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Denaya Chunyu (A rank Wanderer)

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Denaya Chunyu (A rank Wanderer)

Post by Tennuyan on Fri Dec 30, 2011 1:50 pm


Name: Denaya Chunyu
Nickname/Alias: The Seductress
Age: 19
Gender: Female
Looks:
image:


Denaya is quite short for her age. She stands at 5' 4" and weighs about 109 pounds. She has DD cup breasts, and a small waist. She has long black hair, and brown eyes. She has a scar on her back from a beating she received as a child, but no living person knows about it other than her brother. Many people underestimate her ability as a fighter because of her small size and she tends to prove them wrong, rather quickly. She is athletic, and considered to be fairly attractive, but tends to try to mask her beauty, by wearing baggy clothes, dark clothes, and numerous accessories.

Personality:
Outside -
Denaya is strong, stern, and quiet. She despises most people and refers to them as incompetant. If she talks to you, it's either because she respects you for the time being, or thinks your a total idiot and need to be corrected. She usually looks angry, and hates being questioned about her 'mood.'

Inside - Denaya has a strong mix of emotions that tumble and toil inside of her. Here is a brief description of some.

Anger - Denaya holds a lot of anger for most people, and hates to be questioned about anything. She despises the world and how it's pushed her away, and refuses to accept her. She doesn't make friends easily, and tends to push away anyone who tries to get too close.

Sadness - Denaya is filled with sadness and being unaccepted. She feels sadness for not having anyone close to her, for not being in a village and having a family, for being... different. She feels sad that her parents died and her father abused her. She feels sad, that she couldn't have protected her baby sister, like she was able to protect her twin brother.

Love - Denaya feels that love is a useless emotion. She feels that it's unnecessary to have, because enemies can use it against you. However, she does believe in love, and feels that one day if there is fighting between people, she may fall in love, and start a family.

Fear - Denaya feels fear is useless. It causes more problems than it's worth. There is no reason for fear, it is the epitome of uesless. She refuses to even acknowledge it, though she does fear some things, such as most men, large spiders, and some insects.

Happiness - Denaya feels happiness only comes once in a lifetime. She has never felt true happiness, and hopes that one day she will.


Likes & Dislikes: Denaya likes all manner of animals, and mainly dislikes people. She enjoys cooking, and loves to spend her free time doing it. She loves to read and work, and dislikes downtime a lot. She also dislikes being alone, or being with an unfamiliar person, mainly a male.
Catch Phrase: "The darkest time, is the worst time."




Family Name: Chūnyū
Kekkei Genkai: Chakra Infusion - Members of the Chunyu family are capable of focusing their chakra into certain items. By focusing their chakra into an item, it will allow the item to produce one technique (chosen at the time of infusion) that the ninja would have access to. (For example, if a tai user infuses his chakra into a gauntlet, and he has katon, he may choose the gauntlet to fire a fireball.) This technique is a single technique for each item, and can only be used 3 times a day (until S rank, at which point it increases to 5 times a day). This technique must be of C rank (until character is S rank, which it then upgrades to B rank). At Higher ranks the family members, have shown the ability to infuse very few (2 or 3) different techniques into different items. However, each item can only contain 1 technique at any time. Whenever the technique is produced it drains a small portion of the user's chakra. If the item is destroyed, the family member will feel a drain over themselves from the loss of chakra. If the family member dies, the item(s) can still be used. Once a technique is inside of the item, it can not be removed, unless the item is destroyed.
KKG Jutsu:
Name: Chakura no chūnyū
Rank: E-S
Range: Short (<5 meters)
Type: Ninjutsu
Element: N/A
Handsigns: This Technique requires handsigns, Wolf, Ox, Dragon, Pig, Rat.
Description: This technique allows the family member to infuse their chakra and a jutsu into an item. From E-B rank, the user is only allowed to infuse one jutsu into their items, At A rank, they are allowed to infuse a second jutsu into their items (as long as it does not have a jutsu infused in it previously), and at S rank, they can store up to a B rank jutsu, and may choose three different jutsus for their items, following the previous rule of their infusion.




Province: U
Title Rank: Wanderer
Skill Rank: A



Skill Specialty:
Main: Puppetry
Sub: Ninjutsu
Tertiary: Medical

Elemental Affinity:
Main: Raiton
Sub: Suiton
Tertiary: Doton

Special Characteristics:
Special Characteristics:

Name: Increased Chakra Capacity
Rank: Elite
Description: This SC provides the user with an increased chakra capacity. It provides a 25% chakra bonus to the user's chakra maximum.

Name: Raiton Mastery
Rank: Elite
Description: This SC provides the user with a mastery of Raiton. All lightning jutsu deal 25% more damage.

Name: Increased Evasion
Rank: Super
Description: This SC provides the user with a greater ability to evade attacks. They dodge 20% faster and easier than most their rank.

Name: Increased Speed
Rank: Super
Description: This SC provides the user with a greater speed. They move 20% faster. This does not effect combat speed.

Name: Seductress
Rank: Average
Description: This SC provides the user with a Seductress trait. Any person attracted to the gender of the user, has a 10% chance of performing actions in the favor of the user. (better prices, more willing to follow their orders, more willing to give them what they want, etc.) This does not effect Combat Decisions.

Name: Metallurgist
Rank: Average
Description: This SC provides the user with a unique knowledge of metals. They know the different strengths, weaknesses, and types of metals just by observing the metal.

Name: Engineer
Rank: Average
Description: This SC provides the user with an Engineering knowledge. They know a great deal of information regarding trajectory of weapons, strengths of constructs (walls, buildings, etc.), and know how to build a solid construct without it breaking apart.

Name: High I.Q.
Rank: Average
Description: This Special Characteristic grants the user a higher IQ than most. They are able to figure out complex problems, create battle strategy, and form equations much easier than most.

Flaws/Weaknesses:
Flaws:


Name: Weakened Elemental Defense
Rank: Elite
Description: This flaw grants the user a 25% weakness to elemental ninjutsu. Regardless of element.

Name: Lack of Survival Skills
Rank: Super
Description: This flaw grants the user a lack of Survival Skills. If the user is to get lost in the woods or somewhere else, they won't have the skills needed to survive for a long period of time.

Name: Physically Weak
Rank: Super
Description: This flaw grants the user a physically weak state. They are weaker than most other people and can't lift as much, or hit as hard.

Name: No Apothecary Skills
Rank: Super
Description: This flaw grants user no knowledge of herbs or their properties. They can no longer create poisons.

Name: No Medical Assault
Rank: Super
Description: This flaw grants the user no ability to attack with any form of medical knowledge. It only allows them to 'heal'.

Name: No Common Sense
Rank: Average
Description: This flaw grants the user no common sense. They don't always know the best choice in something, unless they've dealt with it numerous times before, and learned from it.

Name: No Weapons Skills
Rank: Average
Description: This flaw grants the user no weapon skills. They are inaccurate with even shuriken and senbon.

Name: Weak Immune System
Rank: Average
Description: This flaw grants the user a weaker immune system, causing them to get sicker more quickly than most, and more severely than most.

Name: No subtlety
Rank: Average
Description: This flaw grants the user no subtlety abilities. They can not hide or sneak at all, and aren't very quiet in movement.




Name: Engineer tools
Appearance: Contains a hammer, pick, chisel, measure, level, rivets, nails.
Rank: E
Special Abilities: N/A
Origin: Obtained through out her travels in the wilderness. Mostly found in abandoned buildings and abandoned blacksmiths.



Raiton (5):


Name: Kangekiha - Inspiration Wave
Rank: C
Type: Ninjutsu
Element: Raiton (Lightning)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through.

Name: Lightning Release: Electromagnetic Murder
Rank: C-A
Type: Ninjutsu
Element: Raiton (Lightning)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.

Name: Hiraishin - Sparking Electric Needle
Rank: B
Type: Ninjutsu
Element: Raiton (Lightning)
Range: Close (0m - 5m)
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent.

Name: Gian - False Darkness
Rank: A
Type: Ninjutsu
Element: Raiton (Lightning)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: The user emits lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Name: Raiton Kage Bunshin no Jutsu - Lightning Element Shadow Clone Technique
Rank: A
Type: Ninjutsu
Element: Raiton (Lightning)
Range: N/A
Description: Raiton Kage Bunshin no Jutsu is a Ninjutsu technique that utilizes lightning to create a Kage Bunshin clone. Because it is a Kage Bunshin, the Raiton version shares the ability to interact with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. If the Raiton Kage Bunshin is injured, the clone will revert into its natural lightning state. Like in other Lightning Element attacks, should the target come into contact with the electricity, they will be momentarily stunned.

Suiton (24):


Name: Daibakuryuu no Jutsu - Great Exploding Current Technique
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: In order to use this technique, the user must first be on top of water (lake, sea, etc). Then, after preforming the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. This can possibly drown the opponent.

Name: Haran Banshou - Stormy Upheaval
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant.

Name: Kokuun no Jutsu - Black Clouds Technique
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

Name: Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.

Name: Mizu Bunshin no Jutsu - Water Clone Technique
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: N/A
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.

Name: Mizukiri no Yaiba - Sword of Draining
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: A jutsu that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.

Name: Suiben - Water Whip
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: The ninja will create a whip of water which can strike and bind an opponent. The user can also funnel lightning chakra to shock anyone wrapped in it. Can only affect one target at a time.

Name: Suirou no Jutsu - Water Prison Technique
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Name: Takitsubo no Jutsu - Waterfall Basin Technique
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Suiton • Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will do the necessary hand seals to create a large volume of water. The user can use this technique in conjunction with Earth Style Doryuu Jouheki. This allows them to form a large waterfall.

Name: Water Release: Water Drowning Technique
Rank: C
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: The ninja first does a string of hand seals, which causes a column of water to rise from a nearby water source. It can be guided to strike a target in a number of angles.

Name: Baku Suishouha - Bursting Water Collision Waves
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel water from his/her gullet. This will then expand into a large volume of water.

Name: Goshokuzame - Five Sharks Eating
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. The user will form the needed hand seals and then place his/her hand to the surface of the water. A shark of condensed water will emerge from each of his/her fingers to attack his/her opponent who is in the water below.

Name: Ja no Kuchi - Serpent Mouth
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Name: Mizu no Tatsumaki - Tornado of Water
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Name: Suihashu - Water Wave Hand
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: The user raises his hand into the air and emits a continuous jet of water to strike the enemy and disrupt his attacks. Due to the nature of water, this technique works especially well against smoke-based attacks.

Name: Suijinheki - Water Encampment Wall
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m)
Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Name: Suiryuuben - Water Dragon Whip
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets.

Name: Suiryuudan no Jutsu - Water Dragon Projectile Technique
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.

Name: Suishuu Gorugon - Water Attack Strong Current Torrential Rain
Rank: B
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This technique will summon a large amount of water in the shape of a dragon with a gaping mouth. It will then be used to strike at the opponent in several versatile ways. The water used will be stationary till it is sent offensively toward the opponent.

Name: Daibakufu no Jutsu - Grand Waterfall Technique
Rank: A
Type: Ninjutsu
Element: Suiton (Water)
Range: Mid (5m - 10m), Far (10+)
Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

Name: Daikoudan no Jutsu - Great Shark Missile Technique
Rank: A
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: After preforming the needed hand seals, the user creates a gigantic shark out of water, and thrusts both hands forward, sending it to attack the opponent. The shark is capable of absorbing the chakra of it’s opponents, which causes it to increase in size. This means that the more powerful the opponent is, the larger and more powerful Daikoudan will be when it impacts.

Name: Mizu Kamikiri - Rising Water Cutter
Rank: A
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it can easily be avoided by jumping upwards.

Name: Senjikizame - Thousand Sharks Eating
Rank: A
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: The user will form the needed hand seals and then place their hand to the surface of the water. One thousand sharks made of water will emerge to create a wall formation, raining down to attack the opponent.

Name: Suishouha - Water Collision Destruction
Rank: A
Type: Ninjutsu
Element: Suiton (Water)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: This technique allows the user to make a spiralling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.

Doton (22):


Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique
Rank: D
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.

Name: Dochuu Eigyo - Underground Fish Projection
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: N/A
Description: Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Using the Bunshins, the user will use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target.

Name: Dochuu Senkou - Underground Submarine Voyage
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth.

Name: Doro Gaeshi - Mud Overturn
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.

Name: Doryuusou - Earthen Rising Spears
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Name: Gansetsukon - Rock Spear
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent.

Name: Moguragakure no Jutsu - Mole Hiding Technique
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: N/A
Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.

Name: Retsudo Tenshou - Revolving Split Earth Palm
Rank: C
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.

Name: Doryou Dango - Mausoleum Earth Dumpling
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his/her hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. With immense strength, the user could lift up the ball and hurl it at his/her opponent, flatening all in its path.

Name: Doryuu Heki - Earth Style Wall
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.

Name: Doryuu Jouheki - Earth Style Rampart
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: Doton • Doryuu Jouheki is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground. The user can use this technique in conjunction with Water Style Takitsubo Jutsu. This allows them to form a large waterfall.

Name: Doryuu Katsu - Earth Style Split
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Doton • Doryuu Katsu is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end.

Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: Doton Kekkai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with her/her hands, the user is able to overturn the earth and cause it to rise up around his/her opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his/her own body. At the same time the user will use his/her own chakra to spread throughout the dome, this allows him/her to repair any damage his/her opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force.

Name: Ganban Kyuu - Rock Plate Coffin
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: After forming the needed hand seals, the user will generate plates of rock which will rise from around his target, entomb and then crush them. A ninja skilled in Earth Element abilities can avoid being crushed and emerge from the coffin.

Name: Ganchuurou no Jutsu - Rock Pillar Prison Technique
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock.

Name: Iwa Yado Kuzushi - Stone Lodging Destruction
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.

Name: Iwagakure no Jutsu - Rock Hiding Technique
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: N/A
Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape.

Name: Kajuugan no Jutsu - Weighted Rock Technique
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m)
Description: After forming the needed hand seals, the user will turn an object touching him or her into stone. This process increases the weight of the object and can also be used against organic material. When he or she is elevated, the petrifaction process will cause the material to fall away and crash into the floor below.

Name: Tsuchi Kairou - Earth Corridor
Rank: B
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, and close it up to prevent escape.

Name: Iwa Bunshin no Jutsu - Rock Clone Technique
Rank: A
Type: Ninjutsu
Element: Doton (Earth)
Range: N/A
Description: Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.

Name: Rock Golem
Rank: A
Type: Ninjutsu
Element: Doton (Earth)
Range: N/A
Description: After emitting a malleable and strong rock from his mouth, the user can shape it into a humanoid form capable of assisting him or her. Because the Golem does not require hand seals to use, the user can emit and manipulate it with his or her mouth only. This allows the user to use the jutsu even when his or her hands are bound.

Name: Yomi Numa - Swamp of the Underworld
Rank: A
Type: Ninjutsu
Element: Doton (Earth)
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Doton • Yomi Numa is a Ninjutsu technique utilizing the Earth element. After forming the needed handseals, a vast swamp can appear beneath his/her target to sink and kill it.


Puppetry (10):


Name: Soushuriken no Jutsu - Manipulate Shuriken Technique
Rank: D
Type: Puppetry
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: After hurling his/her giant shuriken, the user can control their path and movements by using wires which run from the shuriken itself back to his arm. Because his/her opponent will think they are normal shuriken, they will be off guard about their ability to redirect themselves.

Name: Kawara Shuriken - Roof Tile Shuriken
Rank: C
Type: Puppetry
Element: N/A
Range: Close (0m - 5m)
Description: This jutsu is similar in principle to Manipulating Attack Blades, but uses spinning tiles instead of regular weapons. In addition to being able to control the tiles remotely, the user can pressurize the tiles with chakra to make them far stronger than normal.

Name: Kugutsu no Jutsu • Puppetry Technique
Rank: C
Type: Ninjutsu
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This technique allows the user to use a puppet to attack from afar in battle. This is done by using chakra and forming them into strings which are then emitted from the fingers to the puppet. Should the user’s hands become disabled, this technique becomes neutralized.

Name: Senju Soubu - Thousand Hands Manipulation Military Art
Rank: C
Type: Puppetry
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m)
Description: After using a puppet with a multi-segmented arm, the user will extend it. Each segment can expand to reveal a summoning seal, which summons a new arm. One arm is thus capable of summoning approximately six more arms, which can then summon even more arms. In total nearly one thousand arms will launch towards the user's opponent to overwhelm them.

Name: Soushuuha - Manipulate Advancing Blades
Rank: C
Type: Puppetry
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m)
Description: This technique allows the user to hover multiple kunai in the air with their chakra, and direct them to an opponent. Using this technique, the user can unleash a torrent of kunai much more quickly than if each one was thrown individually. By using the Puppet Technique with this jutsu, the user may control discarded or already used weapons.

Name: Akahigi • Kiki Sankaku - Red Secret Technique • Machine Triangles
Rank: B
Type: Puppetry
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: After bringing the user’s puppet before him or her, the user will remove the puppet's head and open his or her palm compartments to unleash a torrent of triangular blades. These blades will have explosive bombs attached, so upon reaching their designated target, they will explode.

Name: Doku Kiri Jigoku • Baribari Hyaku Renpatsu - Poison Mist Hell • Hundred Continous Tears
Rank: B
Type: Puppetry
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m)
Description: By using the Puppet Technique, the user spins one of his/her puppets and another of his/her puppets around his/her target. The first one launches poison mist bombs at the opponent, surrounding them with gas. Then both puppets launch a barrage of needles from their arms at the now blinded victim.

Name: Kairai Engeki • Kuro Higi Kiki Ippatsu - Puppet Theater • Black Secret Technique Dual Mechanism One Shot
Rank: B
Type: Puppetry
Element: N/A
Range: Close (0m - 5m)
Description: The user will use this technique while doing Kugutsu no Jutsu. This technique involves two puppets working together. One acts as a defensive puppet, capturing the user's opponents within a compartment it has. The user will then use the second puppet to manuever his/her target unknowingly into the first's opened chest. Once inside it will immediately close to prevent their escape. Acting quickly, the user will break apart the limbs of the second puppet, with each limb popping out a deadly poisoned knife point. These limbs will then jab into the slots of the first puppet, puncturing and killing the opponent trapped inside.

Name: Light Shield Seal Mechanism
Rank: B
Type: Puppetry
Element: N/A
Range: Close (0m - 5m)
Description: This chakra shield can be installed in any puppet. A mechanism inside the puppet opens its arms into a couple of segments, through which the user radiates their chakra. The chakra spreads out like a thin film and turns into a protective sheet, blocking all physical attacks and some jutsu.

Name: Souen • Hitomi Kokuu - Manipulation Performance • Human Body's Skillful Achievement
Rank: A
Type: Puppetry
Element: N/A
Range: Close (0m - 5m), Mid (5m - 10m)
Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist.

Medical (4):


Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction
Rank: B
Type: Medical Ninjutsu
Element: N/A
Range: Close (0m - 5m)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.

Name: Inyu Shometsu - Secret Healing Injury Destruction
Rank: A
Type: Medical Ninjutsu
Element: N/A
Range: N/A
Description: Focusing his or her chakra to an area to be hit, he or she can begin the cell creation process the moment the area becomes injured. The jutsu will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the jutsu ends.

Name: Ranshinshou - Chaotic Mental Collision
Rank: A
Type: Medical Ninjutsu
Element: N/A
Range: Close (0m - 5m)
Description: Changing the chakra in the user's hand into an electricity, the user can create an electric field to disrupt her/his targets nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt her/his targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move unless they have high skill and understanding of the body.

Name: Shousen Jutsu - Mystical Hand Technique
Rank: C-A
Type: Medical Ninjutsu

Range: Close (0m - 5m)
Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the more they are able to heal more critical and serious injuries. Thus, at a C-ranked level they can heal C-rank injuries and so forth.





History:
History:

Birth Years
Denaya was born late one night with her twin brother, Varomir. He was a few minutes later, so Denaya tends to bust his balls calling him, 'Younger Brother'. Her parents were Craya and Dontei Chunyu. They were loving parents as they were both very family oriented. Denaya really had no one to play with her whole life aside from her brother, so they grew quite close. They hung out together a lot, some even called them inseparable. Denaya learned to walk quickly, though her brother spoke first. Both children grew with the family, and their parents began to throw monthly family gatherings. Chunyu from all over the world would gather at Denaya's house, and they would drink, and have a good time. Denaya began to loath this monthly adventure.

Youth Years
The monthly gatherings continued to happen, and Denaya's distaste for them began to grow even more. She was beginning to tell that even her brother hated them. They would go to these meetings and occasionally sneak off in the middle to go to their rooms and play. They figured, if they were at least in their room, they couldn't get into too much trouble with their parents, because they were still there. During the time of Denaya's youth, her mother would train her in her fields. Denaya would learn Puppetry, Ninjutsu, and Medical Ninjutsu, as that is what her mother knew. During these training sessions Denaya and Varomir were apart, since their dad was teaching him. Denaya greatly enjoyed these sessions as it was alone time with her mother, and a chance to grow more powerful. However, her mother didn't know a lot about medical ninjutsu, so Denaya wasn't taught much.

Preteen Years
The monthly family gatherings continued. Denaya and Varomir would sneak off during the gatherings more and more often. One day, they decided to leave the house during one of their 'hookey' games. They left to go visit the city, see the sights, maybe even do a little shopping, Denaya had hoped. They enjoyed their time in the city, coming and going as they pleased, and buying what they wished, but as the sun set, they realized that the meeting should have been over by now and that they were extremely late. They thought they were in deep trouble. They ran home only to find the house quiet. They began to sneak around trying to spot their parents, thinking they could get to their rooms and maybe their parents wouldn't have known that they ever left. They were wrong. As Denaya approached the dining room and looked in, She screamed and dropped to her knees. She began to cry. Varomir ran over to see what was wrong and noticed the whole family, dead, with their faces in their food. They were all murdered. Someone tried to wipe out the Chunyu family. They missed two. Varomir spoke, "We should gather what we can and leave. We should go far away, and go there quickly. Before someone finds them dead here, and thinks we did." So they gathered their parents scrolls, which were teaching them their jutsus, gathered clothes, and lots of food, and fled from their home, and country.

Young Teen Years
Denaya and Varomir fled from their home country. They left the things that were around, the things people would notice. They both had special suitcases under their bed, prepared for when they would leave their family and country to pursue greater things. But that time came much quicker than expected. As far as anyone would assume, Denaya and Varomir were either kidnapped, or killed and taken somewhere for a body burial. Which was better for Denaya and Varomir as far as they were concerned. Better to let the people and the murderers think the whole Chunyu family was slaughtered, than to let them know of Denaya and Varomir's escape. If anyone found out about their existence, they would be hunted by both the people of the village for murder, and the murderers for escaping them. Everyone would be on their heels, so they made haste. Stopping only to rest.

Teen Years
They made their way far from their home, finally slowing down in their travels. They began to help small villages they found along the way, in order to increase their strength, and knowledge of their chakra. They never helped with the intention of receiving a reward, however, most of the time they were given one anyway. Most of the time it was food, sometimes it was a place to sleep for a night, sometimes it was metals, or anything else the village could offer. One city even offered them horses for their journey. They were told not to worry about the horses, because no matter where the horses were brought too, when told, they would begin their trek home on their own. They continued to work hard to help as many people as possible, and their journey continued.

Young Adult Years
They stumbled across a vast mountainous region near the edge of the continent. It was basically a mountainous peninsula. It had many paths going in every which direction, but Denaya and Varomir continued to head as far from home as possible. A few of the areas in the mountain range were dangerous because a few mountains were actually active volcanoes, but they made their way through safely. They reached the edge of the peninsula, looking out at sea, with some land before it. They decided they would head down to that land, and set up a camp. Perhaps use the trees nearby for wood, and build a small home there. Away from numerous people. As they arrived at the land, they noticed a large cave behind them, and storm clouds gathering in. They decided to set up home inside that cave. They figured it would be the best and safest shelter from the incoming storm.

Adult Years
Denaya and Varomir has ever since occupied this cave. It has shown to be a rich Mine shaft, that houses all kinds of eins. They've set up home, and work space, within this cave, and even gave it a steel door. This place has been called home for a few years now, and Denaya and Varomir wouldn't want it any other way. They spend their time mining, reading, studying, practicing, and working. They are preparing to bring back the honor of their family, and to seek their revenge on the murderers that killed the rest of their family. They continue to work at a rapid and steady pace each day, and only come out for fishing, and wood gathering. They've begun work on a large Woodpile, but it will take time to fill before winter. They've also begun work on stocking food, but that's not as easy as it seems. Since their only food is mushrooms they find in the cave, and fish, preserving it isn't as easy. However, forming a small igloo in an alcove near their home once the ice sets in, will surely keep the fish fresh. Denaya and Varomir spend their days, looking for a better tomorrow.

RP Sample:
RP Sample:

He watched her as she shook her head. Again she was saying no. Why? Why didn't she just do what she wanted to do? It was such a wrong thing to deny yourself of any luxury that life handed you. You were only denying yourself happiness. Another reason Madrox didn't believe in love. It denied you of every opportunity that life could offer you. It removed so many options. What if you were with someone and a desire came around elsewhere? You would be denied of that option to seize that opportunity. He never understood love, the hold it had on people. It was a ridiculous, senseless emotion, but he figured some people must want that emotion in their lives. Then her ears perked when he said she was physically attractive. Did she enjoy that? Was she not used to compliments? He didn't want it to slip, but it did. Perhaps it was the pink hair that made him believe so. No, it couldn't just be that. She had a nice figure, a desirable figure. Her face was adorable. She was so cute, anyone else would try to take advantage of the girl in her weakened drained state. But Madrox had too much respect for that. Then she spoke and said that she believed she could live with the regret. How could she live with regret? He didn't understand a lot about this girl, though he knew so much.

"Tell me more of this Marina and this Tennuyan. I noticed a lot of confusion between the two of them. I'd like you to explain more about them if you wish. If not, tell me and I'll never ask again. And if you ever want me to leave you be, tell me that as well. I'll gladly leave and never bother you again. However, I do want you to know, that my offer to you will always stand if you desire it, I would prefer you to ask first, but if you just wish to take it without asking, feel free." He wanted to let her know his offer stood forever because he didn't mind, and figured this way it wouldn't leave the chance for regret. He wanted to know more about the confusion about this man and this woman. He figured he could try to solve some confusion, and help her out in her romantic life, but he didn't know how much confusion he could clear up. He wanted to help, and was hoping he could.


Last edited by Tennuyan on Wed Jan 04, 2012 12:09 am; edited 3 times in total

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Re: Denaya Chunyu (A rank Wanderer)

Post by .Zack on Tue Jan 03, 2012 11:40 pm

Looks excellent if I do say so myself Approved unless theres the chance of some other Admin or Mod having a disagreement and declines it.
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Re: Denaya Chunyu (A rank Wanderer)

Post by Elendril on Tue Jan 03, 2012 11:48 pm

Denied S rank Wanderer is closed


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Re: Denaya Chunyu (A rank Wanderer)

Post by Tennuyan on Wed Jan 04, 2012 12:01 am

bump for editing.

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Re: Denaya Chunyu (A rank Wanderer)

Post by Zenkichi on Wed Jan 04, 2012 4:32 am

Approved.

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Re: Denaya Chunyu (A rank Wanderer)

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