which can be used to draw/inject fluids or chemicals from a recipient.
Special: ---
Drawback: If the user's hand(s) is attacked or moved forcefully during creation or active use of the Chakra Syringe, the jutsu may end and the contents of the needle may spill.
This technique holds a maximum of 10 fl oz. for one hand.
Description: A essential technique for any medic, second only to that of the chakra scalpel. The user uses one or both of their hands for this jutsu. Covering their hand with a light blue chakra, the user proceeds to hold out their index and middle finger. From the tip of their two fingers, a long 6 inch needle of chakra is created. The needle is hallow, and allows fluid to pass in or out of it with ease. The user can adjust the diameter of the needle's hallow center anywhere from 1cm to 0.05 millimeters.
The needle itself can puncture right through clothing, skin, veins/arteries, or bone (if enough force is applied) without breaking or spilling any contents. At the same time the needle is created, the user's palm is used for liquid/chemical storage. While covered in a coat of chakra, the user Curls their thumb, pinky and ring fingers toward the center of their palm (forming a circular shape with these digits). This small circle at the user's palm creates a small "chakra pocket" (open space), which can hold liquids and fluids in the same manner as Osenjokyo no Jutsu (Decontamination Technique); a small "bubble" of fluid is suspended from the users hand, which does not fall/drip/spill. Chakra which surrounds the user hands also creates a boundary line between liquid and palm, thus preventing any contamination of stored liquids. To draw in liquids such as an antidote, a poison or the a person's blood (for sampling), the user stabs the needle into a desired location; such a Petri dish, a liquid storage unit of some sort or body part. The user proceed tp close the small pocket formed by the thumb, pinky and ring finger to the point in which there is no space in between. From there, the user expands this space in between their thumb, pinky and ring once again, creating a suction like effect to occur. This expansion-suction allows liquids to be drawn into the user's palm and thus suspend in between the pinky, ring finger and palm. To inject such liquids such as an antidote, a poison or a person's blood (for transfusion) the user must have an active "bubble" of fluid in their hand (prepped from the drawing phase). The user closes the their thumb, pinky, ring fingers on the small pocket formed of fluid which was formed by the thumb, pinky and ring finger to the point in which its contents are forced outward through the hallow needle at the user finger tips. The contents of the users palm are squeezed outward, leaving no liquid behind. The liquid has not been contaminated either in this process. The pressure exerted on the fluids in both injection and extraction is directly controlled by the user. This allows them to allow fluids to be injected/extracted at a steady and gentle pace, or forced outward/inward at stronger and quicker pace. The entire process of needle formation, extraction/injection is rather fast at the hands of a skilled medic.
If the user has mastered the Medic tree, the Needle extends to 8 inches and can hold 12 fl oz.


"Suji Handou" (Muscular Reaction)
Rank: C-ranked
Skill: Ninjutsu (Medical)
Effect: Allows a Medic to command any muscle to constrict or relax.
Special: ---
Drawback: if used more than three times in a row, the users hand cramps for one turn. Targets only one area of muscle (muscle within contact region). Only another medic with the same technique can counter this techniques effect.
Description: A fundamental technique for any Medic, which builds off of "Suji Rirakkusu" (Muscle Relaxer). The medic commands their hand to glow a light Blue color as chakra envelopes their entire hand(s). While their hand is enveloped by chakra, the medic proceeds to touch a recipient (friend/foe). Upon contact with their skin, the chakra forcefully seeps pass epidermal layers and targets any muscles below (up to a depth of 4 inches, up to an area of 8 inches sq.). This propagates and triggers a synaptic response from a neuromuscular junction located on a selected area of muscle soon after. The area of muscle effected will either contract or relax from contraction, against the will of its recipient. The user may also perform this technique on themselves, performing this technique internally, without the use of hand contact. The application of this technique is nearly endless. For example, the user can cause a contraction to pump more blood into a single area (effecting smooth muscles which line the walls of arteries/veins) for various medical purposes; Or, the user the user can cause muscles to contract in manner as to slow the flow of a poison within the blood stream, thus buying more time; Or even cause a muscle to contract/relax in manner as to physically break down blood clots which have built up along the walls of arteries/veins. The applications are endless. How long a muscle can be contracted/relaxed is determined by the user Rank within medical Ninjusu:
Contraction/relaxation lasts up to 1 post (6 seconds). For every rank the user is above D-ranked, contraction/relaxation lasts for an additional post (6 seconds).


Name: Chakra Scalpel
Origin: Canon
Rank: C
Type: Offensive
Class: Ninjutsu
Range: Self
Description: Chakra no Mesu is a special Ninjutsu used by medical ninjas. After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.

Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction
Origin: Canon
Rank: B
Type: Supplementary
Class: Ninjutsu
Range: Short-range
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.

Name: Shousen Jutsu - Mystical Hand Technique
Origin: Canon
Rank: A
Type: Supplementary
Class: Ninjutsu, Medical Ninjutsu
Range: Short-range
Description: Shousen Jutsu is a Ninjutsu utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Sithis can use their techniques to perform surgeries that otherwise would not be possible.

Name: Chakra Enhanced Strength
Origin: Canon but was on another wiki site.
Rank: A
Type: Offensive
Class: Taijutsu
Range: Short-range
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Sithis created the concept of this technique to intimidate enemies and keep them at bay while she healed injured ninja.
Despite this, the outcome of this training is incredible, giving the user enough strength to easily make gigantic craters or kill opponents with single strikes. While some may see it as merely superhuman strength, this technique is actually an application of medical ninjutsu that demands excellent concentration and chakra control.

Inyu Shometsu - Secret Healing Injury Destruction
Rank: A
Range: -
Type: Supplementary
Inyu Shometsu is a Ninjutsu used by Sithis. Focusing his chakra to an area to be hit, he can begin the cell creation process the moment the area becomes injured. This ability to activate his cells and create new ones.


Hyuuga Jutsu:
Spoiler:
Name: Palm Bottom - [Shōtei]
Rank : C
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyze an opponent.

Name: Eight Trigrams Sixty-Four Palms - [Hakke Rokujuuyon Shou]
Rank : C
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: Hakke Rokujuuyon Shou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyon Shou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Gentle Fist style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forcibly closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponent’s ability to use techniques.

Name: Eight Trigrams Empty Palm - [Hakke Kuushou]
Rank : B
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short to Mid
Description: Hakke Kuushou is a ranged Taijutsu technique utilizing the abilities of Byakugan. The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A vacuum wave compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.

Name: Eight Trigrams One Hundred Twenty-Eight Palms - [Hakke Hyaku Nijuuhachi Shou]
Rank : B
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: Hakke Hyaku Nijuuhachi Shou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyaku Nijuuhachi Shou is a variation of Hakke Rokujuuyon Shou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Name: Eight Trigrams Palms Revolving Heaven - [Hakkeshou Kaiten]
Rank : B
Type : Defensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.
If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack. The user can also actively control the size and power of the sphere to suit the situation. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable.

Name: Eight Trigrams Thirty-Two Palms - [Hakke Sanjuuni Shou]
Rank : B
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: The Eight Trigrams Thirty-Two Palms technique is a maneuver of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, is no less effective. This technique is used to close off the flow of chakra through thirty-two tenketsu of an opponent's chakra pathway system. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. First the clan member will strike 2 times, then 4, 8, 16 and finally 32 times.

Name: Gentle Fist Art One Blow Body - [Juukenpou Ichigekishin]
Rank : B
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: Using their ability to expel chakra from every tenketsu on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user. The user can also use this technique to target weak points of a technique that they see with their Byakugan, in order to dispel it.

Name: Gentle Step Twin Lion Fists - [Juuho Soushiken]
Rank : B
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them. This technique has enough power to break through rocks and metal, as well as momentarily stunning the target after the attack lands.

Name: Protection of the Eight Trigrams Sixty-Four Palms - [Shugohakke Rokujūyon Shō]
Rank : B
Type : Offensive, Defensive
Class : Taijutsu, Bloodline Tecnique
Range: Short
Description: This technique is, basically, and improved version of the Eight Trigrams Palms Revolving Heaven . The user will emit chakra from their palms and move their arms in sweeping pattern movements to provide a full 360 degree range of protection for their body. This chakra will also be able to cut through most any target which dares penetrate the protective sphere. By expelling a sharper, stronger and more flexible amount of chakra, the user can increase its effectiveness against more massive incoming objects.

Name: Eight Trigrams Mountain Crusher - [Hakke Hasangeki]
Rank : A
Type : Offensive
Class : Taijutsu, Bloodline Technique
Range: Short
Description: A more powerful variation of Eight Trigrams Empty Palm. The user hits the target at close range with a powerful wave of chakra. The attack sends them flying back into a rock or wall, causing severe damage.

Water Jutsu:
Spoiler:
Water Release: Water Sky Convergence
Rank: S
Type: Defensive, Supplementary
Range: Short to Mid range(10 to 20 Meters)
This technique enables the user to control water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summing to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.

Baku Suishouha - Bursting Water Collision Waves
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Suiton • Baku Suishouha is a Ninjutsu utilizing the Water Element. After forming the needed handseals, Sithis will expel water from his gullet. This will then expand into a large volume of water. He can control the water by riding on top of the waves.

Suikoudan no Jutsu - Water Shark Projectile Technique
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Suiton • Suikoudan no Jutsu is a Ninjutsu utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target.

Kishinryuu Suirou no Jutsu
Rank: S-ranked
Skill: Ninjutsu
Effect: The dragon eats the opponent, and then implodes, causing the opponent to be crushed by the water of which the dragon is made.
Special: Handseals
Drawback: -
Description: The dragon eats the opponent, causing the opponent to end up in the water of which the dragon is made. Once within the dragon it will implode, causing the water to crush the opponent to death.

Non Element Jutsu:
Spoiler:

Kage Bunshin no Jutsu - Shadow Clone Technique
Rank: B
Range: -
Type: Supplementary
Kage Bunshin is a Jounin level Ninjutsu. WThe normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.

Resurrection
Rank: S
Range: Close
Type: Supplementary
This Jutsu allows the user to bring back one or multi dead bodies back to life. As they Were. This Jutsu Suppass Edi-Tensi in many ways. Unlike the Edo-Tensi this jutsu does not make them zombies, back rather brings back the Dead Corpse from hell or Heaven whatever they go. And makes them very much like like all ninjas are.

Hari Jizou - Underworld Guardian Spikes
Rank: B
Range: Close (0m ~ 5m)
Type: Attack, Defense
Ninpou: Hari Jizou is a Ninjutsu used by Sithis. After forming the needed hand seals, Jiraiya's hair will grow in length to surround and protect his body. In this form it also becomes ridged and spiked, forming a layer of protectiong from direct strikes and blows.

Hari Jigoku - Hell Needles
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Ninpou: Hari Jizou is a Ninjutsu used by Sithis After extending his hair around his body with Hari Jizou, he will launch a torrent of hardened hair in the form of needles towards his target. , Sithis could launch his needles to pierce them.

Kuchiyose no Jutsu - Summoning Technique(Snakes)
Rank: C
Range: -
Type: Attack, Defense, Supplementary
A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Please see the Summonings page for a full listing of summons and more detailed information. Signing this contract also allows the animal to reverse summon the human ninja to their location.


Senei Jashu - Hidden Shadow Snake Hands
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Senei Jashu is a Ninjutsu that manifests a snake which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Senei Ta Jashu - Multiple Hidden Shadow Snake Hands
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Senei Ta Jashu is a Ninjutsu that manifests a torrent of snakes which erupt from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snakes can wrap around and bite into the target to hold and bind them.

Sanjuu Rashoumon - Triple Rashoumon
Rank: A
Range: -
Type: Defense
Sanjuu Rashoumon is a Ninjutsu summoning technique utilized by SIthis. One Rashoumon gate alone was said to be his ultimate defense, with this variation he can summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), he will bite both his right and left thumbs to initiate the contract.

Taijutsu:
Spoiler:
Konoha Gouriki Senpuu - Leaf Strong Whirlwind
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Konoha Gouriki Senpuu is a Taijutsu technique utilized by the Leaf ninja Sithis. Like the normal Senpuu, Sithis uses his quickness and agility to deliver a powerful roundhouse kick to his opponent.

Konoha Kage Buyou - Leaf Shadow Dance
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest.

Oukashou - Cherry Blossom Collision
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Oukashou is a Taijutsu technique used by Sithis. SIthis is able to utilize powerful strikes. Sithis will first build up a high amount of chakra to her fist and then release it in an instant.

Raigaa Bomu - (Liger Bomb) Lightning Personal Bomb
Rank: - S
Range: Close (0m ~ 5m)
Type: Attack
Raigaa Bomu is a Taijutsu utilized by Sithis. After lifting his opponent over his head, he will smash them neck-first into the earth, shattering the ground below. The technique is said to be so powerful, that no one has survived the attack. Only an Uchiha , using Susanoo, was able to avoid death. The power of the attack was enough to shatter several of Susanoo's bones.

Raigyaku Suihei - Lightning Brutal Horizontal
Rank: - A
Range: Close (0m ~ 5m)
Type: Attack
Raigyaku Suihei is a Taijutsu utilized by SIthis. After charging his body with his lightning current, Raikage will deliver a wrist chop against his opponent.

Raigyaku Suihei Choppu - Lightning Brutal Horizontal (Chop) Thousand Year Dance
Rank: - A
Range: Close (0m ~ 5m)
Type: Attack
Raigyaku Suihei Choppu is a Taijutsu utilized by Sithis. After charging his body with his lightning current, SIthis will launch himself into the air, begin to fall horizonally and perform a powerful downwards wrist chop against his opponent.

Tsuuten Kyaku - Bruising Sky Leg
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Tsuuten Kyaku is a Taijutsu utilized by the Sithis. Using His monstrous strength, Sithis will raise her leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of her kicks or strikes were to connect, they would kill a normal ninja.




Academy Jutsu:
Spoiler:
Basic Ninja Jutsu you learn from the academy/And Kai/Shunshin no Jutsu - Body Flicker Technique



Familiar Rules Here
Name: [What is the name of your pet?]
Nickname: [What do you call your pet?]
Age: [How old is your pet?]
Rank: [Rank your summon/pet]
Species: [What species is your pet? e.g Is it a dog, cat, snake, bird etc?]
Appearance:
INSERT PICTURE HERE
Personality: [How does your Pet act? Please give a detailed description.]
Background: [How did you meet your Pet? How did the bond form? -OPTIONAL-]

Jutsu's:

Name: [Name of jutsu]
Type: [Ninjutsu, Weaponry, Puppetry, Genjutsu, Kenjutsu, Taijutsu]
Rank: [E,D,C,B,A,S]
Element: [Lightning, Wind, Earth, Water, Fire]
Description: [A well detailed description of your jutsu. Remember to add in such fetures as it's range, chakra cost, drawbacks, etc to give an overall view of the technique.]



History:
Spoiler:
Birth/Academy Student Arc:
Sithis was born in the hidden leaf village 120 years ago. Reason he remained healthy and still healthy is because he possession an Anti-Aging Gene, that activated when he came of a certain age. In his case when he was 40. Anyways back to the story, He was born in the hidden leaf village. He was liked by everyone, yet he was the most impulsive Academy Student in the Hidden Leaf Village. He enrolled in the Ninja Academy at age of 4. He was known as the Rage man in the Academy, and was by far a prodigy at what he did. He became a Genin at age 5.

Genin/Chuunin Arc:
After becoming a Genin he Joined a Squad, with a Jounin Sensei, which he trained along with his two other squad mates.His Sensei favored him the most, and was also a Jounin Medical Ninja, who he thought Sithis the basic Concepts of medical jutsu whom he later taught Medical Jutsu. During the Chuunin exams, he lead his team through the second half of the test Effortlessly in the forest being the first time to get two scrolls and enter stage three. He passed Stage one easily. In Stage Three, they were Partnered as a Team, and in Individual along with Triple threats and Fatal Four ways. Just to see how reaction-ed in Certain visitations. He failed at the team work part, but won the entire Chuunin exams. He became a Chuunin at age 6. After becoming a Chuunin he decided to Focus on Ninjutsu and Taijutsu, Mainly, and so he did doing missions, getting money and training his own Squad Even. At age 8 He became a Jounin. When he became a Jounin he had comptelted Over 100 E Rank Missions, 800 D Rank Missions, 79 C Rank Missions, 27 B Rank Missions, and 3 A Rank Missions.

Jounin Arc:
When he became Jounin he decided to focus everything, to be Balanced. And He did, He was a Jounin Sensei Leading Several Squads to Successes. He did Dangoius Missions, and self trained. Nothing Happened this time line other then his Parents were killed, And they were killed at age 600(Appears 34). They seemed to Possession the Anti-Aging Gene to. But They were not Invariable just couldn't die of old age. He became a Sannin at age 27, By then he had completed. Over 1,000 Rank Missions, 1,900 D Rank Missions, 345 C Rank Missions, 127 B Rank Missions, 37 A Rank Missions, and 7 S Rank Missions.

Sannin Arc Age 27-120:
He was a Legendary Ninja now, yet he still Trained every day pushing his Body Beyond the normal Limits. He Has weights on him to Surpass his Insane Speed and Raw Power. Yet he is still able to Move fast with the Weights, He has the Summoning Contract of Snakes. And is quite the Great ninja, He is Known as The Grandmaster of Taijutsu around the Entire Ninja world. And Is Also Known As the one to Dismember 5,000 Jounin Ninja, in a Single Day. Without Tiring. He has Complected over. 2,000 E Rank Missions, 3,000 D Rank Missions, 600 C Rank Missions, 400 B Rank Missions, 57 A Rank Missions, 19 S Rank Missions.

At the Current Time:
He has been on his own Training, And Wandering, Visiting the Village, for boredom, He is insanely, Rich. From all the Missions his been, And His Stuck in a 40 Year old body. That he manged to build quite great. He is A Great man, Also known as Rage Man.
RP Sample:
Spoiler:
Sithis had mad his way slowly from his house. He wore a simple Outfit, Shorts, ninja shoes, boxers, and t-shirt. He made his way slowly towards the training field on a warm sunny day and slowly sat down on the ground his legs crossed as he begun to slowly Medaintine from the stress of his parents death. He closed his eyes and shook his head he knew that his parents would not want to see him suffer the way he was been since there death, if they were still alive and he was briefing for someone else but it could not be helped at all. He shook his head and stood up today he will be inventing a clan based jutsu that he plans every clan member from his clan will hopefully learn the learning and inventing part worried after, that using it would be a piece of cake.

The Reason learning and inventing would be hard because he was inventing a complex Jutsu that was for his Kekkai Genkai. Plus the Jutsu would be classified as AN SS rank jutsu. He shook his head and then nodded with the war going on. This jutsu can come in handle in sticky substations. Plus the jutsu was a Jutsu that killed an enemy. Intimidatingly after crushing. It will drain quite a some of charka. Without further a duo. Let begin with the training he thought slowly towards himself. He closed his eyes and begun to focus his own charka around his body and then send that charka that was around his body into the air, the minute he sent the charka out, a massive negative gravity charge. Sent the Jounin flying.(Like a force push from Starwars.) The Jounin flipped in mid air, and landed on the ground. This was no something he expected already he was starting with a bad start.

Shaking his head slowly as he slowly stood back up in a gentlemen fashion manner. And again closed his eyes and begun to focus. And again begin to focus his charka around his body and then send charka out into the air, again the navigation charged pushed him away further and further, as he flipped and landed on the ground. He shook his head, there had to be a reason why this was happening there just had to be a reason, He slowly sighed and begun to do the same. Thing simply closing his eyes and beginning to and this time he sent out more charka, this time it worked, the winds picked up in the most deadly and heavenly fashion, as the nearest tree, was rattly destroyed within impact. The Funny thing was about the tree, it no longer was even seen by the naked eyed. This thing that he just created was a dangerous jutsu that if used on in enemy will kill them. He felt disappointment, he didn't like killing, then again he was a Jounin. Shaking his head, as he dropped towards one knee as the charka drainage was quite the toll. He shook his head, this was getting to be a nerve reckon jutsu.

Then again his parents, like he said would have been proud that he turned out into a Fine Ninja. Nodding he decided to Produce's with the creation of the jutsu. Shaking his head he stood up and begun to focus his charka, around his body and then send that charka out into the air with some incensed of charka. As that was done he would begin to slowly aim his to search out his target his target was a another tree, He would slowly begin to crush before quickly changing and crushing it. HE then collapsed on the ground after wasting charka. He had awaken ten hours later. Drained like a bloody monkey still. Shaking his head, for the next ten hours he decided to medatine and focus on recovering his charka, tomorrow was gonna be a bloody drag.

As the next morning came, he opened his eyes slowly and begun to to stand up, feeling fully refreshed he would begin to close his eyes and focus his charka down towards his body and then send a little bit of charka out into the air, and then send a little bit, opening his eyes he directed his jutsu to another target and it begun to get crushed immediacy. He shook his head in simple disappointment again as the toll took place. The Jutsu seemed to work perfectly fine but the drainage was just to much. Shaking his head as he begun to focus again connecting charka around his body before sending the charka out into his body and then out into the air, and sending more charka after that as that was done he would then slowly. To find his target, and then execration the jutsu on another tree. Crushing it again. Then again the man fell towards the ground in an empty aura of bloody pain. Waking up twenty four house later. He would slowly feel drained still. Damn this jutsu was just something. Shaking his head in disappointment he decided to rest up for twenty four more hours to recover his charka.

He sat down crossed legged as he begun to close his eyes and medatine. When the 24 hours passed. he would then slowly up his eyes and stand up he decided he would do something different regarding training wise. And to see if it would work or not. He closed his eyes and simply shook his head he begun to focus his charka around his body and send that little charka into the air, then he quickly begun to manifest the charka into the the current wind element as it begun to rush around the air. The wind begun to pick up, and then he would send a Gravitational pull around the tree, the tree that second was crushed down towards the ground. Like the bloody good little dog tree it was. Then again the Tree was not small it was in fact huge. He dropped to one knee and simply closed his eyes damn this was a pain in the ass, two days with food or water was really tiring. He had hoped to go back, but he was determined to finish then and then eat, drink, take a long hot bath, and relax, and sleep.

Shaking his head in mere disappointment he stood back up and begun to focus his charka around his body and then send the charka out of his body as he it begun to slowly manifest, a gravitation pull begun to effect the area, however the citizens of the Village was fine, these jutsu only locked on to one target of Sithis's chosen not all. He then choose another tree and as it was targeted it was again crushed, yet again Sithis fell on the ground slowly. Wasted, and heavily tired. He woke up ten hours later. And He decided to do one last trick or, two, before he headed home. He got up slowly and then sat back down closing his eyes legs crossed. As he begun to focus on recovering his charka, in the next ten hours he had stood up and slowly begun to focus his charka around his body and then surface the Charka into the air, then manifesting it as the gravitational pull took affect. As it took effect he Decapitated the target to be the furthest tree, 50 meters from where he was standing as it got crushed down. He then again dropped towards the ground, the length of the jutsu took a bigger Toll then just using the jutsu short range. Strange it was indeed. He got up slowly and sat back down, taken a bit to recover his charka he presumed he would need that to do his last part.

Plus he didn't want to be collapsing on the ground like before. He closed his eyes, and for the next twenty four hours he took time to recover. He opened his eyes as time passed. Man he needed food and water he was thirsty, very thirsty. He shook his head and spoke."I need to finish this, this must be done. We are ninjas. We are happy children, and feet." He said shaking his booty."Oh yeah we fun people." The Jounin was a weird one to say the least. He shook his head and simply sighed as the happened he would then. Begin to Focus his charka around his body and then send that charka into the air, as it manifested around his body he would then create a Gravitational Field, around the Village, roughly 25-50 Meters long, and within his desired he crushed the nearest tree down, without blinking or doing any form of movement, it was simple focus. He shook his head as the he spoke."Well, I guess I created a powerful clan jutsu, anyways time for me to enjoy myself, eat, drink, shower, do my daily duties and a long night of sleep. Take care." he said towards himself obliviously talking towards himself. As he headed back him.


Last edited by Uchiha Alexis on Sat Aug 04, 2012 5:21 pm; edited 6 times in total

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Wed Aug 01, 2012 5:21 pm

You need to put you weaknesses in the same format as your SC. Also they are way out balanced. So far you have...

A kkg
Super Speed
Super Strength
Super Chakra
Super Healing

That is 5 elite positive SCs

These are you negative Special Characteristics

Women: Super at best, but probably average.
Having a temper: is average

One elite is equal to two supers or three averages... you need to add some serious negative attributes to you character. Because right now he is Oped as crap and basically a god. I would recommend low chakra control but you won't be able to use your byakugan or gentle fist without at least average chakra control. I would request you think about how you want your character to fight, if you want to use Taijutsu as a main.. remove ninjutsu pluses.
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 9:20 am

Fixed, I have no need to put a SC For KKG. Because your born with it. Same for Uchihas. Other then that I added Weakness, for the Current SC.

Lastly, Please don't tell me how to make my character or how I am going to use it. I made this character For NinTai/Medic. So Please don't tell me what to take out or not to, When I know I can be a Nin/Tai/Medic because It is not against the rules.

Anything else?

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Kaira on Thu Aug 02, 2012 12:47 pm

PENDING

There area couple of issues need to be dealt with with this app.


avatar
Kaira

Posts : 211
Join date : 2011-11-23
Age : 26

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Nuitari Kouga on Thu Aug 02, 2012 1:59 pm

Hello. I am Shishimaru and I will be taking over the checking of this application. I will start with the SC and we will work from there. From what i have seen i suggest you go and read the SC Guide and the Chakra Guide
Name: Monstrous Charka
Rank: Elite
Description: The User has Monstrous to that maybe Beyond Kisame or Equal towards it. The Ninja, Has 30% More Charka then the Ninja of His Rank.
Unless you can provide a reason as to why you have this it is Denied.

Name: Lack Focus
Rank: Elite
Description: When in Rage Mode, his action are risky, and he does things without any focus at all. Just out off the blue. He loses focus and just goes on the Rampage this is also Dear, because he will attack allies and enemies, till they die Unless he is calmed down.
This appears to be a personality trait. Explain in greater detail how this takes control of him. And remember, when it comes to going crazy and losing control a member of staff will take control of your character until this ends. Also how long does this rage last.

Name: Pariona.
Rank: Elite
Description: This takes over every 12 hours. he will go in a state of waryness, And will cuase him to lose slight focus of what he is doing, and worry about the surrounding area. however it Heights the Persons Senses, all off them, in the cost of Losing Lack of focus. In the Mental Mind, like someone after him.
Personality trait. This can easily be rp.

Name:Fear of Spiders
Rank: Elite
Description: Major Weakness, If He sees a Huge Spider he freezes in to shock and will not be able to move, until he realizes the spiders are crap. Which Is Highly Unlikely. Small To Medium Spiders, He screams and runs away from.
Explain. How does he freeze up? How long? Why would he overcome this he he ever does?

Name: Rage
Rank: Avenge
Description: When raging he makes rash Choices

Name: Women
Rank: Super
Description: When around women he likes, he will feel shy and pityful.

These are personality traits, not SC/Flaw Traits. Remove them.
avatar
Nuitari Kouga

Posts : 270
Join date : 2011-04-14
Age : 28

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 2:12 pm

Fixed.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Thu Aug 02, 2012 4:36 pm

Name: Fear of Cats
Rank: Elite
Description: He is Scared of cats, normal Cats. it will make him Be put in shock for 1 Post he has no way of breaking out off it, until the seven seconds pass. Then He will be able to fight back.

Name: Fear of the Darkness
Rank: Elite
Description: Being alone in a Dark Room, will cause him to freeze up in shock for a good minute 3 Post, which will make him valuable to death. However he can break out if, only if he decides Darkness isn't a threat.

Name:Fear of Spiders
Rank: Elite
Description: Major Weakness, If He sees a Huge Spider he freezes in to shock and will not be able to move, until he realizes the spiders are crap For 100 Posts. Which Is Highly Unlikely. Small To Medium Spiders, He screams and runs away from. He will freeze up if the spider is 12 feet long for 5 Posts, In order for him to overcome it, he needs to believe that Spiders are not a threat.

OK, so these aren't really flaws. They are but they all have a way around them, "If he realizes, that it isn't a threat." This will almost never happen, these are phobias like server mental disorders that have haunted your character for life. Look at Tsunde she had her fear for 20 to 30 years and it took, herself getting beat the shit out of her. Also watching everyone else get raped in the face. She finally over came it, so odds are you will never overcome these fears. Let alone all three of them any time during this RP. WHY am I making this clear to you, because I want you to know now. So that when you are RPing if one of these fears comes into play, you aren't going to just break out of it.


Also can you rewrite them so they make more sense, the writing and grammar is rather confusing.
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 4:42 pm

English isn't my bloody first tongue, I struggle with Grammar. I do realize that. Hakai, I am just running out of Ideas. For Flaws.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Thu Aug 02, 2012 4:52 pm

You need flaws Ideas, look at my app:

I have a clan/kkg, enhanced speed and high chakra...

my negatives are: Horrible chakra control, Only two specialties, only two elements and a temper which I just threw in there for s&gs.

Its a 3 for 3 split. Where my strengths enhance my character, they also leave me open for more weakness. My character is built off the canon character kisame, with the same weakness and strengths.

So pick a character you are trying to mold yourself after and use their flaw/extras to help you.

edit:

My character: http://www.narutold.com/t1305-hakai-hozuki-demon-of-the-mist#9861
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 4:56 pm

I do need flaw ideas, But I want to keep this Flaws, because this flaws are interesting for a character to have but have a huge down side to it.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Thu Aug 02, 2012 5:25 pm

Change your age you can't be 120 unless you are an immortal of some kind.

Change fear and cats to supers, then add two more elite flaws.

Honestly I would just say change you SC:

Name: Healing Factor
Rank: Elite
Description: Allows the User to Healer 30% Faster then an Avenge Human of his Rank. Allowing, to heal Minor Wounds Withing Seconds, Mediation Wounds within Minutes, and Major Wounds between 7-10 Hour Periods, Life Threaten Wounds take a Week to Fully Heal.

Name: Superhuman Strength
Rank: Elite
Description: Allows the User to Be Stronger then An Avenge ninja over his Rank By 30%. And allows him to carry a High Topicality Of Weights on him, without Staining Damage.

Name: Monstrous Charka
Rank: Elite
Description: The User has Monstrous to that maybe Beyond Kisame or Equal towards it. The Ninja, Has 30% More Charka then the Ninja of His Rank.

Remove the healing one, here is why. For starters its a rare KKG to have super healing powers. It is the one Kabuto had and to heal like that it cost immense chakra. So if you are going to dump chakra on healing why not just use a healing jutsu you already have? So no reason to even have this as a special characteristic since you can heal yourself with medical jutsu.

Now I say remove the super strength and immense chakra, then add Enhanced chakra control. WHY? This will allow your character to use both your byakugan/clan techniques better and healing better. On top of that if you have high chakra control you can have enhanced super human strength like tsunde.

I saw that you have the technique on the app but you won't be allowed to use it without enhanced chakra control.
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 5:29 pm

I'll change the Cats fear tomorrow. My Charka Control is normal to a Sannin's. Which Allows me to use my Byagukun Techniques. My Charka, and Strength, Makes up for all my Character, Charka for Jutsu, Strength for Taijutsu, Charka also for Medical. Healing is for Heavy Stamia and recovery, and The AGe, He has an Anti Aging Gene, Whihc Is explained in history he can still die of beheading him, Only way he can't die is old age, other things can still kill him.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Thu Aug 02, 2012 5:33 pm

Actually.... Gentle fist require chakra control not strength, also medical jutsu requires chakra control not chakra. Honestly you app has inspired me to create a guide so people understand specialties. I will be pming the site owner about it now.
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 5:36 pm

My Charka is of a Sannin's which is normal.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Elendril on Thu Aug 02, 2012 5:41 pm

A fear of cats and spiders is not a elite flaw that is a Average flaw


<a href="http://sg-rpg.forumotion.com/t838-kimura-hirashi-jin-of-the-2-tail"><img src="http://i48.servimg.com/u/f48/14/48/29/80/799das12.jpg"></a>
avatar
Elendril

Posts : 371
Join date : 2011-04-03

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Thu Aug 02, 2012 5:44 pm

Not really.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Fri Aug 03, 2012 5:13 pm

The staff have agreed, you can only have one phobia per app. If you want all of those enhanced SC, you need to start subtracting other aspects. Also your phobia must fear you into a stun for at least three posts if its elite. Please make changes so we can get your app approved.
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Uchiha Alexis on Sat Aug 04, 2012 5:14 pm

I decided to go with One SC, and, edited.

Uchiha Alexis

Posts : 30
Join date : 2011-11-24

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Hakai Hozuki on Sat Aug 04, 2012 5:44 pm

Name:Fear of Spiders
Rank: Elite
Description: Major Weakness, If He sees a Huge Spider he freezes in to shock and will not be able to move, until he realizes the spiders are crap For 3 Posts. Which Is Highly Unlikely. Small To Medium Spiders, He screams and runs away from. He will freeze up if the spider is 12 feet long for 2 Posts, In order for him to overcome it, he needs to believe that Spiders are not a threat.

Name:Blind Spot
Rank: Elite
Description: The Hyuuga clan has a Blind spot when the Byakugan is Active, it is Located in a small area of the neck, it's a small blind point but efficient none the less.

@spiders: You need to alter this, "If He sees a Huge Spider he freezes in to shock and will not be able to move, until he realizes the spiders are crap For 3 Posts." You need to say, if he sees any spider he will freeze for three posts unable to break out. After the initial shock wares off he will still suffer from immense fear and wish to flee if he a spider or spiders are still around him.

@blind spot: That doesn't count as a flaw, its part of your KKG. I shouldn't have even said this, but seriously add a flaw.

YOu need to go through your jutsu and remove things like "Black wind" or "Releasing the Spirit" also add details to most of your jutsu. You need explain the range, sizes and everything else about the attack. If its two lines or less you did something wrong 9 times out of 10.
avatar
Hakai Hozuki

Posts : 260
Join date : 2011-12-09

View user profile

Back to top Go down

Re: Sithis Monomyth

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum