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Karasu's New Puppets

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Karasu's New Puppets

Post by Unagi on Tue Dec 13, 2011 7:04 am

Name: Kouchou (Nightingale)
Appearance: A puppet that resembles a very broad, short, stunted man. It is only about 150 centimeters tall and brown, short, brushy hair. Its chest and belly is made up by a large plate of chakra-conducting metal. It wears a black cloak.
Rank: B
Special Abilities: Kouchou’s slab of chakra-conductive metal allows Karasu to use it as a medium for lightning attacks. It can also fire poisoned senbon through its mouth in a machinegun-like fashion.
Origin: Created by Karasu after he went rogue.

Name: Gokurakuchou (Bird of Paradise)
Appearance: A puppet that resembles a beautiful woman with long, black hair. It is about 167 centimeters tall. It has blades emerging from many parts of its body. Two from the ends of its arms where its hands are supposed to be, two from its elbows, two from its knees and four from its torso. It wears a black cloak.
Rank: B
Special Abilities: Gokurakuchou’s blades are made of chakra-conductive metal. Karasu can channel lightning chakra through the threads towards the puppet. The chakra will be stored in the blades, covering them in lightning and greatly increasing their sharpness as well as giving them a huge edge against Earth techniques. The blades can also be shot from their positions and can be dragged back as they have a thick wire attaching them to the puppet’s interior. The threads are five meters long, thus that is the maximum range a blade can be shot.
Origin: Created by Karasu after he went rogue.

Name: Hyakki no Mure (Flock of a Hundred)
Appearance: Karasu’s variation of the 100 Puppets, his puppet army is much more organized than the original version. All of them wear a black cloak like all of Karasu’s puppets, but instead of normal human faces they have bird-like heads. All of them have a few explosive tags hidden within their bodies so they can still inflict damage upon being destroyed.
Rank: S
Special Abilities:

There are four types of puppets in Karasu’s puppet army, each of them making up a fourth of the group in whole. Due to the large quantity of the puppets, each of them has only a few functions.

Soldiers: Soldiers are puppets with black robes and a parrot-like head with a hooked beak. In one hand, they all wield a curved sword while they hold a round metal shield in the other. The hands are actually stuck to the weapons. The shield can deflect standard projectiles and attacks and D-rank or lower jutsu.

Rippers: Rippers are puppets with black robes and a woodpecker-like head with a pointy beak. Instead of normal nails, their fingers all end in kunai that they can fire at the opponent individually or all at a time.

Flamethrowers: Flamethrowers are puppets with black robes and a duck-like head with a flat bill. Instead of a right hand, their right arms end in an opening from which they can unleash a stream of fire. The stream is rather small and weak and can only reach up to three meters. One stream only has the power of an E-rank jutsu, but multiple puppets can join their streams together to increase its power and reach. In the left hand they hold a spiked mace. To join their streams, the puppets have to group up in a pyramid formation (if its only two, the puppets will just stand side to side) and focus all their streams to one central point in front of them, from where it will continue as one larger stream. Each puppet can only fire one stream (sustained for about five seconds).

Two streams of flame = D-rank power and five meters reach. One meter thick
Five streams of flame = C-rank power and seven meters reach. Two meters thick
Eight streams of flame = B-rank power and ten meters reach. Four meters thick
Twelve streams of flame = A-rank power and fifteen meters reach. Six meters thick
Twenty streams of flame = S-rank power and twenty meters reach. Ten meters thick

Guardians: Guardians are puppets with black robes and an eagle-like head with a pointed beak. From their left hands they can conjure a chakra shield. The shield is rather weak and can only block an E-rank jutsu, but multiple puppets can join their shields together to increase its power and reach. In the left hand they hold a spiked mace. The shields cover the puppet’s entire body, and can be merged when the puppets group up in a pyramid or (if its only two, the puppets will just stand side to side) in which case the shield’s edges will merge and become one large shield. Each puppet can only use its shield once (sustained for about five seconds).

Two shields = Can block up to D-rank attacks
Five shields = Can block up to C-rank attacks
Eight shields = Can block up to B-rank attacks
Twelve shields = Can block up to A-rank attacks
Twenty shields = Can block up to S-rank attacks

Origin: Created by Karasu after he went rogue.


Last edited by Karasu on Tue Dec 20, 2011 11:41 am; edited 1 time in total
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Re: Karasu's New Puppets

Post by Unagi on Wed Dec 14, 2011 1:47 pm

Bump
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Re: Karasu's New Puppets

Post by Kai Seishin on Wed Dec 14, 2011 2:04 pm

Approved
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Re: Karasu's New Puppets

Post by Unagi on Thu Dec 15, 2011 4:27 pm

Just one more. I pumice this will be the last puppet I make until I kill someone with a KKG so I can make a Human Puppet from them.

Name: Dachou (Ostrich)
Type: Puppet Armor
Appearance:
Spoiler:
Dachou appears like an insanely large and broad man. It is slightly more than eight foot tall and extremely broad, its arms being like branches of small trees. It has a gorila-like build with long arms, black hair and strange, beady eyes. Its long, unkept hair falls over his face and seems to cast a permanent shadow over his forehead and eye area. Instead of the normal black cloak that Karasu’s other puppets wear, Dachou is sometimes adorned with the Aka no Tana robes if Karasu chooses to walk around inside it.

Rank: S
Special Abilities:
As Karasu’s puppet armor, Dachou can be controlled from the inside. Dachou is reinforced with iron. In fact, his entire chest and its limbs are all covered in a layer of iron, sandwiched between two layers of wood. The outer layer is the one the opponent sees, the one that is adorned with skin color, while the inner layer is even covered in soft fabric for the user’s comfort. It has long claws emerging from its knuckles that are of course poisoned. The claws are made of chakra-conducting metal and are more durable than most katana's. They are about twenty centimeters long. When inside the armor, it gives Karasu a low, very gruff voice.

Dachou can fire shuriken through his mouth and has vents in both its hands. These vents direct to its chest, where it holds two scrolls containing gas. The right hand fires an ordinary scentless, pitch black gas that holds no other properties than serving as a smokescreen. The left hand fires a gas that is likewise scentless and pitch black, but poisoned with Karasu’s standard poison.

It has a chakra shield generator on its chest and its back, able to conjure a chakra shield that can block up to A-rank attacks and covers the puppet's entire front or behind. Only one side of the puppet can be protected at a time, and keeping the shield active consumes a constant ammount of chakra.

Dachou’s final ability is that it has a scroll filled with lots of extremely compacted air in both his legs. Upon Karasu’s command the air can be unleashed and expelled through a barrel on the puppet’s ankle.. When expelled through the legs, it increases Dachou’s movement speed by 50% or allows him to jump up to ten meters high. Can only be used once per topic.

Karasu can enter Dachou through the back. The puppet also comes with a rocket chair-like function that will rocket Karasu out of the puppet and away from it in case the puppet is trapped or surrounded. Even if the puppet is destroyed, certain remaining parts of him can still be used if chakra strings are attached to them.

Origin: Karasu created this puppet during his time with the Aka no Tana.

Also, since the effects of the poison on most of my puppets are never mentioned, I just created a standard poison that is basically used in all my poisoned attacks unless I use some special poison jutsu that says otherwise.

Name: Karasu’s Poison
Type: Poison
Appearance: A clear, water-like liquid.
Rank: B
Special Abilities: This is the main poison that covers all of Karasu’s weapons. If the tiniest bit enters the opponent’s body, they will become paralyzed for two posts after four posts. Karasu himself always has five vials of antidote on him, which will make the person who used it immune to the poison for about an hour.
Origin: Karasu created this poison as a genin.


Last edited by Karasu on Tue Dec 20, 2011 11:41 am; edited 6 times in total
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Re: Karasu's New Puppets

Post by Unagi on Fri Dec 16, 2011 7:44 am

Le bump
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Re: Karasu's New Puppets

Post by Kaira on Sat Dec 17, 2011 11:27 am

Dachou’s final ability is that it has a scroll filled with lots of extremely compacted air in both his legs. Upon Karasu’s command the air can be unleashed and expelled through a barrel on the puppet’s ankle.. When expelled through the legs, it increases Dachou’s movement speed by 50% or allows him to jump up to ten meters high.


1 per topic

and Bump puppet to S rank

sice you have a lot of puppets already I think your will have to train this like a jutsu so 1000 words training as well


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Re: Karasu's New Puppets

Post by Unagi on Sat Dec 17, 2011 1:44 pm

Edits done and fine, I'll have it done by tommorow I hope
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Re: Karasu's New Puppets

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