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WIP Hirashi Ourouh Kimura the Scorpion

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WIP Hirashi Ourouh Kimura the Scorpion

Post by Elendril on Thu Dec 29, 2011 12:04 am


Name: Hirashi Kimura
Nickname/Alias: Sasori
Age: 18
Gender: Male
Looks:

Hirashi has Middle-long brown hair. This is something that he inherited from his father. Hirashi also where a black eye-patch. This is not because he is blind but because he likes to make his opponents think he is. The eye patch is made of a special material so that he is able to see threw it but people are not able to see threw it from the other side. Hirashi also where’s a uncommon and original blue suit that he had given to him by his father whit the family name and crest on it. But Hirashi also always has a samurai chest plate on at all times. This is something that he is never seen without since it is something that is very important to him.

Hirashi also has a few tattos on his body. Hirashi has one tatoo on both of his hands. These tattoos are in a red ink that reads sasori. It is also one of the few reasons that Hirashi got the nickname Sasori. Hirashi also has a giant cross like tatoo with wings going across his chest. This tatoo cover his whole upper chest and is something that is like a symbol for his art of the sword.

Personality:
Spoiler:
Hirashi is the most happy when he is training in the way of the sword. Since the thinks the art of the sword is the most beautiful art there is in the world. Since it is something that is not only beautiful, but it is also deadly. This making it something that is very spectacular to Hirashi. This is because since a young age Hirashi has seen the art of weaponry something that was very spectacular.

When Hirashi is happy most of the time you will find him smiling and laughing at almost everything that is slightly funny. Some even say that when Hirashi is in a good mood that he has a glow around him that affects everyone else. This is because when Hirashi is happy he is always up going and doing all different things and just having fun. Since living life to its fullest is something that he enjoys very much.

Though Hirashi's Felling of Happiness can easily go away. Since Hirashi tends to be easily pissed off by people most of the time. Since he has a lot of small pet peeves that tick him off in a heartbeat most of the time. One of the biggest ones is when people insult the art of the sword. Since the Sword is Hirashi’s life. Hirashi also gets ticked off when people insult those that are friend and family of Hirashi. Since his friends and family are very close to him. But of all things Hirashi hates it when people insult his village.

The feeling of happiness tends to come back to Hirashi when he is practicing his sword skills. Or when he is with the people that he holds closes to him. Like his friends and family that he care about very dearly. This is because Hirashi is one to make bonds for life, since when he makes bonds they tend to stay for life unless there is something that can break the bond.

Hirashi is mad when people disrespect the things that he cares about. These things being the art of the sword and the people that Hiroshi cares about. But mainly when people disrespect Hiroshi’s home village, which is something that Hiroshi loves very dearly. When Hiroshi is mad he tends to have a dark aura about him. Since when he is mad he is very serious and always at the top of his guard.

When Hirashi is mad he takes everything very serious. Meaning that joking with him is something that should not be done. While mad Hiroshi tends to be very aggressive towards most people. Hiroshi is a very un lazy person. Since Hiroshi tends to work for everything he gets, and is always busy training to become a better ninja.

Hirashi’s will come’s from his drive to keep his village a great village and surpass the previous kage that was his father. But Hirashi also is driven by the fact that he wants to prove himself to his father and show that he will become something great. Hirashi also fights for his village and those that he loves and respects. Since Honor and respect is something that is very big with Hiroshi. Which is something that make him fight for the cause of good. And so Hirashi will always fight and stand up for what he trust in.
Likes & Dislikes: Likes, Weaponry, Swords, peace, Samurai,
Dislikes, War, Evil, Genjutsu,
Catch Phrase: N/A




[size=12]
Kekkei Genkai

The "Aishado" - aka "Shadow Eye"


This eye allows the user to see through the dark and can control shadows at will. The user will be able to read the others mind during combat, and predict their next moves if the eyes make contact with another. The longer the user looks into the opponent's eyes after the link, the more information they will obtain.


Lvl 1 Aishado - Slightly bright shine
As a genin the user may only see minor thoughts and they must be 5 yards away or closer to use the eyes. They will be able to read small bits of their thoughts/ not clear enough to make sentences but give you a good idea of what is going to happen. For Example. The user would know what kind of attack the opponent would use. Such as, they would know the opponent was going to perform a ninjutsu. Not the ninjutsu in question, but simply they would know it was a ninjutsu about to be used. For a physical assault, they would know if it was a punch or kick. Not which hand or leg was initiating the attack, or where it was aimed.


Lvl 2 Aishado - Shine gets brighter and the dark designs on the pupils get keener
A Chunnin can see deeper thoughts in their opponents mind from 10 yards away or closer. They can read more complete sentences with less words missing than before. For Example. The user will now know what kind of jutsu the opponent was to use - such as a Katon jutsu or an Earth. Or perhaps a seal -though they will not know what the seal does exactly. Same with the Katon and Earth jutsu. It simply gives a heads up. When dealing with physical attacks, they will know what the opponent is using to attack. Such as which limb for a punch or kick; but not where it is aimed exactly.


Lvl 3 Aishado - Shine gets even brighter and the eyes become keener
A Jounin can read the mind completely from 15 yards away. Giving them an opportunity to make the perfect counter attack or mimic their opponents moves. This enables the user to know what jutsu is being performed and how the opponent plans on using it. It allows the user to know which limb is being used for a physical hit, and at what area. These are the eyes at their most advanced basic level.

Advanced Aishado and Their abilities


Lvl 4 Master's Aishado - The Eyes of Love

Once obtaining the level three aishado the user has a chance to advance further. This was the eye Taski's mother obtained. It's only obtainable once a loved one sacrifices their own life to keep you unharmed.

With these eyes the user has the same effects of the Level 3 Aishado. The added effect with this Eye is the ability to manipulate any sized Shadows by just looking at them. It takes minimum chakra and can only be performed once between 2 post. With this eye, the distance the eye can be used on someone is increased from 15 yards to 20 yards. And once someone makes eye contact with the user, the user can read the person's thought immediately without delay. In clear complete sentences as though someone spoke allowed what they were about to do.

Lvl 0-The Nikushimi Aishado - Also known as the Eyes of Hatred

A Forbidden Level of the Aishado that has only been obtain by a few members of the clan. Once obtained, your fate of becoming a killer to survive is inevitable.

To obtain these "Eyes of Hatred", you must kill a love interest or someone who is family to you. Such as a Mother, Father, Brother, Sister figure. Once that is done, you will unlock the same power the "Eyes of Love" gives you, except with a price. Since these eyes are obtained prematurely and within such a cruel act, they begin to automatically seal themselves every time they are used. The only way the user would be able to regain a new light within their eyes would be to kill and use their deceased opponents blood to wash away the darkness, and return light to the cursed eyes. (Think Eye drops, but with a large amount of blood)

The added effect with this Eye is the ability to manipulate Human sized Shadows by just looking at them. It takes minimum chakra and can only be performed once between 2 post. With this eye the distance the eye can be used on someone is increased to 20 yards. And once someone makes eye contact with the user, the user can read the person's thought immediately without delay. In clear complete sentences as though someone spoke allowed what they were about to do.

Because the eyes seal themselves everytime they are used, the user's vision will become blurred more and more they are used. After the 5th time the eyes are used and have not been replenished with the blood of an enemy, they user will go completely blind.



[center]

Province: Wanderer
Title Rank:
Skill Rank: S




Skill Specialty:
Main: Ninjutsu
Sub: Kenjutsu
Tertiary: Fuinjutsu

Elemental Affinity:
Main: Fire
Sub: Earth
Tertiary: Lightning


Flaws/Weaknesses:
Spoiler:










History:
Spoiler:
Hirashi was born in Tsuchi no Sato during the time his father was one of the leaders of the village.
Birth
And so shortly after Hirashi was born his father would start to prepare for Hirashi's future. Since he was sure his son could become a great ninja like himself. And so his father Oda would go to try and find a way to teach his son to be a great ninja like himself. And so after a while

Academy
The Academy at first was hard for Hirashi. Since most of the kids where scared of him. Since Hirashi tended to have a dark aura about him. So people tended to stay away from him. And though Hirashi did not like that all the other kids were scared of him he would come to get use to it and not let it affect them in the academy. Since he was sure that if he could learn to show people that he was a good kid that he would be able to make friends with the other kids that where in the Academy with him. And so even at a young age Hirashi spent every day training to learn and control himself.

Genin
At the age of 7 Hirashi graduated the Ninja Academy. He even managed to make a friend or two. Since during his time at the Academy he managed to learn and make friends. And so he was put on a squad with two other Genin from his Squad. A boy name Nash, and a boy name Nax. These two boys where best friend and two of the boys that did not like Hirashi in the academy. And so at firs the three boys did not get along but after a while they would learn to get together. And so after a while the three boys would learn to get together.

Chuunin
During his time at the free lands, Hirashi's bodyguard Kin would help to train Hirashi in the way of the sword even more since Hirashi was very found in the way of the sword. Kin would also go to help Hirashi learn about the world. . He would become a Chuunin threw order of his father. And so when Hirashi was 14 his father would let him return to the village since he figured that Hirashi was becoming a great ninja . And so when Hirashi returned he would take a test to prove he was skill level.

Jounin
And so at 15 Hirashi would take the test to become the next rank passing with flying colors. This was something that made his father proud. But Hirashi did not feel that he was well trained in the art of the sword. And so he would ask his father if he could leave the village on a journey to train himself in the way of the sword. And since his father was very fond of Hirashi and the way he used the sword he allowed Hirashi to do so. And so Hirashi would spend 3 years traveling and training in the way of the sword.

Wandering
An so Hirashi has still yet to return to Tsuchi no Sato as he is out training to become a better swordsman.
RP Sample: http://www.narutold.com/t895-meeting-of-importance-tag-nobunaga-and-hirashi


Last edited by Echo on Wed Aug 01, 2012 7:40 pm; edited 4 times in total


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Elendril

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Re: WIP Hirashi Ourouh Kimura the Scorpion

Post by Elendril on Thu Dec 29, 2011 3:58 pm

Cannon Doton
Spoiler:

Name: Dochuu Senkou - Underground Submarine Voyage
Rank: C
Type: Ninjutsu
Range:
Element: Doton
Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, a ninja can sink below ground and quickly travel through the earth, extending a weapon or hand above the earth to appear as a shark or submarine fin.

Name: Retsudo Tenshou - Revolving Split Earth Palm
Rank: C
Type: Ninjutsu
Range: 5-10
Element: Doton
Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.

Name: Moguragakure no Jutsu - Mole Hiding Technique
Rank: C
Type: Ninjutsu
Range: 10 meters
Element: Doton
Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.

Name: Doro Gaeshi - Mud Overturn
Rank: C
Type: Ninjutsu
Range: 5 meters
Element: Doton
Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.

Name: Domu - Earth Spear
Rank: B
Type: Ninjutsu
Range: Body
Element: Doton
Description: Doton • Domu is a Ninjutsu technique utilized by a ninja. After forming the needed Snake handseal, a ninja will harden his/her body using the Earth Element. This provides greater defense against attack and will also strengthen his/her arm to increase his striking ability. Like other Doton based jutsu, it is weak against Raiton attacks. This jutsu will block all impact from Non-chakra based weapons and attacks and reduces damage from jutsu and chakra based weapon attacks up to its rank by 50%

Name: Doryuu Katsu - Earth Style Split
Rank: B
Type: Ninjutsu
Range:5-15 meters
Element: Doton
Description: Doton • Doryuu Katsu is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end.

Name: Iwa Yado Kuzushi - Stone Lodging Destruction
Rank: B
Type: Ninjutsu
Range: 5-10 meters
Element: Doton
Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.

Name: Doryou Dango - Mausoleum Earth Dumpling
Rank: B
Type: Ninjutsu
Range: 10-15 meters
Element: Doton
Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, a ninja is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using his chakra, he can lift up the ball and hurl it at his opponent, flatening all in its path. This jutsu requires immense strength.

Name: Doryuu Jouheki - Earth Style Rampart
Rank: B
Type: Ninjutsu
Range: 5-10 meters
Element: Doton
Description: Doton • Doryuu Jouheki is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground.

Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison
Rank: B
Type: Ninjutsu
Range: 10 meters
Element: Doton
Description: Doton Kekkai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, a ninja is able to overturn the earth and cause it to rise up around his opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his own body. At the same time the user will use his own chakra to spread throughout the dome, this allows him to repair any damage his opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak allowing the dome to be broken on the far side if hit by a hard enough force.

Name: Doryuudan - Earth Dragon Projectile
Rank: A
Type: Ninjutsu
Range: 10-20 meters
Element: Doton
Description: Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from the river of mud made after using the Doryuu Taiga technique. This dragon will then spew mud projectiles from its mouth.

Name: Doryuu Taiga - Earth Flow River
Rank: A
Type: Ninjutsu
Range: 5-10 meters
Element: Doton
Description: Doton • Doryuu Taiga is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.

Name: Yomi Numa - Swamp of the Underworld
Rank: A
Type: Ninjutsu
Range: 5-15 meters
Element: Doton
Description: Doton • Yomi Numa is a Ninjutsu technique utilizing the Earth element. After forming the needed handseals, a vast swamp can appear beneath a target to sink and kill it.

Custom Doton
Spoiler:

Name: Earth shuriken
Rank: C
Type: Ninjutsu
Range: 5m
Element: Doton
Description:After the needed handsigns Hirashi would slam his foot onto the ground causing earth to pop up in front of Hirashi in the form of three bemon wind shurkien that with a simple camand of Ki or a slight movement of the hand Hirashi can send of at his target at about 60MPH

Name: Mud shot jutsu
Rank: C
Type: Ninjutsu
Range: 5m
Element: Doton
Description: Hirashi will shoot mud from his mouth at an enemy; the chakra-enhanced mud is able to trap and slow an opponent down. This mud is sticky and hardens up when someone steps on it, or when coming into contact with a target, making it hard to break out of it, but can be broken out of by using a C ranked Taijutsu.

Name: Earth Clone
Rank: C
Type: Ninjutsu
Range: close to long
Element: Doton
Description: Hirashi will take the earth around him and having it become a clone that will look just like him. But unlike Hirashi the clone is very heavy since it is made of earth. Though despite the clone being heavy it is very strong being able to deal powerful blows to those that it hits. Though it only takes one Jutsu of a higher then it or one C rank lightning jutsu to destroy it. But when it is destroyed it will cromple into rocks.

Name: Earth Release: Mud Body Technique
Rank: B
Type: Ninjutsu
Range: short
Element: Doton
Description: After the needed hand seals Hiroshi can transform his body into mud. In this form, Hiroshi can move around and control mud to a high degree, even more so than the mass of his body. While like this Hirashi is very sleepery and easly able to avoid his targets since he is able to blend in with the earth perfuctly since he can become apart of it to a exstent when he is like this.

Name: Earth shackles
Rank: B
Type: Ninjutsu
Range: 5M
Element: Doton
Description: After doing the needed hand signs Hirashi wis able to make shackles of earth come from the ground that will wrap up around the targets leg's up unto right below the knee. This will serve as a shackle that will keep the person stuck in one place. Though a person with intense strength may be able to break the shackles with pure physical power. While a A rank or B rank Lightning jutsu will be able to break the shackles.

Name: Earthen defense
Rank: B
Type: Ninjutsu
Range: 3M radius of Castor
Element: Doton
Description: After Hirashi does the needed handsigns and stomps on the ground. The area around him will start to rise up and form jagged rocks that are eight feet tall. This will form as a defense for Hirashi. Though people are able to get into the defense by gouing under the rocks or being able to dive right into the center of it without being stabbed on the jagged rocks. Though the Rocks can be break with a B reank jutsu.

Name: Golem Technique
Rank: B-A
Type: Ninjutsu
Range: short to long
Element: Doton
Description: This technique allows the user to create a large animated creature composed of rock, although the necessary earth can be created either from within the user's own body and expelled through their mouth or from a nearby pre-existing source of earth.
Although its size can differ between uses, the golem always possesses an ample amount of brute strength. It is also very durable, as it is able to take a good amount of damage. This makes the golem ideal whether it be serving as additional support or simply as a mobile shield

Cannon Kanton
Spoiler:

Name: Housenka no Jutsu - Mythical Fire Phoenix Technique
Rank: C
Type: Ninjutsu
Range: 10 meters
Element: Katon
Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.

Name: Gouryuuka no Jutsu - Great Dragon Fire Technique
Rank: B
Type: Ninjutsu
Range: 25 meters
Element: Katon
Description: Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.

Name: Haisekishou - Burning Ash Accumulation
Rank: B
Type: Ninjutsu
Range: 15 meters
Element: Katon
Description: Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

Name: Exploding Flame Shot
Rank: B
Type: Ninjutsu
Range: Mid
Element: Kanton
Description: By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire.
Custom Kanton
Spoiler:


Name: Twister
Rank: C
Type: Ninjutsu
Range: Self
Element: Kanton
Description: After the needed handsigns are formed a twister of fire will start to form around Hirashi. This twister is used as a defensive jutsu but also has it's offensive purposes. Since as Hirashi moves the twiser around him moves with him. Allowing him to go after targets with the twister on him. Though the twiser can easly be taken out with a water jutsu. (last 3 post)

Name: Fire disk
Rank: B
Type: Ninjutsu
Range: Short to Long
Element: Kanton
Description: After Hirashi forms the needed handsign's firee will start to form in his upr raised hand's in the form of disk saw blades. Then Hirashi will throw the disk at his targets. The blades are fast being able to go at about 55MPH but they are not able to follow the opponents so one dodge is all it takes to get away from the blades.

Name: Fire palm
Rank: C
Type: Ninjutsu
Range: Touch
Element: Kanton
Description: After doing the needed hand seals Hirashi's hands will be set of fire. And now whatever he touches start's to melt. This is because his hands become very hot, and the longer he holds onto something the more it starts to melt.

Name: Burst
Rank: B
Type: Ninjutsu
Range: Close
Element: Kanton
Description:This is a jutsu that Hirashi can do with out the use if handsigns. He will start by forming his elemental fire chakra into his hand in the form of the ball that he will somewhat compress. And so when Hirashi throws the and it makes contact with something it will cause a medium size explostion that will kind of be like a flashbang as well. Since it will send of a blining light and all ninja inview of it will be effected. (even Hirashi)

Name: Flaming Arms
Rank: C-S [only up 2 B]
Type: Ninjutsu
Element: Kanton
Range: Close
Clan: N/A
Description: Hirashi becomes engulfed in his own chakra, his arms become engulfed in a blue flame. His arms are enshrouded in one of the hottest flames, the blue flame. However, he is immune to this flame and can burn other people quite easily with them. However, this fire isn't invulnerable, it can be created at his own will, but if a whole lot of water is dumped on him he will have to wait 3 posts to be able to bring the fire back onto his arms. He can deactivate the flames at will, however, even if his arms are hit with water when the flames are off; he still has to wait 3 posts before bringing the flames back online But with the flames are on his hands Elendril's punches are able to do double damage threw the physical damage plus the damage from the fire. Note: The physical damage from the punch is not increased. It is still at it's normal power. By double it means dealing two damages at once. Niraahi iS aslo able to take this to with his swords adding the flames to his swords to increase there power.

C rank: Last 3 post

B rank: last 5 post

A rank: last 6 post

S rank: last 8 post
Custom Kenjutsu set 1
Spoiler:

Name: Playing Possum
Rank: B
Element: N/A
Description: Hirashi will hold his blade in his right hand but stands completely defenceless, waiting for the opponent to attack, once the upon gets close, Hirashi leaps over the opponent, flipping and landing in a crouching position behind the opponent, grasping the blade with two hands, he sends a backhand thrust at the opponents blindside, cutting him in half.

Name: Mikadzuki no Mai - Dance of the Crescent Moon
Rank: B
Element: N/A
Description: As the ninja charges at his opponent, he creates multiple clones of himself to confuse his opponent. Although these clones are not real, they are hard to tell which from which due to their special creation method using the user's speed to not be in the same place for much time. Then, the user uses the confusion created to slash at the enemy from their blind-spot.

Name: Hien - Flying Swallow
Rank: B
Element: N/A
Description: A special Kenjutsu technique that bases itself on chakra, the user will "feed" chakra to the blade of his weapon, extending the length at which it can cut by several centimeters with an almost invisible and sharp chakra blade. In addition, by reinforcing the blade with chakra, not only does it allow to cut better, it also strengthens the metal, preventing it from being broke or even cut using other chakra based techniques.

Name: Sabertooth
Rank: B
Element: N/A
Description: This is a technique in which the user compresses chakra into the tip of their blade. One can then simply poke an opponent with the tip of the blade to deliver a ridiculous amount of pain. If used with a stab or any other variation it can make a simple attack be painful enough to knock out an opponent from shear pain.

Name: Diamond Crusher
Rank: B
Element: N/A
Description: The user strikes the ground with such force that it causes a massive explosion around the user. That explosion is strong enough to create a 5 meter crater all around where the sword hit. There is a chance the opponent gets hit by the explosion even if the attack itself misses.

Name: Fissure Maker
Rank: A
Element: N/A
Description: A much greater version of the technique Diamond Crusher. The power this strike takes is so great that not only will it hit with a tremendous power, it will open a fissure on the ground that goes for about 20 meters, damaging anything in its path. It moves in a complete straight line and is about 5 metres deep.

Name:Nine Headed Dragon
Rank: A
Type: Kenjutsu
Element: N/A
Description: An attack that focuses on, and hits all, nine vital points to swordsmanship. right shoulder, left shoulder, right arm, left arm, right leg, left leg, between the legs, head, and chest. All forms of attack and defence thus focus on these points. Only medium sized weapons. Although survival is possible, a successful hit to the head will often result in a fatal wound.
]
Cannon Fuinjutsu
Spoiler:

Name: Four-Corner Sealing Barrier - Kekkai Shihō Fūjin 結界四方封陣
Rank:
Type: Fuuinjutsu
Element: -
Range:
Description: This technique was designed by Tsunade for the purpose of sealing a tailed beast. The technique is performed with four separate scrolls and a sample of blood similar to a Summoning Technique. Shizune mentioned that good chakra control and concentration are needed to perform the sealing technique. To use this technique, a scroll is needed to seal the numerous amounts of chakra. This technique was supposed to seal the Three-Tailed Giant Turtle in its own dimension, permanently. This jutsu has three stages: a "Search" stage, a "Bind" stage, and a "Lock" stage in capturing the target.

Name: Generic Sealing Technique
Rank: E - D
Type: Fuuinjutsu
Element: -
Range: Close
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu, typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time.

Puppets can have these hidden inside various compartments as a means of increasing their own killing potential as well as hiding useful weapons from the opponent's sight. Interestingly, objects with seals on them can be sealed in other seals, which expands the number of potential tricks a shinobi can use.

Name: Evil Sealing Method - Fūja Hōin 封邪法印
Rank: C
Type: Fuuinjutsu
Element: -
Range: Close
Description: This jutsu is used to suppress jutsu-induced marks on a person. Marks of weaker power can be completely suppressed by this jutsu alone, but for marks of higher power like Sasuke Uchiha's Cursed Seal of Heaven, this seal is dependent on the recipient's willpower to some extent. It is also capable of holding back certain Kekkei Genkai, such as that of the Kurama clan as seen when Kurenai tried to do this.

This seal requires a number of hand seals and a large amount of chakra to be performed. Preparation for this jutsu requires two concentric circles with kunai placed in intervals along the circumference, in addition to a number of characters written in blood that radiate out from the center of the curse seal.

According to Kakashi, this jutsu is quick, but painful. The seal can be removed at any time by the caster or whoever the seal is on, as demonstrated during Sasuke's battle with Naruto in the Valley of the End. Since this seal does rely on the will of the individual on to whom its placed the affected may be able to just will it away without an unsealing jutsu.

Name: Five Seal Barrier - Gofū Kekkai 五封結界
Rank: B
Type: Fuuinjutsu
Element: -
Range: Far
Description: This technique creates a barrier around a place by placing four "Forbidden" (禁, kin) tags in different locations surrounding, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the five tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it.

Even if the barrier is broken, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately.

Name: Contract Seal - Keiyaku Fūin 契約封印
Rank: A
Type: Fuuinjutsu
Element: -
Range: Close
Description: When the user implements this Fūinjutsu on a summoner, it removes any control the summoner has over their summoned creature. Close contact and the summoner's blood appear to be required for the implementation of the seal.

Name: Eight Trigram Sealing Method - Hakke no Fūin Shiki 八卦の封印式
Rank: S
Type: Fuuinjutsu
Element: -
Range: Close
Description: The Eight Trigrams Sealing Style, consisting of two Four Symbols Seals, was used by Minato Namikaze to help Naruto Uzumaki access the chakra of the Nine-Tailed Demon Fox sealed within him. To perform the technique, the user must first summon a ceremonial throne, and place the target on it.

He claimed it was designed to hold an imprint of this seal's user (as well as the chakra and personalities of other people that the sealer chooses) as a fail-safe. These imprints (As in the case of Minato and Kushina Uzumaki) have the capacity to recede the Nine-Tails' activity and interaction with Naruto, as well as talking to him for a limited amount of time. This seal weakens over time. As such, to strengthen the seal again when it gets too weak, Minato drew a key on the abdomen of the scroll toad Gerotora.
When Orochimaru used the Five Elements Seal on Naruto, this created an imbalance due to an odd-numbered seal being placed over an even-numbered one. As a result, Naruto not only lost access to the Nine-Tails' chakra, but also had difficulty controlling his own, until Jiraiya removed it.
Sword style
Spoiler:

Style Creator: [Moon]Sw♥n
Style Name: Makka Hantei Yaiba no Yooshiki • Reddest Blade of Judgement Style
Style Type: Weaponry & Specialty Weaponry
Rank: D-S [Must be Chuunin to learn]
Style Weapon: Sword/Dagger/Knife
Description:
The Red Judgement Blade style is a primarily offensive style utilizing a
lot of chakra control and speed. Thus, only Chuunin can begin to learn
it, and it requires at least 15% passive speed boost to learn or use
(This can easily be attained through Tai weights, or through Special
Characteristics).
The style is mostly Kenjutsu-based and has 3 different forms/stances, and 1 "forbidden" one.
When
the Makka Hantei Yaiba no Yooshiki is first learned, the ninja may pick
either; Executioner Stance or Tormentor Stance, to have for free.

The Executioner:
The first and likely easiest of the stances. The Executioner stance is
designed for minimal movement and heavy well-aimed, well-timed strikes.
The Tormentor: The rogue-like stance. It involves high mobility and dexterity, as well as painful torturous strikes and a few combos.
The Blood Angel:
A style requiring prior knowledge of the previous two Stances, to
learn. This stance involves a mix of the Executioner and the Tormentor.
However the stance is much more advanced; so too, are the techniques
within it. Use of combos and/or 'chains' is more fluent in this stance.
Kinshi Tachiba•Hrikai Odorimasu:
Known as the Forbidden Hrikai Dancing stance or "Dance of Hrikai," by
its practice. This stance requires knowledge on the past three stances
as well as 3 jutsu from each, before this can be taught. This stance
cannot be learned and is only taught by Hrikai or by founders of this
style. The Hrikai stance is similar to the Blood Angel stance, with the
added grace of 'dancing' and the use of mirages and berserkers.

This style can also be used by Hakkari cultists while in their final form.
Practitioners
of this style often have different arrangements of piercings do denote
their martial skill and rank. Initiates often have nothing or a simple
lip piercing. Once the Executioner stance is learned, they gain a bull
septum. Once the Tormentor stance is learned, they gain a labret on
either side. Once the Blood Angel stance is learned, they gain a bridge.
Learning all the jutsu in a particular stance counts as mastery of that
stance, and they gain a white lip ring. Mastery in all three grants a
red industrial, similar to Pein's, on either ear. Practitioners of the
Dance of Hrikai stance have their earlobes gauged to no less than 1".
This is just of course the tradition, like belts, and does not necessarily get followed by some few.
History:
Hrikaixakatzu is the combination of master Itazu Mitsukai Katasaruru's
soul, infringed with a copy of kami Hakkari's own. With such ancient
wisdom and habits, combined with her own experiece, Itazu devised a
martial style following sword-to-sword or sword-to-weapon combat. The
style reflected not only on her unique Kenjutsu fighting style but her
fighting personality as well.
Scrolls for teaching the style however and its three stances can be found at the training grounds of every Great Nation.

Style Secret Techniques:
Name: Makka Hantei Yaiba no Yooshiki • Parri [Parry]
Rank: C
Type: Weaponry
Element: n/a
Range: contact
Style: Reddest Blade of Judgement
Description:
Parry is a maneuver which the ninja will shield his blade with chakra
that disrupts on impact (with another weapon or fist) and repels it when
the chakra blasts. This usually results in their weapon being knocked
back, or them, allowing a small window for other jutsu to be done in
combination.

Name: Makka Hantei Yaiba no Yooshiki • Hikitsukemasu [Attract]
Rank: B
Type: Weaponry
Element: n/a
Range: contact
Style: Reddest Blade of Judgement
Description:
The user blocks or parries a weapon with their own. Then, they focus
chakra into their blade to create a nearly unbreakable attraction that bonds
the weapons together long enough for the ninja to pull their blade and
disarm or stun their opponent or anything else. (This will not work on weapons who have chakra of equal of greater rank in them.)

Name: Makka Hantei Yaiba no Yooshiki • Keirimasu [Return]
Rank: B-S
Type: Weaponry
Element: n/a
Range: 15m/30m/50m
Style: Reddest Blade of Judgement
Description:
The ninja channels some of their chakra into their blade. It stays
within the blade, and the ninja may recall the blade back to their hand
over a distance. This also allows them to be able to throw their sword
or blade with less worry of retrieving it. At S rank, the ninja may
control the course and movements slightly of the blade as it returns.
This technique cannot be used on a weapon below B rank.

Name: Makka Hantei Yaiba no Yooshiki • Fuetsuton [Whetstone]
Rank: B
Type: Weaponry
Element: n/a
Range: self
Style: Reddest Blade of Judgement
Description:
The ninja emits chakra out of their palm that protects their hand as it
buffers a blades edge to 1/100th inches, or however closely sharp the
metal used for the blade can get. This technique requires a lot of
concentration to use and so no major movements or jutsu can be used
during the process (ie: no foothold changes, no jutsu casting for the
whole post).

Name: Makka Hantei Yaiba no Yooshiki • Toochi no Yaiba [Reign of Blades]
Rank: S
Type: Specialty Weaponry
Element: n/a
Range:
Style: Reddest Blade of Judgement
Description:
The ninja must complete four unique hand seals. Then, chakra will
release from them, mimicking the form of their blade. The ten blades
hide underground, and shoot up one by one near the opponent, between 1
to 5 per post. Alternatively, they can be used to make a wall of swords
in front of the ninja that can block up to an A rank attack without
being broken. They last for 3 posts after all ten are risen or 3 posts
raised up as a wall of defense.[/color]

Executioner (Keiri):

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance [Executioner]
Rank: n/a [D training]
Type: Weaponry
Element: n/a
Range: self
Style: Reddest Blade of Judgement
Description: The Executioner (Keiri) stance which is in place while performing Keiri-specific jutsu.
The
ninja will stand with both feet wide apart, and the left [if
right-handed] foot turned to 90 degrees, placed behind them. The user
focuses chakra in through his feet [D rank], which allows him/her to
stick firmly to the ground while stanced. Sword(s) is/are held upright,
except where stated otherwise.
Makka Hantei Yaiba no Yooshiki Stances
take one post to activate when changing between two different stances,
in which no other Makka Hantei Yaiba no Yooshiki jutsu may be used.

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance • Nibai ni Shimasu [Double Dose]
Rank: A
Type: Weaponry
Element: n/a
Range: self
Style: Reddest Blade of Judgement
Description:
The ninja uses chakra in their arm to multiply the weight of a blade by
twofold and increase their arm strength by 30%, mid-swing. This allows
the weapon to hit with nearly double force.

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance • Uere [Way-Lay]
Rank: B
Type: Weaponry
Element: n/a
Range: CQC
Style: Reddest Blade of Judgement
Description:
While an opponent or target is within arms reach, the ninja may dodge
an attack [if any], and lean forward to strike the opponent in the
chest/solarplex using chakra, with the handle of the blade, stunning
them for one post. Immediately after, the ninja will flick their blade
forward then pull their arm(s) back. The shock of the thrust can go
through B quality or lower armor.

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance • [Guillotine]
Rank: B-S
Type: Weaponry
Element: -
Range: Contact
Style: Reddest Blade of Judgement
Description:
In this Executioner Stance jutsu, the user will avoid or parry an
attack, usually from another weapon, then grab and pull the opponent
with one arm while holding the blade horizontally with the other. They
will effectively pull the opponent into their blade and decapitate them,
if nothing is done to escape. The technique itself grants the ninja
10/20/30% strength and speed for the duration of the technique.

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance • Ookugi o Kabe [Spiked Wall]
Rank: B
Type: Weaponry
Element: -
Range: Self
Style: Reddest Blade of Judgement
Description:
The Spiked Wall technique is used as a primarily defensive jutsu
(though it can be convenient using it as a semi-offensive move in some
convenient scenarios). The ninja will criss-cross their arms across
their chest, in an "X" shape. Their blades will be held upside-down, and
facing directly forward. B rank chakra then firms their body and binds
their feet to the ground. The entire movement can be done in a
snap-second as a counter to an oncoming opponent, and the technique
movement itself can be preemptive or flickered.

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance • Ikari [Anchor]
Rank: B
Type: Weaponry
Element: -
Range: 10ft
Style: Reddest Blade of Judgement
Description:
The Anchor technique is a supplementary-offensaive technique involving
the ninja's blades, and only done while dual-wielding. The ninja will
charge their body and blades with chakra. Then, they will use the chakra
in a flicker-like manner to charge forward at two times their normal
speed (before applying SC boosts) with their blade pointed directly
forward. Then, to end the manuever, they will pull their arms out to the
sides after the charge to the 'da Vinci' pose; wether or not the blades
successfully impale the target or an object. This technique is
primarily used on an open and vulnerable opponent as a finisher, or to
deal devastating damage.

Name: Makka Hantei Yaiba no Yooshiki • Keiri Stance • Wana-Shokeishimasu [Trap-Execution]
Rank: A-S
Type: Weaponry
Element: -
Range: Contact/5m
Style: Reddest Blade of Jugement
Description:
In Wana-Shokeishimasu, the ninja must first grab an opponent's arm or
clothing with both hands and attempt to either pull them close/swing
them around. The ninja's blades will use chakra to hover and
consequently lunge themselves forward into the opponent's back/chest at
A35/S65mph. One blade can be controlled at A rank and two at S rank (or
double for daggers/knives/blades shorter than 20in.).

[spoiler=Tormentor (Kurushimeru)]
Name: Makka Hantei Yaiba no Yooshiki • Kurushimeru Stance [Tormentor]
Rank: n/a [D training]
Type: Weaponry
Element: n/a
Range: self
Style: Reddest Blade of Judgement
Description: The Tormentor (Kurushimeru) stance which is in place while performing Kurushimeru-specific jutsu.
The ninja will gain 5% speed and reflexes but damage taken will be 10% worse due to their reckless state.
Makka
Hantei Yaiba no Yooshiki Stances take one post to activate when
changing between two different stances, in which no other Makka Hantei
Yaiba no Yooshiki jutsu may be used.

Name: Makka Hantei Yaiba no Yooshiki • Kurushimeru Stance • [Sword Clone]
Rank: A-S
Type: Specialty Weaponry
Element: -
Range: 10m/25m
Style: Reddest Blade of Judgement
Description:
This technique allows the ninja to make a perfect tangible clone of
themseles out of one of their weapons. The weapon must be B ranked or
higher. The clone itself will not be destroyed instantly by anything
below B rank/A rank. When the clone is killed or dismissed, the blade
will reappear in its place and fall to the ground.

Name: Makka Hantei Yaiba no Yooshiki • Kurushimeru Stance • Wakashimasu [Boil]
Rank: B-S
Type: Weaponry
Element: Raiton or Katon/Jigokuton/etc
Range: Contact
Style: Reddest Blade of Judgement
Description:
This jutsu in the Tormentor Stance causes any wounds caused during its
use by the ninja's bladed weapons [during the post it is used], to burn
the flesh of the afflicted opponent. Chakra flows from the ninja's hands
and exits into the opponents' body through the blade on impact. At B
rank, the wound and the immediate area around it receives 3rd degree
burns; At A rank, it burns a one-foot area around the wound and the
wound itself in the 2nd degree; At S rank, this jutsu causes the entire
stricken limb to receive 1st degree severe burns to the wound and 2nd
degree burns throughout the rest of the limb/skin.

Name: Makka Hantei Yaiba no Yooshiki • Kurushimeru Stance • Itachi [Weasel]
Rank: B-S
Type: Weaponry
Element: -
Range: 20/40/70m
Style: Reddest Blade of Judgement
Description:
With this jutsu in the Tormentor branch, the ninja will lunge their
blade into the ground. It will suck into the earth and travel at high
speeds underground. The ninja can make it travel underneath an opponent
and shoot up at 35mph to impale their opponent from below. Thus, only
sensor-type nin or high ranking Earth users can predict this technique
by sensing the blade's movement underground before it's well within
range.

Name: Makka Hantei Yaiba no Yooshiki • Kurushimeru Stance • Rendo [Rend]
Rank: B-S
Type: Weaponry
Element: n/a
Range: Contact
Style: Reddest Blade of Judgement
Description:
When the Rend technique is used, blade wounds made by the ninja for
1/2/4 posts will be cleanly sliced and cannot clot, requiring their
opponent to stop the bleeding or seek medical attention to avoid
bleeding to death from more severe gash wounds that might be inflicted
by this jutsu.

Blood Angel (Ketsueki-Mitsukai):

Name: Makka Hantei Yaiba no Yooshiki • Kurushimeru Stance [Tormentor]
Rank: n/a [B training]
Requirements: Knows Executioner and Tormentor Stances
Type: Weaponry
Element: n/a
Range: self
Style: Reddest Blade of Judgement
Description: The Tormentor (Kurushimeru) stance which is in place while performing Kurushimeru-specific jutsu.
The
ninja will be able to use Shunshin with 1 rank, as long as it never
exceeds their own rank; only while this stance is active. In this
stance, the ninja stands upright with their blades lowered when not
within 0-3m of their opponent. When in said range, the ninja will hold
their primary blade hand backhanded, and their secondary bade (if any)
upright.
Makka Hantei Yaiba no Yooshiki Stances take one post to activate when changing between two different stances.

Name: Makka Hantei Yaiba no Yooshiki • Ketsueki-Mitsukai Stance • Mane no Tsutsukimasu [Mimic Strike]
Rank: B-S
Type: Weaponry
Element: -
Range: Blades
Style: Reddest Blade of Judgement
Description:
When this technique is used, chakra from the ninja comes out and makes
several holographic replicas of their blade(s) that hovers staticly
around the blade in proximity. They appear to be red and 'glitchy', and
turn up to 75% invisible when the blade is not in movement. Each replica
is only B ranked and extremely sharp. The amount of blades replicated
is 4/7/10replicas; the effective length of the jutsu is 1/2/4 posts.
This technique can be cast on a second blade in the opposite hand at the
same time by only paying an extra one rank less than the original cost.

Name: Makka Hantei Yaiba no Yooshiki • Ketsueki-Mitsukai Stance • Ketsueki no Tsutsukimasu [Blood Strike]
Rank: A-S
Type: Specialty Weaponry
Element: -
Range: 10/25m
Style: Reddest Blade of Judgement
Description:
This jutsu is very efficient, but hard to utilize often due to the
requirement of blood in the area needed as the teleporting medium. When
the jutsu is activated, the blade will enter a puddle or splatter of
blood (of equal diameter to the blade in question), and re-emerge out of
another puddle or splatter of blood in range of the user. The effect
length is A1/S2 posts.

Name: Makka Hantei Yaiba no Yooshiki • Ketsueki-Mitsukai Stance • Puropera [Propeller]
Rank: A
Type: Specialty Weaponry
Element: -
Range: n/a
Style: Reddest Blade of Judgement
Description:
For this technique, the user leaps up with their arms extended outwards
and throws themselves in a 1080 degree spin before touching ground. To
allow this, the ninja gains 25% speed during the course of this
movement.

Name: Makka Hantei Yaiba no Yooshiki • Ketsueki-Mitsukai Stance • Hedisu no Muchi [Whip of Hades]
Rank: C-B
Type: Weaponry
Element: none/Katon
Range: 10ft/24ft
Style: Reddest Blade of Judgement
Description:
The Whip of Hades is used to connect a solid chakra string to a blade
the ninja is wielding. This string can only be broken by a technique or
weapon higher than its own rank. It lasts for 5/8 posts, and Fire
Element users can set the strings on fire of one rank below the string's
rank. The strings also will catch to a Fire user's own Fire techniques
regardless of rank.

Name: Makka Hantei Yaiba no Yooshiki • Ketsueki-Mitsukai Stance • Hedisu no Kusari [Chains of Hades]
Rank: S
Type: Specialty Weaponry
Element: -
Range: 10/24ft
Style: Reddest Blade of Judgement
Description:
With this technique, the ninja will use chakra to build exotic
blood-red metallic chains wrapped around their forearms or wrists,
connecting to their blades. This is permanent, until the chains are
broken. The chains themselves are B rank. Up to one chain on each arm
can be used with the casting of one use.

Name: Makka Hantei Yaiba no Yooshiki • Ketsueki-Mitsukai Stance • Redu Rom [Red Rum]
Rank: S
Type: Weaponry
Element: -
Range: User's Blood
Style: Reddest Blade of Judgement
Description:
Using the ninja's own blood, they will charge it (spilled) with chakra
to form a solid sword or knives out of it, that looks like pure Ruby. Up
to 1S/2A/4B/6C/8D weapons can be made this way, they are all chakra
conductive in the case of this style's jutsus. All weapons created this
way cannot leave the topic (unless sealed or trained).




[Approved]
Name: A Trial By Blood
Rank: A
Range: Self
Description: [name] has mastered all three Blade of Judgement stances; Executioner, Tormentor, Blood Angel.
[name] has learned every jutsu in thee three branches, and has a blade
hand matched only by gods and demons. [name] has 10% more
accuracy/speed/reflexes with a sword or blade, and is ambidextrious with
this weapon class.
Kurushimeru Stance • Wakashimasu [Boil] not required


Clan jutsu
Spoiler:

Name: Aishado Activation
Rank: E
Type: Doujutsu
Element: N/A
Description:
When activating the mind reading / shadow manipulation eyes, an E rank of chakra will be focused onto the eyes. Each post the eyes are being used, and E rank amount of chakra will be burned. Once the user's chakra tank is exhausted, the eyes will automatically deactivate and return to normal.

Name: Shadow Leeches
Rank: B
Type: Ninjutsu
Element: -
Description: After forming three handseals, the user must place his or her hand onto a shadow. After putting in the needed chakra, black leeches will begin to form in the hundreds(400 Leeches). These leeches will then begin to make their way to a target in which they will suck the chakra out of [D rank each post]. The chakra does not go to the user, but into the leeches themselves. These leeches can be directly controlled by the user.

Name: Shadow Throned Vines
Rank: B
Type: Ninjutsu
Element: -
Description: The user is able to create vines out of any shadow by looking at it while the Aishado is active. The user will create up to ten vines which will whip out on the oponnent. Vines will wrap around both wrists, Both biceps, Both feet, Both thighs, around the waist, and around the neck. These vines whip out at once and quickly. The vines are created with thorns that dig into the flesh of the victim.

Name: Bestial Creation
Rank: B
Type: Ninjutsu
Element: -
Description: By using the Aishado, the user is able to create life sized versions of several large animals. These animals are controlled by the user. The user is able to create Bears, Gorilla's, Horses, Sharks, Tigers, and dogs. If the user wishes to create another animal, they must train this jutsu to add another Animal to the list. (training rules apply)

Name: Shadow Needle
Rank: B
Type: Ninjutsu
Element: -
Description: By using the Aishado, the user is able to send a torrent [400] of solid Shadow Senbon from a shadow, to a target. Costs B rank for every post used.

Name: Aishado Shadow Clone
Rank: C-S
Type: Ninjutsu
Element: -
Description: By using the Aishado, the user is able to create life sized versions of people. These clones have barely any chakra, and disperse after being fatally hit. Unlike shadow clones, these clones are stronger and are only defeated if they are fatally hit. These clones can use no Jutsu and are only skilled in Taijutsu if the user controlling them uses taijutsu. C rank=10 Clones/B Rank=15 Clones/A rank=20 Clones/S rank=25 Clones.

Name: Aishado Shadow Clone Morph
Rank: C-S
Type: Ninjutsu
Element: -
Description: By using the Aishado, the user is able to morph previously made clones into one big morphed Shadow Clone, making the creature have more than one life. For example, if 5 clones morph into one, then the creature can take 5 fatal hits.
C rank: The overall morphed Shadow is 15 feet tall and weighs 400 pounds.
B Rank: The morphed shadow is 18 feet tall and 450 pounds.
A Rank: The morphed Shadow is 20 feet tall and 500 pounds.
S rank: The morphed shadow is 23 feet tall and is 550 pounds.

Name: Shadow Swarm
Rank: C
Type: Ninjutsu
Element: -
Description: The user is able to create a swarm of Japanese Hornets, which are the largest in the world. Touching a shadow, A swarm [50] of 2 inch hornets will begin to swarm around the opponent.

Name: Shadow Morph
Rank: A
Type: Ninjutsu
Element: -
Description: The user is able to take on the properties of a Shadow. In this state, the user is not able to use any techniques, but is vunerable to all techniques. In this state, the user is also able to jump from shadow to shadow. During the jump, the user is visible and vulnerable to attack. After the user comes into contact with the shadow, it will morph into it. This doesn't just include shadows on the ground, the user can morph into solid shadows the user may have made before.

Style Name: Furi-Furo: Kumori Kata [Freeflow: Shadow Style]
Style Type: Ninjutsu
Rank: D - S
Style Weapon: Shadow KKG [Aishado must be Activated]
Description:
The Kumori Kata was created and mastered by Ourouh Taski, for the purpose of defending his child. However, a mysterious scroll pertaining to the style has surfaced in the Ourouh Clan's hidden camp within Bear Country showing a specific way of using the shadow at will. Using the shadow manipulation of the Ourouh's bloodline and the Aishado, the user can control their shadow and use it as another entity in combat. This shadow moves and acts on order from its master in a certain radius around it's user [depending on rank], though unlike the Yajuurou, the Ourouh must control the shadow with their Aishado directly, the shadow does not move on its own. The shadow has the abilities of changing it's form to limbs, vines, smaller animals [larger animals must be a jutsu], etc, which can then be used to defend or attack on demand. It proves to be a capable defense and offense but not to the point of the original Yajuurou considering the shadow must always be in eye's sight to be controlled.

Any specific shadow techniques used by the Kumori Kata are burned like jutsu, and take the use of chakra. Dispelling the shadow does not cause the user an intense amount of pain, like the Yajuurou will experience, simply because it is not a symbiotic creature in this case.

Radius by Rank:
D Rank: 3 meters

C Rank: 7 meters

B rank: 13 meters

A rank: 16 meters

S rank: 20 meters


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Re: WIP Hirashi Ourouh Kimura the Scorpion

Post by Nuitari Kouga on Tue Aug 07, 2012 12:02 pm

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Re: WIP Hirashi Ourouh Kimura the Scorpion

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